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Chapter 637 What would 636 be called without a large number of optional races?

Chapter 637 636. Without a large number of optional races, what else would it be called an MMORPG? - Additional update [55]

(Additional update for the "Maple Leaf Live" brothers [5/5])

The new version of the in-game modifications on the forum really attracted a group of people to discuss it, but various discussions about professions, interfaces and NPCs did not occupy the mainstream. These topics were not even one-tenth of the popularity of the forum tonight.

nothing.

More people are paying attention to the "biggest content" on the second page of this update announcement.

The content about the opening of "new races" is the real focus of discussion among players. After all, in the six months since the beginning of the game, this is what players have complained about the most.

Although there are currently four human subraces and two vampire factions to choose from, to be honest, players obviously want more. What they really desire is to start their own heroes in Transia with their own image.

Life.

This is the commonality of players, and it is also their basic requirement for the development team, that is, I can not choose certain functions, but you cannot live without them!

Six months of continuous feedback and no concrete news has made many players give up on this idea. They feel that the development team may not be strong enough to handle the cumbersome development of new races.

But it turns out that the development team is still the development team that can make things happen.

It’s not that they don’t have enough technical skills, but they have accumulated all the surprises together, and at a certain moment a huge “surprise bomb” came to the hearts of all players. For example, there is a surprise on the second page of this new version announcement.

Full:

[4. Description of new optional races for players:

Thanks to various attempts and fine-tuning of racial templates during the closed beta phase, the development team finally mastered the complex process of setting the data and talents of different races.

A large number of posts appearing in the feedback area are also asking the development team to open more optional races. The "Real Alien" development team has always put the game experience as the guide, and the needs of the players are the direction of our efforts, so when the internal testing phase starts

, we can finally proudly realize the players’ desires.

The new races currently available for players are: Elf·Shadow Elf/Half-Elf, Dwarf·Shield Dwarf, Halfling, Songhai·Bomu Oasis, Gnoll·Ancient Form/Savage Form.

After the service update is completed, all new and old players will have an opportunity to reselect the character's race when they log in to the game! You can also keep it for subsequent plots and make adaptation modifications after new optional races appear.

This choice will not change the talents, skills, occupations and camp reputation that the player currently has, but it will affect some special skills and talents that require specific races to unlock.

The following is an overview of the initial values ​​and characteristics of each new race:

1. Shadow Elf

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -5, Dexterity -8, Endurance -7, Thinking -8, Perception -8, Charisma -4

Racial Traits:

Dark Affinity:

Dark chaos-biased psionic skill proficiency judgment +1.

Photophobia:

Perception and dexterity are greatly improved in dark areas, while endurance and strength are moderately reduced in light areas.

Walking in the Dark:

Activate the passive talents 'Silent Footsteps' and 'Aura Isolation' in dark areas.

Isolationism:

The reputation with all elf branches is fixed at [Hate], and changes to [Indifference] after completing the racial mission. The charm value judgment is reduced when in contact with the order camp.

Chaos Ethnic:

When in contact with non-order forces, the charm value judgment will increase.

Spider Queen Legacy:

Shadow Elf players are born with special skills ‘Mejeva Family Sword Technique’/‘Dark Conjuration Technique’. After reaching the Silver level and completing the Shadow Elf main quest, they can learn ‘Shadow Spider Secret Sword Technique’/‘Spider Lady’s Fallen Divine Word’.

God of the Abyss:

After Shadow Elf players reach the Silver level and complete the Shadow Elf main quest, they can conduct the ‘Abyss Trial’ and unlock the ‘Spider Transformation’ form.

2. Half-elf

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -6, Dexterity -6, Endurance -8, Thinking -8, Perception -6, Charisma -6

Racial Traits:

Natural elegance:

No one doesn't like a life that combines the beauty and elegance of an elf with the alertness and studiousness of a human, so the charm judgment is +2.

Twin advantages:

The mixture of elves and humans allows half-elf players to learn all the skills of both races at the same time. When working part-time in a special occupation, the occupation slot will be +1.

Disadvantages of twins:

The paths of power of elves and humans are different, so when conducting the Silver Trial, half-elf players need to choose one of the ancestral powers of elves/humans for the regular trial. If they choose the ancestral powers of both races at the same time,

To release the potential, all subsequent upgrades require additional experience +300%.

