"Adventurer." Robin thought about how to help everyone annex the other world as soon as possible. After coming to this world, she read extensively various records and books. Finally, she came up with a way, which was to recommend to the Imperial Treasury to reduce
Minimum bounty for novice missions.
"Adventurers, although they look very interesting, are actually very few real adventurers. Most adventurers just stay in the place where they came from, doing the same job all their lives, fighting several similar monsters, because they
The bounty they have obtained is enough for them to live a better life than the city residents, so they are content with the status quo and it is difficult to go further, so I think the minimum bounty for adventurers can be appropriately reduced and force adventurers to challenge different more
Advanced monsters inspire them to become stronger."
Robin proposed something that no one had proposed for hundreds of years, which was to reduce bounties to encourage adventurers.
"What if adventurers make trouble?" Someone raised an objection: "Adventurers are warriors who have mastered power. If they feel a sense of disparity, no one knows what they will do. You must know that in order to stabilize adventurers, we have to
Arrange for the construction of a large number of Gonggong facilities, and a city wall is often demolished and built again, just to give work to the adventurers and not let them be idle. Once the adventurers cannot eat, they may take very extreme actions."
A minister opposed Robin's proposal. He believed that this bill would cause chaos in the world.
"However, continuing to support those adventurers who are not enterprising is tantamount to increasing the burden on the empire's finances and weakening the country's power in disguise. In addition, the bounties for novice tasks have been reduced, but the bounties for advanced tasks have not changed, in order to encourage more
We must take more adventurers to become stronger. You must know that if we stand still and gain strength, we will make the Demon King's army stronger."
"That makes sense." The king thought Robin's suggestion was very good.
"No, Your Majesty. Reducing the bounty will definitely trigger a mutiny, and adventurers are the key to transportation in each city. Once there is a problem with the adventurers, each city will be interrupted and isolated, and something big will happen." The minister looked pale, as if
I have already seen the scene of chaos in the world.
Robin said: "The chaos will only be those junk adventurers who are just pretending to be the real ones. The real adventurers will only be stronger."
The minister wants to tell you that the majority of adventurers are just cheating, because after all, adventurers are just a profession, and we cannot ask them to really work hard. Since it is a profession, it is best to be safe and make money, so it is best to deal with fixed monsters that are not strong.
Carrying out expeditions to earn bounties is the best option, so most adventurers are almost always dealing with the same monsters.
"Your Majesty, if you really want to motivate adventurers, you should not reduce the bounties. Instead, you should call on adventurers to give special tasks and entrust them to those adventurers who are strong and comfortable with the status quo and let them carry out them. By the way,
You can hand over tasks across regions. For example, if you give the task of place a to the adventurer of place b, then the adventurer of place b may agree to go to place a to perform the task due to insufficient information. This can also solve the problem." The minister also used his brain.
, and tried their best to prevent His Majesty's decision.
The king looked at the minister and listened to what he said. Most of Robin's advice was correct. There were indeed a large number of adventurers who were content with the status quo relying on low-level mission bounties. These adventurers not only occupied the novice missions, but also contributed to the country and the people.
There is no benefit and it really should be dealt with.
However, the chaos mentioned by the minister is indeed reasonable. Of course, the method given by the minister seems to be good. Only children make choices, and the king chooses them all: "Let's do this. Let's not lower the bounty of all novice tasks first, and select a batch first.
For example, try ten types of novice tasks. At the same time, I will do it according to your wishes, dear, and let the Adventurer Guild entrust off-site tasks to prevent a group of adventurers from being too familiar with local tasks. The pros and cons of any task must be analyzed first. I
We ask them to protect their homes and the country, but we do not ask them to consider their own gains and losses first in everything they do."
So two new policies were released. First, the minimum bounty for ten types of novice tasks was reduced by 35%. Second, crusade tasks began to be released in other places. Some tasks were directly targeted at adventurers through the Adventurer Guild.
Make a commission.
As expected, the first policy aroused opposition from a large number of adventurers, because they depended on these novice missions for a living. If the bounties dropped, their living standards would plummet, and they would no longer be able to maintain a stable and comfortable life.
Adventurers are farmers in another world, and many farmers only plant a few fixed crops throughout their lives. No farmer can say that he keeps changing crops all his life. First, the climate does not allow it, and it is impossible for farmers to learn to take care of everything with their energy.
of crops.
The same goes for adventurers. It’s good to know how to deal with a few familiar monsters. It’s impossible to travel around and deal with hundreds of monsters with different attributes and types. Reality is not a game after all. In the game, players can play the protagonist.
Travel all over the world to defeat hundreds of monsters in the game world, and even collect them into illustrated guides.
But in reality, every time you master a method of killing a monster, the adventurer needs to take risks, risk death and pain to fight, and sum up experience. This kind of risk only happens a few times in a lifetime.
It may continue forever.
Both Duran and. both believe that adventurers should pursue better equipment and kill stronger monsters just like in the game. This is effective for a few adventurers, but obviously ineffective for most adventurers.
Because most adventurers just want to live a stable life, Robin's advice is there. In fact, she is helping her family to force the adventurers to change their status quo.
"Prosperity is hard for adventurers; death is hard for adventurers." Adventurers who oppose the policy have to lament that no matter what era, adventurers always have a hard time, can't they live a good life?
"That's wrong. Who doesn't want to live a good life? But the Demon King's Army won't let us live a good life. If we don't fight, the Demon King's Army will bully us." There are also adventurers who support the policy and think this is the case.
Policies can indeed improve the strength of adventurers: "Let those monsters that have been killed countless times be given to young novices, experienced adventurers with funds and strength to challenge stronger monsters. This is what it means."
The meaning of an adventurer's existence. The kind of adventurer who is content with the status quo has forgotten the true heart of an adventurer and is no longer a real adventurer." "What kind of adventurer is an adventurer who is not even willing to take risks?"
"To put it lightly, when you have a family, you will understand how luxurious the word adventure is. It's not like we don't fight monsters and don't work. Is it wrong to use the bounty we deserve to support our parents, wives and children?
"
The adventurers in the Adventurer's Guild were also divided into two groups, arguing with each other. Supporters and opponents of the policy each held their own opinions.
"Yes, Robin is really planning and acting, as wise and precise as ever." Dulan thought to himself that Robin is still the same smart girl. If she doesn't take action, it will be amazing if she does. This is a good opportunity, and you can also start with
Get rid of the labels on adventurers. They are not just adventurers, they are ordinary people, they also have selfish motives, and they are all living people.