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Ivory Tome (White): Beginner Magic Tutorial

ThewhitebookofIvory:BasicTutorial

Ivory Scripture (White): Elementary Magic Tutorial

"Magic is the art of controlling light. All light in the world is destiny, reason, and [dharma].

Those who comply with [Dharma] will enter the path of magic for the first time;

Those who understand [Dharma] will advance to the way below the art;

Those who call upon [Dharma] will advance to the middle path of art;

Those who use [method] will escape into the path of art;

Only those who have access to all four, control the universe, and reverse the [Dharma] will be the way of heaven.

Those who escape into heaven and achieve eternal calamity are [infinite]."

----------------------------------The ancestor of magic. Solomon I.

[The following is the translation of the Magic Association (seventh edition), translator: the 262nd generation gray robe magic master, Ryan D. O'Layer]

A particle that commonly exists in the multi-equilibrium universe: [Photon], it is destiny, a theorem, and [law].

Humans are able to use photons to bend the laws of physics.

This kind of distortion is based on the consumption of photons [equivalent exchange]. By consuming photons, it can be converted into:

.Entropy energy (positive entropy or negative entropy)

.Space-time (mainly subspace transformation, time transformation is judged to be impossible)

.Matter (mainly mass compression or mass expansion, to create physical particles with real mass requires the consumption of an extremely large number of photons)

Magic can be divided into six major systems according to its usage categories:

.Fire system: Use photons to create positive entropy, ignite objects or reduce the ignition point of objects;

.Ice system: Use photons to create negative entropy, freeze objects or raise the freezing point of objects;

.Thunder system: Use photons to create a potential difference, or directly create unipolar electrons (which requires a large amount of photons);

.Wind system: produces kinetic energy. It is the most widely used system. In fact, most magic is a combination of other systems and wind system;

.Time and space system: creating subspace and interfering with the present world. This is advanced magic and will not be mentioned in the elementary magic tutorial.

.Creation system: Create mass or virtual mass (mass expansion). This [magic] is generally the talent of non-human creatures, such as the orc's [madness] and the giant's [giant transformation]/[shrinkage].

This technique is almost impossible for humans to use, so it will not be mentioned in elementary magic tutorials.

As an introductory book on magic, here are some basic magic tricks of each department:

==================================

.Fire: Fireball (FireBall)

Use photons to create positive entropy, mix hydrogen and oxygen in the air, and ignite to produce a high-temperature fireball.

[Combination 1]: To launch the fireball, you need to apply an [Orbital Acceleration (Wind)].

[Combination 2]: To increase the size of the fireball, you need to apply an [Area Absorption (Wind)].

[Combination 3]: To make the fireball explode after hitting an object, you need to apply an [Area Explosion (Wind)].

[Combination 4]: To compress a fireball that can fly long distances, you need to apply a [Shaping (Wind)].

.Fire: Fire Tower (FlameTower)

Use photons to create positive entropy, mix hydrogen and oxygen in the air, and ignite to produce a high-temperature flame.

[Combination 1]: To make the flames spray out, you need to apply an [Orbital Acceleration (Wind)].

[Combination 2]: To keep the flames spraying, you need to apply a [Area Absorption Technique (Wind)].

[Combination 3]: To compress the flame and extend the range, you need to apply a [Shaping (Wind)].

=================================

.Ice: Ice Arrow (IceArrow)

Use photons to create negative entropy, absorb water vapor in the air, and freeze it to produce ice cubes.

[Combination 1]: To launch the ice arrow, you need to apply an [Orbital Acceleration (Wind)].

[Combination 2]: To increase the size of the ice arrow, you need to apply a [Area Absorption Technique (Wind)].

[Combination 3]: To make the ice arrow explode after hitting an object, you need to apply a [Area Explosion (Wind)].

[Combination 4]: To make the ice cube sharp, you need to apply a [Shaping (Wind)].

.Fire: Frost Breath (IceTower)

Use photons to create positive entropy, absorb water vapor in the air, and produce frost breath after freezing.

[Combination 1]: To make the frost breath eject, you need to apply an [Orbital Acceleration (Wind)].

[Combination 2]: To keep the frost breath spraying, you need to apply a [Area Absorption Technique (Wind)].

[Combination 3]: To compress the frost breath to extend the range, you need to apply a [Shaping (Wind)].

================================

.Electricity: Electric Ball (Plas-'e'-maBall)

Use photons to create a potential difference, generate plasma air, and create an electric ball.

[Combination 1]: To launch the electric ball, you need to apply an [Orbital Acceleration (Wind)].

[Combination 2]: To increase the size of the electric ball, you need to apply a [Area Absorption (Wind)].

[Combination 3]: To make the electric ball explode after hitting an object, you need to apply an [Area Explosion (Wind)].

[Combination 4]: To compress an electric ball that can fly long distances, you need to apply a [Shaping (Wind)].

.Electric system: Electric Shock (ElectricShock)

Use photons to create an electric potential difference and shock the target. (*This is an intermediate magic trick and is for reference only in this tutorial.)

[Combination 1]: In order for lightning to hit the target, an [Orbital Acceleration (Wind)] needs to be applied to the air within a specific distance to create low air pressure.

[Combination 2]: To produce a continuous electric shock, you need to apply a [Area Absorption Technique (Wind)].

[Combination 3]: To extend the electric shock range, you need to apply a [Shaping (Wind)] to the air in the orbit.

=================================

.Wind element: Orbital acceleration (elerator)

Use photons to create kinetic energy, apply kinetic energy to a specific target, and accelerate the target to eject.

This technique is the basis for most direct attack magic.

.Wind system: Range Absober

Use photons to create kinetic energy, centering on the magic source, and suck in surrounding objects (mainly air).

Mainly used to enhance the effect of attack magic.

It is possible to use this technique to attract photons, but the attraction efficiency is not high.

.Wind system: Range Explosion

Use photons to create kinetic energy and explode surrounding objects with the magic source as the center.

Mainly used to add explosion effects in magic.

.Wind: ShapeSculptor

Use photons to create kinetic energy and change the shape of the object's surface. The degree of change depends on the hardness of the object.

Generally used for shaping ice magic (you can shape the water vapor first, then cool it into ice, or repeat the process).

.Wind: TelekinesisRope

Use a rope made of photons to continuously exert force on the pulled object. (*This is an intermediate magic trick and is for reference only in this tutorial.)

~(About 300,000 words)~

......above.

Of course, magic can be ever-changing according to its combination rules. The magic spells listed above are only entry-level applications.

In fact, as long as a magician is willing to use his brain, there is nothing impossible in the world. Magic is an art of imagination and wisdom, with unlimited possibilities.

May you go deeper and further in the path of magic.

--------------------------Lane D. O'Layer


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