Gladiator Descendants:

The racial template of half-elf players comes from the shadow half-elves. The origin of this special race is the brave gladiators who were unwilling to obey the shadow elves. The blood of resistance flows in your veins, making you more proficient in combat skills and

Have a tougher mind.

Half-elf players are born with the 'Gladiator' profession, and can visit six shadow elders and learn a series of special gladiator skills.

Half-elf players have a +1 resistance to psychic techniques such as charm, manipulation, and weakening.

After entering the combat state, the resource consumption required for half-elf players to release skills is reduced, and the recovery speed of stamina and energy is increased.

conservatism:

Reputation with all camps is fixed at [Indifferent], and will be changed to [Neutral] after completing racial tasks.

Devotees of Avalon Pragmatism:

The faith faction of half-elf players is forced to belong to Avalon, but unlike the human believer faction of Avalon, half-elf players can follow the elven tradition and choose different special career paths in different aspects of Avalon.

The list of special occupations is as follows:

Avalon Forest Mother-Sentinel Ranger/Forest Swordmaster/Wild Druid.

Avalon Storm Queen-Tide Shaman/Tide Tearer Warlock/Storm Druid.

Avalon Moon Maiden - Moon Priest/Moon Shadow Walker/Starfire Druid.

3. Dwarf·Shield Dwarf

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -10, Dexterity -5, Endurance -10, Thinking -5, Perception -5, Charisma -5

Racial Traits:

Be physically strong:

The Earth Mother protects all dwarves. The stubborn shield dwarves are especially loved by the earth, making them immune to 20% physical damage and removing all heavy armor penalties. When stepping on the earth, the stamina and energy recovery speed of shield dwarf players are increased.

to 200% of the standard value.

Stone Head:

Dwarves have never been a race that is good at learning, especially the stubborn shield dwarves, so the time required for all learning behaviors is +30%.

Bad gambler and drunkard:

Shield dwarves are a minority among all dwarves, not only because they are small in number, but also because shield dwarves have the worst lifestyle of all dwarves. They are the most sincere, wildest and most indulgent contradictory combination.

Shield dwarf players will receive a gambling bonus, and the effects of all skills or equipment triggered by probability will be greatly improved, but the luck value will be constantly reduced.

Shield Dwarf players will receive the Drunkard bonus. After drinking wine, their strength, endurance and dexterity will be greatly improved, but their thinking, perception and charm will be greatly weakened.

Bolut Heritage:

All shield dwarf players can learn a series of dwarf-specific skills, and by visiting Lord Heather Hoffman and improving her personal reputation, they can unlock travel routes to the shield dwarf fortress, Polut Pass.

All shield dwarf players will receive the ‘Shield Specialization’ talent and can unlock the ‘Double Shield Guard’ special profession.

All shield dwarf players will receive the ‘Fighting Specialization’ talent and can unlock the ‘Monk·Earthly Air·Fist of Gaia’ special profession.

All shield dwarf players will receive the ‘Axe/Warhammer Specialization’ talent and can unlock the ‘Hill Butcher/Hill Overlord’ special profession.

After all shield dwarf players enter the Silver level, they can pass the shield dwarf race trial to obtain the special ancestral power ‘Gaia’s Blessing’ and the special skill ‘Transformation·Hill Lord’.

Sharp Musketeer:

I don’t know since when, the dwarf race has had a mysterious connection with guns. In short, all shield dwarf players will receive the ‘Firearm Specialization’ talent and receive a bonus to their shooting skills.

Stubbornness:

The reputation with all dwarves and halfling camps is fixed to [Friendly], and the reputation with other camps is fixed to [Indifferent]. After completing the racial mission, it is changed to [Neutral].

Reputation with the Jackal camp is fixed at [Hate].

4. Halfling

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -4, Dexterity -8, Endurance -5, Thinking -10, Perception -5, Charisma -8

Racial Traits:

Think broadly:

The proficiency judgment of all psychic skills is +1, and the time required to learn behaviors is -20%.

Flexible hands and feet:

The time required to create items is -30%, and the judgment of sneaking/stealing/stealing behavior is +1.

Diplomatic Star:

Being small is very cute, and no one will regard a small person as a threat, so the diplomacy and charm check +2.

The little man never looks straight:

All damage during frontal combat is reduced by 10%, dodge rate during rear and flank attacks is increased, and negative status resistance judgment is -1.

Engineering Heritage:

Halfling players can use engineering items marked as 'precision devices' without any hindrance, and use a series of protective gear and weapons exclusive to halflings. After choosing the engineering major and becoming a master craftsman, a special engineering legendary branch will be triggered.

