When the Sandblood Tribe first arrived at Un'Goro Crater, their original tribe's headquarters also welcomed a group of uninvited guests in the darkness.
Zul'Farrak crusaded against the disobedient tribe's army, and took advantage of the night to descend on the Sandblood tribe's garrison.
Under the light of the torch, the place where the Sandblood tribe was stationed was already deserted.
"Sandblood trash! He actually migrated! Those scouts didn't lie to me!" Zul'Farrak's warlord, Antusul of the Sandfury tribe, a strong troll stepped on a sandblood tribe's
On the flag that was carefully abandoned, a gloomy expression said.
"I heard that I went to the crater, that terrible place..." A troll warrior next to him whispered.
"Haha! It's really asking for death. Don't worry about these trash, they are already dead! Taking advantage of the night, we set out for the Dune Tribe. These trash, they don't want to be cannon fodder, then I will let them be slaves!"
Warlord Antusul waved his hand.
A large number of Sandfury troops followed his tall figure into the desert.
…
The desert is dangerous at night.
The virgin forest at night is of course even more dangerous.
After entering the crater.
Tonatiu did not let the trolls continue to move forward, but chose to rest on the spot. He also ordered the patrolling troll scouts to be more vigilant.
During this process.
Dezra Fang Girl, who was promoted to become the voodoo shooter of Tonatiu, has become the captain of the tribe's scout team. With the help of voodoo magic, she is now a super excellent scout.
Under her leadership, the Sandblood Tribe scouts can avoid many dangers in Un'Goro Crater. However, according to the map old Zangar bought from the goblins, this place is only near the entrance of Un'Goro Crater for the time being.
Still safe.
Because the creatures in the crater don't like dry deserts, they generally won't come out on their own initiative. Only when they go deep inside, the danger will increase exponentially.
The goblins of Gadgetzan and Steamwheedle Port have sent hundreds of expedition teams into the crater, but so far they have only detected areas less than 50 kilometers away from the intersection. Any further away would be dangerous.
Tonatiu remembered that in the classic version of the game at level 60, Un'Goro Crater was sparsely populated, and there seemed to be only one expedition team. And if calculated in terms of time in that era, it was still several decades away from now, so now
To outsiders, Un'Goro Crater is a mysterious and dangerous super primeval forest with only one entrance.
If it weren't for the system designating this place as a base, if it weren't for the fact that Kalimdor would have almost no place for the development of the Sandblood tribe.
Tonatiu really didn't want to come to Un'Goro Crater, but for various reasons, he still came with his tribe.
Upon entering Un'Goro Crater.
A dialogue bar automatically popped up in his retina:
[Ding! You have completed the task!]
[Main mission: "Migration"! 】
[Task description: Migrate your tribe to Un'Goro Crater. The remaining power of the Titan ruins can change a race!]
[Task Reward: Eternal Statue]
[Status: Completed!]
Tonatiu took a deep breath of the air of the crater, and the rich breath of life lingered in his mouth and nose. There was green everywhere. In his eyes, Un'Goro Crater was almost a magical giant version of the Amazon Forest.
He looked up at the sky, and bright Elune appeared in the sky, releasing the bright moonlight, and along with the entire dazzling galaxy, brought a sense of tranquility that belonged to the night.
It's just that the trees here are too tall.
Most of the moonlight is blocked, and so is the daylight apparently, which is not good news.
The mushrooms rewarded in side missions seem to need light to grow quickly. Although no matter how much you cover them, there will always be light coming through, but the amount is different.
It looks like some big trees will have to be cut down once we get inside.
It just so happened that the Sandblood Trolls were now destitute, so they cut down some big trees to expose the open space where they could bask in the sun and moon. The wood could also be used as building materials. The Trolls were not night elves, so they had no trouble cutting down the trees.
Tonatiu thought to himself.
At this moment.
A new task popped up in his mind.
And it’s the main mission.
[Main mission: "Build a City"! 】
[Task description: In Un'Goro Crater, choose a place suitable for development as the future foundation for you and your tribe! 】
[Task reward: Enchanted cabin]
[Enchanting House: Entering the house, you can consume energy, lifespan, raw materials and other materials to enchant items! The enchanting effect is determined by the materials consumed! 】
Huh?
This reward looks good.
It seems to be something from the famous block game [Minecraft]. If the enchantment ability is strong, this can greatly enhance the power of the Sandblood tribe.
In the magical world of Azeroth, enchantment is a very powerful method, it can even be said to be magic. Because in terms of the magic theory of this world, various artifacts and legendary weapons actually use magic.
Or other forces attach various powerful attributes to high-quality materials.
Such as Frostmourne.
The Lich King said it was a rune sword, but in fact the Dreadlord enchanted this weapon according to Kil'jaeden's request, giving it the effect of devouring souls and controlling the undead.
Same reason.
Frostmourne's mortal enemy, Ashbringer, is based on the shadow crystal purified by the Holy Light, and is enchanted with the extremely powerful and pure power of the Holy Light, making it like chopping melons and vegetables when encountering demons or undead natural disasters.
It's just that enchanting is certainly not that easy.
The enchanting skill in the game is just a commercial skill that can be used by cats and dogs. Although the enchanting ability is average, it is too approachable.
And in this real world.
The best in this aspect are actually the long ears of Quel'Thalas. Dalaran is not much worse than Quel'Thalas in terms of harmful magic. But it is far inferior in terms of enchantment technology.
The simplest thing is that in Storm Fortress, Kael'thas has 7 orange weapons at his disposal. Is it because the blood elves are rich? No, it's because those orange weapons are actually weapons with advanced enchantments.
The enchanted hut that is the reward of the new quest, if used well, may even have greater potential than the sunlight-requiring mushrooms.
Dismiss system prompts in retina.
Tonatiu shook his head slightly. There was no rush for this reward. He would get it anyway. What he had to consider now were the tribal issues and what he should do after entering the very dangerous Un'Goro Crater.
He was going to discuss it with Zangar.
However, he heard the sound of fighting suddenly coming from the southeast of the temporary camp, and his heart suddenly tightened.
But the system did not indicate an attack.
There shouldn't be another night raid or something.