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Chapter 95 Brother Sledgehammer and the Diary Fragments

"Oh, it's such a miserable death..."

Annan smacked his lips with relish.

He is now in Fort Ross, guarding the body and watching the live broadcast.

Salvatore was already asleep - his activity time was limited, and he could not show the body with Annan first to confirm the authority and then catch up on sleep during the day... He originally had a serious lack of sleep time, and he had to go to bed at three o'clock in the morning.

Fall asleep.

So Annan had no choice but to follow him and temporarily live back in the Viscount Mansion in Roseburg.

Salvatore went to bed, and he kept vigil with the Vicomte.

——Watch the live broadcast of horror games by the way.

Although the outer shell was burnt black, fortunately the Viscount Mansion was large enough. There was no problem living in the rooms inside.

With this hammer blow, the child god turns into a child.

And the death effects are very shocking——

The moment the wandering child turned around, he saw a huge hammer smashing the glass window, and with a roar like wind and thunder... it hit him in the face.

His vision was instantly blurred and shattered, and his consciousness disappeared directly.

That strong sense of death shock can even reach the audience through the live broadcast.

Even the barrage stopped for a while.

Because even the audience was equally shocked.

It was blank for several seconds, and then sparse barrage slowly picked up:

"——Damn, it seems a little exciting!"

"——This must have triggered the death flag. I don't think the child god even tried to hide."

"——Run away immediately after taking the note! Don't worry about the things behind you, and don't look back... This should also be a chase."

"——I think it makes sense. Brother Iron Hammer is the one on the second floor no matter what."

"——If you are caught up on the second level, it should be like this execution animation..."

This should be the first significant turnaround of this nightmare.

Unlike the players, Annan knew the warning "don't look back" from the beginning.

But obviously, this warning does not mean "you will die immediately if you turn back", but "you cannot turn back at certain points".

After all, Annan's strategy was inherited from Padre Lewis.

In this dungeon, as long as you fail, you will lose all your memories. So Louis can only plan a behavioral pattern for himself before entering the dungeon... and then summarize the common points of his behavioral patterns after clearing the level.

Therefore, his strategy must be incomplete and incomplete.

Annan did not tell the players this strategy in order not to restrict their creativity. Otherwise, they would inevitably try to follow Annan's strategy and only look for Easter eggs after clearing the level... and this is equivalent to limiting their creativity.

thinking.

If you want to take full advantage of the player's immortality, you have to let them die more times.

The so-called talent is not enough, time will make up for it. Whatever can't kill me can only make me stronger... This is the advantage of the player.

Every life you give - as long as it is not given in vain, you will gain something in some way.

Just like a homeless child.

The letter he got from the window was actually very crucial.

Annan did not pick up the letter at that time.

This is the clue that Annan missed.

If everything goes well and he didn't stay in place just now and trigger a chase... then according to the normal process, the wandering child should meet Brother Sledgehammer again at the end of the corridor, and then enter "Nightmare: Elle Morrison"

go.

In this way, when he sees Ailei's diary, he can immediately realize that the letter is part of the diary...the part she tore out. He can also realize that Ailei's diary is the key clue.

.

The reason why she said it was torn off was because Annan clearly saw that the diary only had a single page - this was actually very unnatural.

Generally speaking, when writing a diary, both front and back sides should be filled in. No one would avoid it and only use one page to write. And when Annan read Ailei's diary before, she did fill two pages.

.

This shows that before Ai Lei wrote her next diary, she felt that the day was not good and tore it out.

So, whose hands did it end up in?

The diary fragments in the envelope were neatly folded. The person who sent this letter must have cherished it.

Annan also noticed that Brother Sledgehammer's eyes were the same emerald green as Ai Lei.

Reconnecting to the words Amos said before entering the dream of "Ele Morrison", "Buckle... please..."

A sentence flashed through Annan's mind.

——Elle Morrison, formerly known as Ariel Barker.

This is the news he saw in the newspaper forty-five years ago. It is news that players cannot know.

So, that big hammer brother is Ai Lei’s biological father?

But isn't he dead?

Was he actually not dead...or was he resurrected after death to settle the score with Amos?

In a sense, Annan can actually agree with Brother Sledgehammer's revenge.

After all, his wife and daughter both had a relationship with Amos, and his daughter almost gave birth to a child for him. It is completely understandable that Brother Sledgehammer wants to smash Amos’s head...

Moreover, the contents of the torn-out diary of that day are actually very crucial.

Only by getting this letter can we understand why "Dad was painting in front of the garden. He couldn't continue painting halfway through the painting, and then he tore up the painting."

Because now Amos Morrison needs to start painting from the bones in order to have that magical charm.

Only this day's diary can truly reflect the strangeness of Amos' state. Combined with the contents of the diary on the last day, "June 10th"... the wandering child will realize that there is a key in the "study"

intelligence.

——In this way, the information of the entire copy can be connected in series.

In other words, this puzzle is similar to the common password lock puzzle in horror games.

Write this set of numbers on a wall somewhere or on a piece of paper. This number is the password for a combination lock.

Of course, if the password does not have many digits, you can still try it by force...

When Annan conquered the nightmare by himself, he relied on his quick search ability and searched the entire room. Only then did he determine that only the diary had clues - and he went straight to the study, just because this word was mentioned in the diary, he

I made up my mind without hesitation.

This was purely due to Annan's strong mobility, which shortened his action time.

Annan suddenly realized what the most critical element in this copy was... There was actually a hint at the very beginning.

--time.

At the beginning, the player played Amos, whose internal organs were injured and bleeding. His liver or kidneys were injured, and he could not move for too long. The chase caused by the frequent intrusion of Brother Sledgehammer also put further pressure on the time.

In the "Ellie Morrison" level, whether you can finish reading the books in the study before Amos goes home directly determines the next development. And tasks like "survive until dawn" still emphasize time.

.

"Don't waste time...?"

This is the core mechanism of this copy.

Annan had some enlightenment.

If Annan guessed correctly, the real mechanism of this nightmare is not "don't look back", but "don't stop".

The wandering child almost went right...

If he just walked all the way, triggered the window opening at the door, walked over to take the letter, and then ran all the way after reading it... At this time, Brother Sledgehammer should have just broken the window and entered.

This is probably why in the CG, Brother Sledgehammer appears inexplicably behind Annan.

It turns out that according to the internal logic of this nightmare, Annan should have read the letter first and triggered the chase before escaping into the trail and triggering this "CG".

Amos already knew that someone was chasing him, so he shouted "Balk, don't kill me." He just wanted to be chased, so he took the dark path to try to get the other person to go from a bright place.

Next level...

——In this way, the whole logic is connected.

"Sure enough, letting players play dungeons is rewarding..."

Annan muttered and returned the child's live broadcast.

If nothing else goes wrong, he should follow the barrage's instructions and go to the third floor again.

"Let me know what's going on with the others..."

He wanted to take a look...

What are the nightmares on the other levels like?


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