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Chapter 451 The days are still going on, Yunwei’s 3S horror masterpiece!

A "Battlefield"!

The second half of the year kicked off with great fanfare in the gaming industry as new titles were released and sales were vigorously promoted.

At the same time, it also activated the golden age of China’s gaming industry.

The success of "Golden Wind" no longer needs to be emphasized. All media are very popular. The sales volume of 4.88 million units in a single week has been called the "June Miracle" by countless media around the world.

Conquering the crowd is no longer enough to describe this work.

After all, looking at the entire game industry, there is no single work that can compete with it.

It can be said that he is the only true god and leads the way.

And beyond that!

With the advent of this first self-developed engine, the entire Chinese game industry has also entered a period of frequent new games and a spurt in production.

A large number of high-quality works have been released.

Not only was "Battlefield" exhibited at the exhibition, but it also received widespread acclaim, "Tank Squadron" from Zhenting Game Studio.

Immediately after the CJ Exhibition, many medium-sized manufacturers also followed suit.

Phantom Technology announced that their first first-person independent shooting game "Impact Journey" developed by Golden Engine has been completed and will be available to players soon.

Qunfeng Games announced that it has officially introduced the Golden Engine as its mainstream engine and has completed the preparations for the "Codename: Space War" project.

And at the end of July, a piece of news emerged that made the unveiling of the golden era even more dazzling——

[See you soon! Golden Wind and Xunteng Games jointly announced that the two studios "Golden Experience" & "Tianlang Games" will jointly develop an FPS game "Codename: The Finals (Ultimate Showdown)"...]

[It is reported that this work will give full play to the advantages of the golden engine and create destruction and excitement to the extreme...]

[...According to the chief director of Tianlang, with the addition of the physical destruction effect of the golden engine, the rhythm and refreshing feeling of this work will reach an unprecedented level, and it will definitely bring a new shooting experience to players...]

[There is no doubt that the golden age of Chinese games led by Golden Wind is slowly opening. The reliance on overseas engines is becoming a thing of the past, and Golden Wind also stated that it is making further improvements to the Golden Engine.

Optimize and upgrade, and strive to bring the performance of the golden engine to a higher level...]

Look at the overwhelming news in the gaming circle!

at this time.

On the other side of the ocean, Kaunik was sitting in his office seat with a gloomy look on his face.

An unprecedented sense of crisis seemed to be looming over him.

As the instigator of the whole "engine blocking" incident!

During this time, Yunwei seemed to be no longer the apple of his eye, the financial owner's father, Weiwangdi.

In fact, their performance was indeed disappointing.

Originally, the failure of "High Energy Pioneer" had already made Vivendi feel a little dissatisfied with them.

Unexpectedly, the subsequent "Gulu" was so amazing that "there are still masters", and the entire project has been put on hold indefinitely without even being released.

And now.

The "engine blockade" plan that he originally thought was seamless and foolproof was declared a complete failure with the stunning appearance of the golden engine.

With such a series of attacks, Vivendi didn't dismantle them directly, which was already very embarrassing.

Coupled with the addition of Comella, this kind of treatment is in line with common sense.

only.

Cornick was very uncomfortable.

The resilience of Golden Wind that was completely invincible was something he had never seen before in his career.

Under the protection of the golden bell that "will not be listed at all", Yunwei is unable to fundamentally attack them with any blow that can kill them. He can only use technical blockade and some darker means to slowly grind away the golden bell.

Wind grinds to death.

But now!

The only "technical blockade" that caused some trouble to Golden Wind was also broken through by Golden Wind.

For a moment, for the first time, Cornick felt a little powerless.

Although at this time, in terms of size, a behemoth like Yunwei is still not comparable to Golden Wind.

But the feeling of losing control became stronger and stronger.

The invisible balance seems to have begun to tilt in the direction of the golden wind.

After all, when the suppression of the technological blockade fails to have an effect on the Golden Wind, at what speed will the speeding train of the Golden Wind reach such a peak?

Think of this!

Cornick couldn't help but frown deeply and sighed heavily!

well--!

but!

Sighing will return to sighing, and sorrow will return to sorrow.

Life will still have to go on, and games will still have to be released.

Now, as the China CJ Exhibition comes to an end, the second half of the booming development of the game industry has also begun.

Although they, Yunwei, have always coveted the countless and priceless IPs in the hands of Golden Wind.

But of course a company as big as theirs cannot survive by scheming people every day.

They themselves have to continue to launch works that are more in line with the market.

Nowadays, they can be regarded as surviving with their arms broken, and they have barely come out of the dark cloud of "Gulu".

