The two low-key men disturbed by 47 are indeed adventurers, and they are also strong adventurers. They are considering the next adventure location.
Different worlds are always full of legends and myths.
There are six great gods in the distance and the Eight Desire Kings nearby. They left behind various mysteries buried in history, providing targets for adventurers. There are also changes in the country, the city that was attacked is lonely and buried in the loess forever, and various or
Magical or great characters and stories are the goals of adventurers.
Of course there are graves.
An adventurer is actually a comprehensive profession consisting of an explorer, a tomb robber, a warrior, and a traveler. What matters is diversity.
These two adventurers have just completed an adventure, but unfortunately they didn't gain much. There are a lot of adventurers these days, and the popular places for adventure have basically been dug up. And because of the wars between countries, adventurers cannot go abroad casually, otherwise
It is easy to be caught as a spy and interrogated.
This was a barbaric era, and beheading was as common as buying food.
However, many novice adventurers are at the level of travel enthusiasts. They naturally want to see which ruins are said to be amazing. They don’t care whether they can find good things, as long as they have been there. But the location of many ruins itself is dangerous.
Surrounded by a harsh environment, many adventurers set out without adequate preparations, and ended up delivering food and leaving no trace of their bodies.
But the two adventurers in front of Dulan were obviously not at the level of travel companions. They were truly elite adventurers, and they worked hard to take risks in search of great props.
The Six Great Gods, the Eight Desire Kings, the Thirteen Heroes, so many legends, and many epic artifacts are hidden in the ruins. This is their goal.
Not only did Duran not listen to the warning, but he went even further, which made the two adventurers very unhappy. They both wanted to teach this reckless man a lesson.
However, Dulan's next words made them give up their thoughts.
Duran said: "Do you know that a new relic has appeared in the chaotic area at the junction of the three countries in the south, the Kingdom, the Empire, and the Theocratic Kingdom?"
The adventurer said he had never heard of it, and they looked at each other with interest: "Are you telling the truth?"
"It's absolutely true. That land is unusual. Weird things often happen. Not long ago, the Theocracy's scout team was wiped out. It was related to the newly appearing ruins. And I heard that there is a very powerful adventure.
The hunter also appeared in the nearby village, and he must have gone there for the ruins. Wasn't our warrior captain hunted down some time ago? If a powerful adventurer hadn't taken action, he would definitely not have survived."
They had also heard about the warrior captain being attacked by the Theocracy, but they had not heard that the warrior captain was rescued by an adventurer. If it was true, then the sudden appearance of such a powerful adventurer in that place was indeed questionable.
At this time, the synchronizer saw Dulan's eloquent deception of two simple adventurers, and couldn't help but said that the gods were really bad, worse than the immortal king.
If the gods lead the adventurers to the big tomb, wouldn't they let them fall into the tiger's mouth?
These adventurers are innocent. God, you should be a god.
However, the adventurers did not know the helpless cry of the synchronizers. They showed great interest and were obviously willing to learn more, such as what kind of ruins they were.
"That's hard to say, but if it can attract powerful adventurers, there must be something good." "So I'm going to form a team, and after filing, I'll go have a look. I wonder if you two are interested?"
"I haven't seen you in the adventure guild before." The world of elite adventurers is very cruel. It is common for gangsters to eat gangsters, or to kill people and buy goods. So generally they will not cooperate with people they cannot trust. Dulan suddenly appeared
Those who have come out have not yet gained their trust.
"I'm a good person."
"It doesn't matter if you're a good person or not. What's important is that we don't trust people we don't know. If you can't prove your identity, I'm afraid we won't be able to cooperate."
That's right. The synchronizers applauded the adventurers, but they couldn't let Duran get too proud.
"You don't have to doubt that my character is absolutely trustworthy. My name is Dulan and I am an adventurer. I think you two can judge whether what I say is true or false is true. You two are so smart. How dare I lie?
what about you?"
"That's a good statement."
When the synchronizers saw that the adventurers actually agreed with Duran's nonsense, they were speechless. People in other worlds are too simple. How can they believe such words? All liars on Earth say this, 'If I am a liar,
How can I talk to you? "With your IQ, I can't deceive you." Wait.
As soon as similar sentences are uttered, people on earth can basically judge that the other party is a liar. However, people in other worlds have obviously not experienced these carpet-like scams and have not seen through Dulan's clumsy lies. Not only did they not see through it, on the contrary, they
It still feels right.
"That's right, so you can trust me, I won't lie to you." "Later, we will go to the guild to find some more team members and go on adventures together."
The two adventurers also introduced themselves, one named Jack and the other Mark. Both of them are not weak in strength and have combat skills. They are both experienced adventurers.
The Adventurer's Guild was an independent organization when it was first established. It did not obey the imperial power, nor did it flatter the powerful. When it was first established, it existed to explore the secrets of the continent. It was a neutral organization and would never participate in national disputes.
among.
However, the reality is cruel. Such a neutral organization has had to make compromises over the long years. Now the adventurer guilds of various countries still obey the state, which is no longer the case before. The adventurer guilds of various countries have become one and the same and no longer communicate with each other.
.
The building of the guild is very grand. From a distance, the adventurer's sword and shield emblems are shining brightly in the sun. When you walk into the guild, you can see all kinds of adventurers, with different armors and weapons. Men and women are all different.
Yes, they either act alone or in groups.
On one side is the task bar, which contains some employment tasks open to adventurers. Inside is the counter, where business is handled. Accepting tasks, receiving bonuses, or registering mercenaries are all handled at the counter.
The guild is always busy, because adventurers also need to eat. To eat, they need to make money and work.
Dulan and two new friends are looking for people to form a team of ten people. The reason why there are ten people is because they are exploring new ruins. Generally speaking, it is ten people. There is no specific reason, it is purely a convention.
It feels a bit like playing an online game, but online games require shouting to form a team. This is not necessary here. The first thing Jack and Mark thought of was to invite people they knew well to be their companions.
Not only do we avoid mutual suspicion, but we also don’t have to worry about getting along. This is the best choice.
Dulan said there was no problem: "I will listen to you and I will work with you."
The adventurer was quite satisfied with Dulan's humble attitude, and his view of Duran also changed a lot.