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Chapter 2076 Stealth and Charm

 The hoarse voice of the man in black robes can be heard by the three players present and the people behind them, but of course the three "protagonists" can only obtain the information they have obtained.

"Yes, male, under thirty years old! This description is much more accurate than the strange information about the God Caller divined by the church!"

Shade, who was in the square, was thinking to himself, admiring the description of himself in "Dice Stories". At this time, he wanted to get in touch with "The Silent One" and "Detective" first, but according to the development of the story and his last experience,

There was no reason for him to suddenly talk to two strangers, so even if he knew that the two people were in the square, he would not be able to see them anyway.

And then, the strange feeling in his heart made Shade want to get on the carriage immediately and go to the Parsifal Club, where the crime occurred. So the three people boarded the carriage in different directions of the square and arrived almost at the same time.

The front of the building was covered by a flower wall and filled with the smell of powder.

This carriage trip is quite strange. Shade, who is familiar with the power of time, clearly feels that the power of time is at work. This is the transitional stage of the game. Without any judgment, it obviously only takes half an hour to reach the Parsifal Club from the city center.

time, but in fact the journey took exactly one hour, from getting on the bus to getting off, every minute was accurate.

"Not only is fate involved, but also time? It is indeed a top angel-level relic."

The sky in Yuewan City is always so dark. Shade, who got off the carriage, finally saw the [Silent Man] and [Police Detective] arriving one after another this time, but the latter two paid no attention to him at all.

What's strange is that neither of them walked directly to the club and entered to investigate. The former went around the building to the back, while the latter stood there blankly.

Fortunately, Shade can know the current judgment situation. After all three people arrive, the second round officially begins. But this time there is no mandatory judgment, but the "player" controls the three people to explore. The entire

A total of three judgments can be made in the second round. After completing three times, the round is forced to end and you leave the place. The results of the investigation will determine the direction of the next investigation.

The woman in black dress at [Light Worshiper Training Association] asked [Silent One] to perform a "stealth" check this round, hoping to sneak into the club. After all, he was punished and could not speak in the first round of this round, so he entered the meeting from the main entrance.

Very strange.

Mr. O'Connor of the Church of Dawn asked [Detective] to make an inspiration and luck determination to decide whether he could choose to go to the local church. As a police officer in Yuewan City, once it is discovered that something may involve the supernatural, the first step is to

The choice is always to report to the superiors, or go directly to the church to report. [Detective] has worked with Mr. O'Connor's team and is an ordinary person who knows the extraordinary, so if he can contact the church through this, although it is impossible to make other people aware according to the rules

By the time the "Dice Story Collection" progresses, but with the help of the church's power and its own various judgments, it is obvious that there will be more opportunities.

Shade did not stay at the door. The strong thoughts in his heart made him want to sneak into the club to investigate, but Shade naturally rejected this idea:

"Why sneak in? Wouldn't it be better to just walk in?"

So he opened the door and walked in just like he did in the morning.

"Wait? Why can't I make [The Traveler] sneak?"

On the clock tower in the city center, the decision to "sneak judgment" was clearly made, but the dice on the table could not be picked up. Even the puppet representing Shade had already entered the "Pasifa" made of building blocks.

Inside the Club.

As a result, half of the building blocks that made up the building disappeared out of thin air, allowing the three people at the table to see the longitudinal section of the club and the detailed and exquisite interior decoration.

"This action does not conform to the character's logic. The [foreign traveler] who came to investigate has no reason to sneak around at this time."

The hoarse voice answered the witch's question, and Miss Belindel was quite puzzled:

"She is a girl. Why doesn't she sneak into a place like this? Is it because of her identity?"

She lowered her head and saw the puppet entering the club. Before the three of them threw the dice together, they drew another divination card. This time it turned out to be "Bondman". This card usually means that he will encounter someone in the near future.

I have found a noble person who can help me, but I can’t explain why “Miss Charlotte” chose to walk in directly (Note):

"Is it her wonderful destiny that obscures my divination?"

The three of them rolled the dice together.

"The first round of the second round begins. [Silent One] rolls the dice for judgment. If the sum of the points and [Stealth] points exceeds 70 points, the judgment will be successful."

After all, Club Parsifal is just an ordinary place, so its points are not high.

Danglanglang~

The woman from [Light Worshipers Training Group] threw the dice:

"The points are 66, the first-level warlock's base [Stealth] points are 110, the symbol [Moccasin Boots] increases the base stealth value by 5 points, and the thaumaturgy - [Illusion of Light and Shadow] is used to assist stealth, and a 1.2 times coefficient bonus is obtained. Drinking Magic

Medicine [Astringent], gain 20 additional bonus points. The total points are 66×1.2+110+5+20=215 points.”

"The judgment is successful because the total points exceed 200 points. Any action taken before the end of this round will result in additional bonus points due to the stealth state."

The woman in black dress smiled.

"The first round of the second round. [Detective] rolls the dice for judgment. If the sum of the points and [Luck] and [Inspiration] points exceeds 208, the judgment is successful and you can go to the church for help. If it fails, nothing will happen this round.

