Chapter nine hundred and seventy seventh virtual currency unification
Chapter 977: Unification of Virtual Currency
The "Second World Progress Bar" allows many players to clearly understand every move of the game being developed by the company. This has an immeasurable impact on the global gaming industry. However, even so, it is just a
Reform is a reform of inherent technology. It is not innovation or change.
After all, the technology behind this so-called "Second World Progress Bar" has long existed. The key lies in whether major game companies are willing to announce their game development progress to all players. After all, once its progress bar is announced, it means promising players
The advantage of lowering the release date of the game is that it allows players to have an idea and can wait with confidence. But the disadvantage is that once the game cannot be released on time due to various problems, such as development bottlenecks or other problems, and the release is eventually delayed, then
Then the problem will be big.
Although there are endless incidents of "delays" in the gaming industry, for many game companies, players can barely accept the delay in the expected release date of the development site. But by announcing the progress bar in this way, the progress bar will advance every day
, until 100%, if the progress is not completed and the ticket is delayed, the players will definitely be angry and jump. This is equivalent to all players being tricked by the game company for a game development cycle, and the negative impact this will cause,
I'm afraid it's definitely not something these game companies can afford.
No one can predict what kind of violent reaction players will have when they feel that they have been manipulated by the game company for a whole game development cycle. It can be said that this "second world progress bar" is a breakthrough for many game companies.
The Sword of Damocles. But they have to hang the Sword of Damocles for themselves. The reason is very simple. The "Second World" is hanging. If they don't hang it, the invisible...
He was outmatched in the middle.
You know, this player is sometimes very idle and loves to talk. If he is eliminated, it will not end. Of course, the game company is not afraid of being eliminated. No matter how you are eliminated, as long as you play our company's games, it will be fine. They are afraid
After being eliminated like this, these players will all become "second world" players, which will be troublesome. However, the development progress bar of this game is jokingly called the "second world progress bar" by netizens, and many games
The company was really unhappy and wanted to change its name.
For example, "ea" is marked on the official website as - ea in progress.
"Nintendo" labels it as - Nintendo Light.
But no matter how many times they mark the name of the progress bar, netizens are still accustomed to calling it the "Second World Progress Bar". Some netizens simply call it "Second World Progress Bar", which makes many game companies jump. But this
It is reasonable, after all, this is the advantage of being the first to try something new. Companies such as "EA" and "Nintendo" are also deeply afraid of this. If "imax" is really successfully developed, Lin Feng will once again
If they become the first to take advantage of the 3D market, then they may really have to learn what it means to bend their knees and arch their backs.
Just when many game companies around the world are starting their own 3D technology research and development work, Lin Feng once again announced a change that is enough to make the global game industry tremble!
Yes, it’s a change!
The "Second World Progress Bar" can only be called a reform, which is a change in the original technology, and this new plan will completely subvert tradition, subvert people's ideas, and subvert the entire world (referring to the virtual game world)
of changes.
Today, things are going to change!
The plan announced by Lin Feng is to connect Tencent and "Second World" to jointly launch a unified online virtual currency-Second World Coin. This virtual currency can be used between "Tencent" and "Second World"
"Used and redeemed in any of its games. In other words, after the game coins earned by players in "Legend" are exchanged, they can be used in the game "Swordsman Love Online". Conversely, players can also use "Swordsman Love Online" games.
》The game currency owned in the game can be exchanged for use in "Legend".
To put it simply, this "Second World Coin" is a universal virtual currency that can be used in various games. Players only need to exchange it according to a certain ratio and pay a small handling fee before they can use it.
The announcement of this news is a shocking news for everyone. Gamers, game companies, and experts from all walks of life were all stunned by the news announced by Lin Feng. You know, there has never been a
There is a precedent that the game currency of one game can be used in another game. Even in the same game, different servers, and the equipment and money in the character's account cannot be used universally. Now "Second World" actually has the game currency of all its games.
It’s incredible that they can all be used interchangeably. And even Tencent’s QQ coins can be exchanged with each other, which is even more incredible. It’s simply a fantasy.
But this actually happened before our eyes. This shocked all walks of life and didn’t know what to say!
The first ones to react were naturally the players. More than 99% of the players welcomed the news announced by Lin Feng. You know, what has always been the most troublesome and criticized thing for players is that no matter where they are,
No matter how long they have been fighting in a game, once they leave the game, everything in the game will have nothing to do with them. People who don’t often play games often say that these virtual things can’t be taken away, so why are you so crazy?
But now, with the launch of this "Second World Coin", this concept has been broken. Indeed, these virtual coins cannot be taken away, but now they can be transferred to other games, although it is not yet known what the proportion of each game is.
How much, but undoubtedly this move is very "people-friendly" and can prevent players' hard work from being in vain.
After all, the lifespan of a game is limited, and so is the enthusiasm of players for it. If a player, after working hard for months or even years in the game, ends up abandoning the game because of the quality of the game or his or her own interests.
When the game was boring, all these equipment, levels, and money were nothing. But now, although the equipment and levels cannot be transferred, the transfer of money is enough to make many players happy.
For example, equipment can be sold for money, accounts can also be sold for money, and then all transferred into "Second World Currency", which can then be transferred to the games they like to play. It can be said that players will not lose money in new games.
Starting from scratch is like opening a small "golden finger".
For a moment, players were ecstatic and praised Lin Feng's people-friendly move. They believed that this would be the most significant change in the gaming industry and a historical event that would affect the development of the entire gaming industry. At the same time, many players were skeptical about the launch of this "virtual game".
