The starting point of game designers is much higher than that of players, they have sufficient supplies, and can control various black technologies in the Land of the Dying. They are like the rich second generation born with a silver spoon in their mouths. They should have higher pursuits, but they can
As a result, they resort to bullying weak players as a means of survival.
Originally, according to the ladder of needs, survival, safety, social interaction, respect, and self-realization. Game designers should pursue self-realization. After all, they can enjoy good material conditions. They should design fair, just and open games for players to
Can participate in the game better.
But game designers mainly take advantage of information gaps to harvest players, rather than giving players a fair game.
The girl was speechless, but unfortunately it was too late to say anything now, because the game designer would soon be taken away by a wave. In the first stage of the game, all the playing cards had been collected, and the game designer had no cards to deal out.
Already.
"If everyone knew from the beginning that they were going to die, no wonder they would become more and more extreme." The girl's friend said, she believed that if the game designer was destined to die, she would probably collapse too.
"What this says is that we are all human beings, and they will all have their life span exhausted. Do you know that your life span is limited, so you can do whatever you want? It is precisely because a person's life is short, that you should not regret doing nothing.
You shouldn't be ashamed of wasting your years. A person's life is precious and should be fought for the cause of liberating all mankind. The game designers originally had resources and intelligence, and should have made the Kingdom of the Dying fairer, more just and more open, but it is a pity that they did not.
If you just live for yourself and have no pursuit at all, not only will you die, but you will have nothing left in the end."
Facing Du Lan's words, both of them were silent. They both knew that this was easier said than done. They both remembered that the designers cheered and danced for joy in order to bet on whether the players would die. They felt that the designers and the players were no longer the same.
As a species, they don't think the player's life is important at all.
Maybe it's because they are the chosen designers, but the players don't have this luck, so the designers and the players are separated. The designers are the chosen ones, but the players are just ordinary people who are suffering. They are completely different.
, with such a mentality, the designer will not consider the players. After all, destiny separates them, and the designer cannot go against destiny.
As long as they have this kind of mentality, there is no way for them to design reasonable game sessions for players. Because why should the chosen ones consider the players?
This idea has been around since ancient times. The Yin merchants believed that they were mysterious birds who were appointed by heaven, while the American emperors believed that they were the chosen ones. They all believed that they were different from others and were born to enjoy blessings.
Later, the Western Zhou Dynasty conquered the Shang Dynasty and defeated the strong with the weak, so I began to reflect. If the Yin merchants were destined by fate, why did they fail? Finally, I came to the conclusion that fate only favors virtuous people. In the era of Shang Tang, the Yin merchants were virtuous.
So destiny favored them and allowed them to conquer the world. By the time of King Zhou of Shang Dynasty, the Yin Shang Dynasty had no virtue, so destiny was transferred to the Western Zhou Dynasty.
Therefore, virtue is the standard of destiny. Destiny will not favor people in a certain place or time, but will only favor those who are virtuous. When future generations continue to develop, virtue will become the people's will, and the people's will is virtue.
From a modern perspective, it is actually because the Yin merchants were restricted by the destiny and could not let others join the Yin merchants, so their strength was limited. King Zhou of Shang conquered Dongyi and completed the expansion, but he was unable to convert the Dongyi people into Yin merchants.
Merchants, even traditional princes like the Xiqi people, could not become Yin merchants.
The scope of Yin merchants was very narrow, while the Xiqi people completed their expansion through Zhou Li. In the end, Zhou Li defeated Tian Ming. Tian Ming depends on blood, while Zhou Li looks on behavior. Blood cannot be changed, but behavior can, so both princes and barbarians can pass
Zhou rites become Zhou people.
Even if destiny exists, it is an affirmation of past virtues rather than a blessing for the future. Thinkers in the Spring and Autumn Period once said that whether offering sacrifices to gods or ancestors, the main thing is to summarize the good and bad work of the past, and sacrifice
Abundance means that the work done well in the past must be maintained in the future. Poverty of the sacrifice means that the work in the past was not enough, so we must continue to work hard and strive for promotion in the next sacrifice.
Sacrifice is not to ask for blessings, but to summarize past work.
It would be great if game designers thought this way. They get resources and information not because they are favored by destiny, but because they have done well before and received some rewards. Then they should set higher requirements for themselves in the future.
Can't relax.
In the Spring and Autumn Period, people were basically no longer superstitious about sacrifices. Although there were still many legends about gods and ghosts, they basically respected them and stayed away. When performing sacrifices, just treat them as if there are ghosts and gods, and you don’t need to worry about them in daily life.
Already.
Mozi had suffered at the hands of ghosts and gods. When he promoted universal love, he said that if anyone did not love universal love, the ghosts and gods would punish him. Unexpectedly, not long after, he himself fell ill, and his disciples asked scornfully, Master, are you
Have you not followed universal love? Otherwise, why would the ghosts and gods punish you?
As a result, Mozi could only quibble that failure to abide by universal love was just a door to be punished. There are hundreds of doors in the world that may cause illness, so getting sick does not prove that being a teacher violates universal love.
The disciple said that since he would be punished by ghosts and gods if he followed universal love, why should he abide by it? The fighting power of universal love is not very high and cannot stop ghosts and gods.
Therefore, feudal superstition is unacceptable, and even smart people like Mozi will suffer.
People in the Spring and Autumn Period were indeed very interesting. Confucius and Mozi were often beaten to the point of dizziness by their disciples.
In short, those who treat destiny and think that they can do whatever they want with destiny are not as good as the ancients. After the failure of the Yin and Shang Dynasties, the ancients no longer believed in destiny. They either believed that destiny would only care for the virtuous, or that destiny was only for their past efforts.
Definitely, I don’t think that destiny will bless me unchanged.
Destiny will not change, but your own virtues and behaviors will. If you are not virtuous or do not work hard enough, destiny will no longer favor you.
This simple view was formed during the Spring and Autumn Period, which was a serious blow to destiny.
Of course, the people in the Land of the Dying are all islanders. They don’t have such a deep history. It’s not their fault for not understanding the nature of destiny. The game designers rely on destiny and do whatever they want. In the end, nothing will be left and no one will remember it.
them.
As for the girl who uses her own life to practice the goodness of human nature, although the route is wrong, she has at least practiced it and fought against it, so they don't have to die.
On this day, Dulan, led by two girls, came to the base camp of the game designer. There are many entrances to the base, which are all hidden and integrated with the environment. The palm print lock is also hidden in an inconspicuous place.
"The entrance we know is here." Coming to the alley, Duran found many game designers sitting there dejectedly.
Because they no longer have licenses and their visas are about to expire, they are waiting to die.
It is really as desperate as the seaside. The game designers can no longer be crazy. Now all they can do is wait for death to come. Although the seaside harvested a lot, the card of 10 of hearts was dealt out, and the level was cleared.
Yes, it means the dealer played his hole card and lost.
The resources they use to design the game are determined based on the difficulty of the cards. If the difficulty is low, fewer resources will be allocated. If the difficulty is high, more resources will be allocated.
10 is the highest difficulty.
10 of spades, the highest physical difficulty, is to fight against all kinds of deadly beasts around the world. 10 of diamonds, the highest difficulty of intelligence, is a death gamble, the highest test of intelligence and luck. 10 of clubs, the highest overall difficulty, is to escape from a collapsed building. Red
Peach 10, the highest level of difficulty in the game is to be suspicious of each other and kill each other.