"

Danglanglang~

Mr. O'Connor threw the dice:

"Points 25, basic luck 67, basic inspiration 24. Occupation - policeman, provides an additional 20 bonus points for this judgment. Symbol - ordinary Holy Emblem of Dawn, adds an additional 5 bonus points for church-related judgments

.”

This is all the information he can currently read from the parchment. After all, he is an ordinary person, and the value is too low. But since Mr. O'Connor has thought of this idea, he naturally has his own plan:

"Character Special Ability: Traumatic Emotions."

No content appears on the parchment.

"Ominous memories, long-lasting guilt, unforgettable experiences, and eternal nightmares. Oh, this is it."

He took a long breath and read out the new content:

"Nightmare (about relics): Character traits formed by unforgettable fear. Once exposed to content related to it, the inspiration judgment can be rolled once more. If the value is less than 50 points, the value will be increased; if the value is above 50 points, the value will be increased.

The value exceeds 50 points. If you use this trait, the mental resistance judgment will definitely fail during this round."

Danglanglang~

"77 points. The current total points are 168 points."

Mr. O'Connor glanced at the hourglass that was still counting down, turned around and discussed a few more words with his two companions, and then pressed the Holy Emblem on his chest:

"Use special ability: devout faith, yes, it succeeded. Devotional faith: the faith chosen to sacrifice because of being saved, so although it is not pure, it is also devout. For church-related judgments, roll a 20-sided die to get extra points

.”

A new dice appeared in Mr. O'Connor's hand. Although he knew it was not enough, he still threw the dice:

"17 points, total value 185 points."

After that, he tried to trigger other special abilities, but failed. But this was enough. The basic value just now was only 25 points. If it could be higher, it was entirely possible to succeed. All he lacked was luck.

Finally it was Miss Belindle’s turn:

"The first round of the second round. [Outlander] rolls the dice to determine [Charm] or [Persuasion]. If the sum of the points and the base points of [Persuasion] or [Charm] exceeds 95 points, the judgment will be successful. You can go to the Character-Club

Get information about the case from the boss, Mrs. Frey. If you fail and the points are less than 50, you will be forced to leave the place. With higher points, you can get additional information."

"Select Charisma Judgment."

Although the "witch's words" cannot be used, the special ability related to butterflies is related to charm, so it is natural to choose charm. Just thinking about it again, the beautiful witch still blushed slightly. She rolled the dice.

Prudence drew another divination card, exchanged the positions of the dice in his hands, and then threw them out:

"Since she is a girl from the troupe, her charm should not be very low, right?"

Danglanglang~

"Points 73, choose to rely on charm to increase judgment. Charisma, huh?"

She saw clearly what was on the parchment roll, and even she was surprised:

"Where did Vanessa find such a beautiful girl? The witches' charm must be more than 100, but the only one I can think of that has such charm is less than 100 is Carina's head maid. Similar to Miss Servit

A beautiful girl? Vanessa has been raising such a girl, and she is actually known as a non-marriageist."

Although there are thousands of thoughts in his heart, he remains calm on the surface:

"96 points of charm."

The two people at the table looked at her again, but her face was blurred and twisted like water lines, so no one could see her expression clearly:

"Symbol - Rhodes deck, divination card - Queen, glass slipper, total 5+5+10=20 points."

After hesitating for a moment, although the basic points of "Charm" alone exceeded the requirement of 95 points, the larger the number, the more things can be known. The witch looked at the content on the parchment roll and finally read it out

That entry:

"Legendary - Butterfly Operator, for any charm judgment, the total points will receive a 2.0 times coefficient bonus. Yes, pay attention to the wording here, it is not a simple '2.0 times coefficient bonus', it is twice the total points. The total points

It is (73+96+5+5+10) × 2, which is 378 points. If such charm really exists in reality instead of in the game, probably as long as she stands at the table and smiles, all of us will look at her

Give your loyalty?"

She teased with mixed emotions, wondering where her colleagues found such a good girl, but others were concerned about another point:

"Wait a minute, ordinary people don't have legends. That Miss Charlotte is a ring magician?"

The two people from the [Light Worshipers Training Group] looked at "Amethyst Lady" in surprise:

"How did you bypass the basic rules of [Dice Stories]? Wait, does she have an angel-level relic of fate on her body?"

The woman in black skirt even said to the standing man in black robe:

"Can I report someone cheating in the game?"

The man in black robe completely ignored her meaning, only the fine sand in the hourglass continued to fall.

Mr. O'Connor from Dawn Church touched his chin:

"According to the information I have read in [Dice Stories], legend is an entry that can only be obtained by achievements, crimes or actions that are enough to influence an era, or at least qualify to be recorded in history. Butterfly Player. Miss Amethyst

, although it is rude to ask like this, but can you introduce later who Miss Charlotte is? The church likes to cooperate with such a capable ring magician."

The witch didn't answer because she didn't know either, but she became more and more interested in Miss Charlotte:

"If I can make her mine. Where can such a good girl come from in a remote rural place like Randall Valley?"

PS: This refers to "The Boatman", which is the code name of the MI6 contact who introduced Shadel to the Parsifal Club.


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