Lin Feng's "Currency Unification" plan was even more praised. Many netizens even jokingly said that if Lin Feng had not erected a 108-meter-high statue for himself on the "Light of the Century", I am afraid they would have paid for it themselves.
Money is needed to build a statue for Lin Feng. You must know that no company has ever considered players so much, and no company boss has always been so friendly to the people.
In a word - Lin Feng is quite a buddy!
Compared with the praise from many players, many game companies are indifferent. For companies such as "EA" and "Nintendo", this "virtual currency unification" plan is simply smart. Originally, as a game development company
Said that the biggest and most basic premise is to retain players and allow players to spend as much time as possible on a game. Now, Lin Feng has taken the initiative to launch this "Second World Coin" so that players can freely play in a game.
Switching between different games is asking for trouble.
Indeed, this can further retain players, but the question is, what is the exchange ratio? If the players are less dissatisfied, the company will suffer losses, and it will even destroy the balance of other games, which will be a big trouble.
You know, the exchange rate is not that easy to handle. If it is not handled well, it will involve a lot of problems, and it will not end well at that time.
Huh, I'll see how you end up! - International game companies such as "EA" and "Nintendo" are watching the show with disdain, and they don't have the slightest worry or fear about it.
Compared with the disdain of these large international companies and waiting on the sidelines, many domestic online game companies are completely confused when faced with this sudden "virtual currency unification" plan. They have to be confused, this plan is too incredible, I am afraid that in Lin
Before this was introduced to the market, no one would have thought that virtual currencies would be unified one day. This is incredible. But no matter how incredible this plan is, it is a fatal blow to many domestic online game companies.
.
Compared with "EA", "Nintendo" and other companies, they have not yet experienced the horror of the "Second World". After all, until now, both sides are in a state of conflict. Even if Lin Feng established the "Second World"
, preparing to enter the home console market, but after all, "Second Game" has not yet released any game consoles, and has only launched a few games. It can be said that for companies such as "Nintendo" and "Sony", it has not yet felt
Lin Feng is terrifying.
But for these domestic companies, such as "90%", "Perfect World" and other online game companies, they have personal experience of Lin Feng's fear. You know, the domestic online game market was supposed to be a hundred schools of thought contending and thousands of flowers blooming. Because
The emergence of Lin Feng and the emergence of the "Second World" have now become the dominant player in the "Second World", while other companies can only survive. Except for "NetEase", it has cleverly boarded the "Second World" high-speed train.
, except for the prescient choices of the "Giant Group" and the "Second World" financing, the rest of the online game companies have completely fallen. No matter what games they develop, they have encountered ruthless indifference from the market.
As a result, many online game companies can only wander between hungry and half-starved. But at least everyone can still eat, survive to some extent, and even make some "cabbage money". After all, the "Second World"
Although the game is good, it is not comprehensive. Many players will always find something new to play when they get tired of it. Even if the quality of the game itself is not outstanding, it does not hinder the player's "excellent" mentality.
However, the emergence of Lin Feng's "virtual currency unification" plan and the launch of the "Second World Coin" will undoubtedly send these online game companies to the guillotine. You must know that once the "Second World Coin" is officially launched, players can
Free exchange of virtual game currency between different games will mean that players will not easily abandon a game. Even if they abandon it, they will exchange all their valuables and then abandon it. At this time, if they abandon it, they will not be able to use other games.
The company is "hunting for fresh products", but will still wander among the many games under the "Second World", looking for games that suit their current mood. This undoubtedly completely cuts off the options for other online game companies.
Of course, what makes these game companies even more desperate is that this time Lin Feng also brought "Tencent" into this "virtual currency unification" plan. The game currency exchanged by players in the "Second World" can be exchanged for "
"Q Coin", and you can directly participate in any online mini-game under "Tencent", and upgrade your membership, or recharge yellow diamonds, blue diamonds, or purchase "QQ Show" and other services, of course, at the same time, "Q Coin"
It can also be exchanged for game currency of any game in the "Second World" and played. It can be said that this time Lin Feng directly tied "Tencent" and "Second World" together.
With "Tencent" currently occupying an almost absolute market share in China's instant messaging market, coupled with "Second World's" status and influence in the gaming industry, as well as its image in the minds of players, this time the two companies have joined forces to create "
"Second World Coin" is a standard powerful alliance, a alliance that monopolizes the virtual world.
Under such circumstances, what prospects do many domestic game companies have? Do they still need to exist? Even if they bite the bullet and persevere, what will be their final outcome? I am afraid that most of them will be after the capital chain is broken.
Helplessly closed down.
What to do now? - This is a difficult problem facing all domestic online game companies.
Should we close the company, say "I don't want to play anymore" and leave directly, or should we continue to hold on and wait for the collapse of this "second world currency" due to exchange rates or exchanges? This is really difficult to solve.
However, while many domestic online game companies are struggling, most domestic experts have expressed their own opinions on this. They believe that the launch of the "Second World Currency", although it is only a virtual currency, can be said to be worthless without the Internet. But if it is promoted vigorously
, but it may impact the RMB. For example, before "Q coins" can be exchanged for RMB, this will definitely cause the instability of the RMB. But now it is jointly launched with the strength of two listed companies, "Tencent" and "Second World"
Once the "Second World Currency" is used improperly, it is very likely to impact the RMB and cause disruption to the RMB.
This statement was made by an expert, who even called on the country to explicitly ban the emergence of game currencies to prevent virtual currencies from impacting the RMB again.
Chapter completed!