Task: Secret Puppet Making.

traveller:

Because the Explorers Association can help others solve many historical problems, and halflings are committed to spreading the concept of peace, the initial favorability of all camps except the gnolls is [Friendly].

5. Songhai People·Bom Oasis

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -6, Dexterity -6, Endurance -6, Thinking -6, Perception -6, Charisma -10

Racial Traits:

The Creator’s Favorite Child:

The Songhai people can perceive the power of the origin of the world, the magic of the elements, and form their own shamanic spell system. At the same time, because of their faith, they can learn the technique of 'pure spiritual energy'

Origin Guardian:

Songhai people are born with the ability to use special equipment with the entry "Creation Heritage".

Songhai players must abide by the ancient path of faith and cannot join any faith force except the 'Brilliant Sun' and 'Moon of Death'.

Beetle Driver:

Every Songhai warrior who is allowed to leave the place of origin can get a loyal and powerful scarab guard. This vehicle can wear armor and receive advanced training. After the death of the beetle guard, it can be resurrected as the Death Moon Saint in the Holy City of the Moon.

beetle.

Sun and Moon:

When the Songhai people fight in the sun area, their endurance and strength are improved, and they get the 'Son of the Sun' effect, which adds 10% sun damage to the damage.

When the Songhai people fight in the moonlight area, their dexterity and perception are strengthened. They also gain the 'Child of the Dead Moon' effect, which adds 10% necrotic damage to the damage.

This talent can be strengthened twice and three times by Songhai players choosing to join the Church of the Brilliant Burning Sun or the Church of the Dead Moon.

Orderism:

The Songhai people's sincerity to the Creator does not allow them to have any interaction with non-order creatures! Songhai players cannot accept neutral and chaotic camp missions, except for the special forces 'Transia and the Blood Vulture Clan'.

Ancient Covenant:

The sacred covenant between the Songhai Empire and the ancient Kallum Kingdom allows the warriors of the Songhai people to enter the territory of the ancient Kallum Kingdom.

Civilization recorder:

The initial favorability of all forces increases significantly.

6. Jackal·Ancient Form

Initial value of race: 40 (various values ​​±3)

Values ​​of various attributes:

Strength -6, Dexterity -8, Endurance -8, Thinking -8, Perception -7, Charisma -3

Racial Traits:

Descendants of Creation:

Although the Gnolls are in such a state of decline now, they do come from some special experiment in the last golden age. They are of noble and extraordinary origin. All ancient Gnoll players will obtain the "Land of Creation·Initial Permissions".

As for the use of this thing, you have to slowly discover it yourself.

Ancient form:

The first batch of gnolls created were small and frail, but they received the blessing of wisdom, allowing the ancient gnolls to learn various knowledge and skills without restriction, and were allowed to join the Blood Claw clan in the [Wise Wolf] faction.

Ancient Gnoll players can learn the conventional skills of all races and take up all known conventional professions without experience penalty.

Ancient Jackal players have a keen sense of elemental magic and naturally unlock the 'Shaman' profession.

Wild life:

Gnoll players can unlock a series of Gnoll-specific professions, including but not limited to barbarians, hunters, assassins, voodoo priests, and hunting priests.

Jackal players can choose different clans to temporarily join in the Dark Mountains as a 'wandering mercenary', and obtain unique items from different clans.

Weakism:

The weak ancient gnolls are scattered without any unity. All races on the continent, including the gnolls of the Dark Mountains, regard them as weak beings.

The initial prestige camp only opens Transia, and is fixed at [Indifference]. After completing the [Wise Wolf] faction quest line, the prestige of other factions will be opened, and the initial prestige will be [Indifference].

7. Jackal·Savage form

Initial value of race: 50 (various values ​​±3)

Values ​​of various attributes:

Strength -12, Dexterity -10, Endurance -12, Thinking -4, Perception -9, Charisma -3

Racial Traits:

Savage form:

Savage Gnolls are biological weapons that have been enhanced based on ancient Gnolls. Their various powers have been greatly enhanced and the upper limit is extremely high. However, as a price for giving power, the wisdom of Savage Gnolls has been greatly reduced.

Weakened, which makes it difficult for them to engage in complex and long-term thinking and seriously lacks resistance to psychic powers.

Wild Gnoll players cannot learn other skills except Gnoll Skills, and their judgment against psychic powers is -2.