Although the final result of the engine blockade was still not very optimistic, at least it did not cause any direct losses to their Yunwei.

Naturally, they have to regroup and focus on launching some of their own works in the second half of the year.

to this end.

In the end, Cornick chose to seek stability and used Firebird Studio, the head studio with the most outstanding record and well-deserved reputation as Yunwei.

And Firebird Studio lived up to its expectations.

In just two weeks, a game planning plan was launched——

"Alien: Undertow"

I have to say that the strength of this old studio is still very good.

This time, Firebird has accurately set its sights on the now extremely popular FPS game.

FPS itself is a large category of games where the somatosensory cabin is still standing.

Coupled with the drive of "Battlefield".

Looking at the global game industry now, to exaggerate, eight out of ten manufacturers are developing FPS, and two are trying to transform and explore FPS.

Very popular.

Although theoretically speaking, this trend will not last too long, at best it will be about half a year.

After all, a large number of repeated games of this type will definitely cause players to become aesthetically fatigued, and by then the popularity of FPS will naturally subside.

But half a year.

It is completely enough for Yunwei.

"The sales curve of plot-oriented FPS games is far less stable than that of multiplayer online battle games,"

In this regard, Firebird’s chief game director explained:

"Half a year is enough time for us to catch up with this global FPS craze,"

"When this craze passes, our games will enter a period of slow sales, and we can even participate in price reduction activities appropriately without being affected at all."

And beyond that!

Firebird seems to have been inspired by the "Resident Evil" series, and has set its sights on "Alien", a horror IP that has become popular around the world more than 40 years ago and continues to this day.

Shooting and terror.

The Resident Evil series has proven that this combination can be successful.

Now, they just need to follow those successful footsteps and develop and produce step by step, and they will definitely make no mistake.

Popular game type.

A typical case of success.

Plus a veteran studio team.

With this combination, there is indeed almost no risk of overturning.

What's more, the copyright of "Alien" has always been in the hands of Vivendi, so there is no difficulty in copyright authorization.

Cornick thought for a moment and then nodded in agreement with the game plan.

only!

Just when Cornick is about to finalize the game project!

The fire-breathing bird suddenly made an additional request:

"In terms of the engine used in the game... we hope to use the Phoenix engine with more outstanding graphics instead of Fantasy."

Although this request from the fire-breathing bird was unexpected, it was also reasonable.

Because as we all know, among all the engines nowadays, in terms of overall performance, Fantasy is the undisputed leader.

But in terms of screen performance alone, Phoenix's expressiveness is even better than Fantasy.

and.

Since Golden Wind first used the Phoenix engine in "Silent Hill PT", it seems to have become an exclusive engine for the horror game category.

Comella's "Silent Hill" uses it, Falfox's "Midnight Shadow" uses it, and Aurora Games' "Pupil" also uses it.

It can be said that for horror games, Phoenix, which has more outstanding picture quality, is definitely the best choice.

And now.

Firebird's upcoming "Alien: Endless Tide" happens to be a horror shooting game.

In the game, due to a malfunction of the aircraft, the protagonist's exploration team crashed on an alien planet. Here, they encountered a huge mysterious spaceship that was in disrepair.

In order to return home, the exploration team had no choice but to enter this huge spaceship located in the jungle and full of unknowns.

What the exploration team doesn't know is that at this moment, the spacecraft has already been occupied by terrifying aliens. Everyone who enters the spacecraft will experience endless undercurrents and become the target of the alien incubation container.

Dark, cramped, weird, scary.

This kind of art style is absolutely perfect to use Phoenix to present it.

"Uh, this..."

Hear the words.

Cornick felt a little worried.

You know, they are wearing the same pants as Huanmeng now.

It is not even an exaggeration to say that since the implementation of the engine blockade, Fantasy 5 has become their only designated development engine for Yunwei.

But now.

They Yunwei have just emerged from the clouds of "Gulu", but they have to choose Phoenix, which they are not particularly close to, as the engine for their first 3S-level masterpiece?

What kind of signal is this for the gaming market?

What kind of hint does this imply for fantasy manufacturers?

What will the market think and what will partners think?

"Can't you use Fantasy?"

Cornick thought again and again and asked.

The director of Fire Breathing Bird spread his hands:

"It's not impossible. After all, Fantasy is not bad, but in terms of final presentation effect... Fantasy will definitely not be as good as Phoenix."

After all, I am the only professional user of horror games, the God of Graphics!

then!

Think twice!

In the end, Cornick nodded:

"Okay, then I'd better ask Petain to contact Phoenix..."

——

PS: Also, later


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