The brief battle with the Lord of Nathrezim was just an interlude on the march.
The Dread Lord discovered the expeditionary force, and Tonatiu also knew that this meant that the orcs had discovered their attack.
Blitzkrieg is no longer possible.
However, at the beginning, he did not intend to defeat the orcs through a blitzkrieg that focused solely on speed and suddenness.
The orcs who drank the demonic blood needed morale and fighting spirit the most when they were outnumbered.
Blitzkrieg may be able to kill a certain amount of their vitality, but to completely defeat them, the only way is to attack the root of their violence.
On the other hand, they can only be defeated with hard power.
For example, the Human Alliance in the original plot relied on numerous casualties to finally defeat the orcs who were at the end of their battle and in civil strife.
The expeditionary force continues to advance in the jungle, but its goal has not changed. At least the coach's goal has not changed, and they will not change either.
The coach is naturally the troll king Tonatiu.
Of course.
Since the traces of the march were discovered by the Dread Lord, Tonatiu felt that the march might not be so smooth.
The alert level, number and degree of the scouts in the team and the expeditionary force have been increased accordingly.
On the expeditionary force's side, a large number of elite Kaldorei sentries and voodoo shooters were dispatched to serve as wings, eyes, and ears to obscure the direction of the army's advance.
The elite Zandalari trolls, Gonk's priests and war druids were also dispatched.
Zandalari originally had elites similar to the Kaldorei druids.
Unlike the kaldorei druids who learned from nature, they were basically the disciples and grandsons of Cenarius.
The troll druids of Zandalar are called war druids. They are different from the kaldorei druids.
The transformation spell of the Zandalari war druid, who was trained by the raptor Loagonk, has the transformation spell that allows him to transform into various dinosaurs.
Compared to the unfamiliar Kaldorei druids, Gonk's priests and war druids are more adaptable to the Jungle of Dazar'alor.
With such a large number of scouts as eyes and ears, the expeditionary army can at least know itself and the enemy while marching in the forest.
Jungle marches are never easy.
Even the trolls who have adapted to the jungle climate, and the Kaldorei who have excellent physiques, are close to nature and are adapted to forest life, cannot travel hundreds of miles a day in the jungle.
The main reason is that Dazar'alor Forest is not a flat interior like Un'Goro Crater, with at most some swamps and river-cut terrain.
The Zandalar Islands were originally an endless mountain range. After the world collapsed, the mountains drifted away from the mainland and became huge islands, but this could not change the internal structure.
The interior of the Dazar'alor region is densely covered with forest vegetation. It is covered by hills, rivers, canyons, and mountain slopes. It is impossible to move fast in a place like this.
This is also the reason why the orcs are so terrifying. They have been fighting for more than a month and have just reached Zuldazar.
The terrain hinders the orcs far more than it hinders the trolls.
Compared with the orcs, one of the trolls' allies, the draenei who came all the way from another world are even less adaptable to this terrain.
There are approximately 1,500 Draenei elites in the expeditionary force. Although they are small in number, they have played a huge role in the battles of the past few days.
Almost half of these Draenei elites are vindicators, which are paladins that humans do not yet have.
Among the other half, almost 40% are combat priests, priests who wear robes but carry hammers and shields to fight on the front lines with orc warriors.
The remaining 10% or so are some Draenei mages and technicians.
In other words, there are more than 1,500 Draenei elites, and almost 1,300 of them are very skilled and can use the power of the Holy Light very well.
Can hit, carry, and breast...
Most of the Zutona troops in the expeditionary force are rookies who have never seen blood.
In the decisive battle with the orcs in the forest a few days ago, the casualty rate could be kept so low, and these blue-skinned allies deserved the most credit.
Their only flaw is that they are a little too merciful.
Even if they were driven to Azeroth by the orcs, even if many of their compatriots were killed by the orcs in Draenor.
Most of them still showed some mercy towards the orcs during the battle with them.
The main manifestation is that after beating the orcs to the ground, they did not take the orcs' lives and went to fight elsewhere.
As a result, the subsequent teammates were almost injured by the seriously injured orc who went berserk and wanted to die together.
This kind of kindness is certainly a shortcoming in battle, but Tonatiu said nothing.
If the draenei didn't have this kind of virtue, they wouldn't be called draenei.
Such a Delaney would make him feel more at ease as an ally.
Moreover, these draenei were kind, but not pedantic. When the trolls and kaldorei were finishing up the enemies they had defeated, they did not object. Instead, some draenei showed signs of relief.
They probably couldn't bear to let them kill him. But Delaney would understand if his allies killed him.
Compared to the overly benevolent draenei, the Kaldorei are much more ruthless and ruthless. They can kill orcs with one hand and without blinking an eye.
Trolls...not to mention trolls.
Even the Zutona trolls, who are gradually becoming civilized, are still bloodthirsty and violent in battle. Not to mention the Zandalar trolls who bear the brunt of the invasion.
Due to the great role of this Draenei Holy Light Legion in the battle, Tonatiu placed them in the central army as an army that could be relied on.
The draenei are not used to marching in the jungle of Dazar'alor. Most of the men among them are over two and a half meters tall and weigh...
They are tall and strong, and wear various crystal metal armors, crystal war hammers, and crystal shields.
All heavy equipment.
This is the equipment and team least suitable for jungle marches.
The same goes for the hoof girls. They have good figures and look slender and tall. But the height and equipment are there. The equipment of a female Draenei Vindicator weighs more than the weight.
Almost equivalent to the weight and equipment weight of a Zandalari troll warrior.
Mainly the Zandalari Trolls, except for some Rastari enforcers, their equipment is mainly leather armor, and it is also very cool.
If it weren't for the help of Tal'Gurub's animal allies, the Legion of Light sent by the draenei would have struggled in the jungle.
Direhorns, Stegosaurus, and Triceratops solved the draenei's difficulties in the jungle. Under the guidance of some magical power, they voluntarily became the mounts of the draenei.
So now in the army, we can see such a strange scene. The Draenei defender is covered in armor, flashing with magical aura, and full of high-magic industrial atmosphere. But he is riding on a horse that is so primitive that there is no saddle, and it is full of wildness.
The breath of various large dinosaurs.
Advanced and backward, magic industry and natural jungle. A scene of great contrast appears in the Draenei's Legion of Light and their mounts.
Unlike the trolls and kaldorei who are familiar with animal allies, riding primitive beasts like dinosaurs is obviously a new and interesting thing for a race like the draenei that came out of the highly developed magic and Holy Light civilization.
experience.
Compared to the dinosaurs that didn't even have saddles and looked completely wild, the thunder elephants in Draenor that had been tamed by them for hundreds of years were like the difference between domestic dogs and wild wolves.
Wearing a crystal armor, he carries a war hammer and shield on his back, which are also made of crystal and metal.
The young defensive officer Yrel is also in this team.