Giant form:

The Savage Gnoll has a very special biological shape. When making physical attacks, the damage is increased by 20% and there is a certain chance of having [Armor Breaking] and [Bleeding] effects.

However, due to their large size, Savage Gnolls cannot wear armor and protective gear from other races, and can only wear protective gear with the words "Gnoll Exclusive".

Savage Heritage:

All Savage Gnoll players will receive the ‘Flail Specialization’ talent and can unlock the ‘Hunting Guard’ profession.

All Savage Gnoll players will receive the ‘Warg Adaptability’ talent and can find and tame their own wargs in the Dark Mountains.

All Wild Gnoll players can visit the five major Gnoll clans and obtain their different and unique ancestral powers to complete their Silver Trial.

Dark Mountain Aboriginals:

Savage Gnoll players can travel throughout the Dark Mountains without any restrictions and without completing any prerequisite tasks. Of course, the dangers along the way will not diminish just because you are a Gnoll.

Gnoll players can visit some hidden areas in the Dark Mountains and obtain some special tasks in the Dark Mountains that other races cannot obtain.

Brutalism:

The reputation with all civilized camps except Transia is fixed at [Hate], and will be changed to [Indifference] after completing the [Wise Wolf] faction quest line.

Tip from the development team!

The new races added in this update all have different power inheritances. After players choose a new race template, they can complete the power enlightenment of their respective races and obtain special career advancements through contact with the corresponding NPC.

However, it should be noted that due to the current progress of the game, the routes from Transia to other areas of the mainland are still closed until the end of Chapter 2 of the main mission of Transia: Tide of Darkness.

Although in theory players can leave Transia and enter new maps through various exploration methods, considering that all players have been recruited as soldiers of Transia, the development team does not recommend that players risk becoming "deserters"

risk, leaving behind the course of the war and his responsibilities to Transia to go on adventures in other areas.

At the end of Chapter 2 of the main mission, the development team will add a new side mission to guide players away from Transia and the Dark Mountains, and to different areas of the continent to start the next stage of your legendary story.

The above are the main contents of this version update.

However, this document does not include some details about the game content. Players are asked to explore by themselves after it goes online and reap the surprises specially reserved by the development team.

PS:

The little thing about the "Closed Beta Gift Pack" has been prepared. Let's unlock this little surprise after logging into the game tomorrow.

I wish you all smooth sailing in your gaming career, and I wish all players can find happiness and satisfaction here.

-

"Real World" development team.]

"Wow, I'm almost spoiled for choice! So many new races were launched at once, it's like the Chinese New Year! The terrifying sincerity of the development team really scared me. Is this the true strength of Alpha Company?

I’m so scared that I’m going crazy!”

This is the most upvoted comment under the forum post, coming from Xiaowei Ming, a loyal fan of this game, but this is indeed the common thought of all players who see this document.

Are you planning on releasing so many new races at once?

Hey, the game content you have updated this time has almost caught up with several new games. Is there any business like this? How can your friends, who take several years to develop a DLC, survive? This is malicious competition. Do you understand?

Understand?

Where is the law? Where are the rules? Where is the decency? And most importantly, where is the gaming helmet?

"The server is now open! The server is now open for one person's blood book! There are only the last 23 hours. Ah, I feel like there are ants crawling on my body. I can't stand it. The server is now open!"

Cheche, who had been a "warrior" offline for a while, was the first to cry out, and then all the repeaters reread it in unison to save face. In the end, the replies below the entire post became a unified sentence structure.

Tris looked at it and shook her head. She turned to Murphy and said:

"How about we charge? Maybe if we let them pay to play, we can curb these guys' overly impulsive and scary devotion to the land of Transia."

"Charge? If you dare to charge them, you can charge them. A rich lady like Xiao Wei Ming will probably be very happy."

The Governor sighed, shook his head and said:

"And there are no paid projects to develop anymore. Is it possible that we really need to give them skins and so on? Hey, it seems that it is not possible? I also planned to prepare a consumable gift package for closed beta players, but now think about it, it is a waste of that

What is money for?

How about a lucky draw?

It feels great just by randomly opening the skin. At most, I can just prepare a few more legendary skins. I have also been quietly designing it during this time. Well, that’s it!”

PS:

There will be an update tomorrow from the leader. Brothers, please vote if you have a monthly vote. It’s a new year and a new atmosphere.


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