However, although Annan could guess it, Selicia's wish was directly related to Vladimir.
But players are obviously completely unaware of these "behind the scenes" stories.
This is not their problem.
But Annan deliberately didn't tell them about it.
Annan hoped to get information about the Icebreakers and the Winter Defenders from Selicia. So he didn't let the players alert them... so that she could be prepared in advance.
Because with the players' urinary temperament, if they knew this secret, they would definitely want to ask about it in the conversation.
Annan can be 100% sure that as long as he tells the players this secret, it will definitely be leaked. And most likely he will not get any benefits.
This is a kind of obsessive-compulsive disorder that makes you want to take a look when you see this dialogue option... Even Annan himself has it.
And if Annan himself takes advantage of this information gap, he can come up with a lot of things - this is the material that the tragedy writer personally gave Annan.
After all, Annan didn't know that the Skeleton Guild suddenly rushed over without warning, then performed a 360-degree spin in the air and died in a free fall, plunging the players into this otherworldly nightmare...
Without this layer of knowledge, it will be difficult for players to understand the mechanics of this nightmare.
From this point of view.
We can’t blame the players for being too slow to react.
"After all, they originally had some information that they were unwilling to disclose, and they were missing a very important clue... It is natural to create confusion."
Annan tapped his fingers on the armrest and murmured to himself in a low voice.
In other words, the initial identities of all people who enter this nightmare are related to their deepest desires.
——It is not the desire to "get" something, but the desire to "want to be" something.
At the same time, the fear deep inside everyone is still restricting them.
Whenever players - or in other words, all Purifiers who enter this nightmare, show some kind of "super travel" behavior, they will encounter "gradual distortion" punishment.
As long as their behavior deviates from their "identity", their minds will gradually become distorted at night. At first, there will be visual hallucinations and auditory hallucinations, and then they will gradually become completely distorted and crazy... that is, they will fall into a dream within a dream.
.
The stronger, clearer, and more difficult it is to overcome the fear in everyone's heart, the less resistant they are to that "crazy state".
Why are Longjing tea and Delicious Wind Goose more resistant?
Because they have all overcome...or experienced this fear.
The child has not overcome this fear so far; Dove is in another situation. Although she has not overcome the fear in her heart, in the previous two weeks, she was a latecomer to the team, and this time she is the latest.
Found first.
She went crazy late before, just because she did not deviate from her character as a "jungle hunter".
Obviously, a wild jungle hunter should not speak human words, let alone appear leisurely in a coffee shop.
In other words... the more Dove talks to other people, the closer she will go to madness. And the reason why the child goes crazy first every time is because he doesn't know how to play a rich man at all.
Long Jingcha went crazy the latest because his current "persona" is that of a policeman who knows magic. And what he is doing generally does not deviate too far from his police duties - whether it is investigating suspicious objects,
This is true even when fighting violent elements.
In the previous two weeks, almost all of them drank Longjing tea or Dove. In the end, they died together with their crazy companions... The delicious goose will always be one of the people who survive to the end.
But no matter how many people survive to the end, only one can inherit the memory.
If more than one person survives to the end, then the inheritance of memory is random.
——This is forcing the person who manages the memory to stab his companion in the back.
So, if we reason based on these known information...
...The problem has become serious.
"Suppose that everyone in this nightmare has the 'fear that will come in the future' and the 'perfect life today', and lives a peaceful and happy day without any memory in this contradiction...
…”
Then, when people truly understand that "you will go crazy if you overplay".
How many people will choose "Why don't we just continue to play this role like this"?
It is impossible to find [something that is not forgotten] within one week. There must be someone who holds the memory of the previous game and summons teammates to ask for clues in the second game.
He must risk going crazy and use less than eight hours to gather, convince his companions, and investigate the truth... He must also kill everyone to ensure that he survives to the end and inherits this memory.
But in the end, when his other companions discovered that "the captain who said he wanted them to believe him before" also began to attack him...how to make his teammates believe that the captain was not actually crazy, but
Are you planning to kill them and "archive" them?
Until he was killed by a new mechanism that appeared because he changed something, just like the delicious goose, all the memories he retained and everything he investigated were forgotten.
So everything starts over again.
Torture again and again.
——This is the cycle of eternal calamity.
Now is just the beginning.
From this point of view.
This plain and quiet different world is undoubtedly full of murderous intent. It does not contain any malicious intent, it just hopes that the Purifiers can give up their struggle, integrate into it, and live a peaceful life.
But it is much more dangerous than the sporulation mill.
There is no doubt that this is a knot that is almost impossible to open in theory.
All Purifiers who accidentally enter this nightmare are like the pinballs in a pinball machine... they have to encounter countless extremely lucky and small-probability events in countless changes before they can escape from it.
Not to mention completely purifying it.
And, here...
Annan also realized that there was another trap that could torture people to death.
——You can die in ordinary nightmares because they actually only have consciousness entering the nightmare.
In the otherworldly nightmare, they physically entered the dream world.
Fortunately, this nightmare is a reincarnation mechanism, so the lost people have a chance to be resurrected in the next game.
Then here comes the problem.
If after countless coincidences, finally a certain player can inherit the memories of multiple weeks in a row and solve all the puzzles.
——At this moment, his companions went crazy or died.
Should he leave directly?
If he breaks this eternal cycle of reincarnation... then, can the companions who died in this cycle be resurrected?