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Chapter 371 The opening must be blocked

The organizer of a competition usually attaches great importance to authority, because the current competition authority represents the ratings. Only when you hold the competition at a high enough level can you attract enough audiences to watch.

If you just find a team to play the game, there will be no number of viewers paying attention to it.

So if there is a plug-in in a game, it must be the responsibility of the organizer, and they did not complete the inspection.

In this way, the whole world knows about this, and it will be many times more difficult for them to hold an authoritative competition.

So such things are generally strangled in the cradle, especially Tencent held a chicken-eating competition in China for the first time, which is even more grand and grand.

It was too easy for them to block a team. Unless they were the top teams, they would be completely inconspicuous in their hands.

Even if it is the top team, like a large club like Tianya and Hongren Pavilion, Tencent wants to deprive them of the right to participate in chicken-eating competitions in the future.

Now almost all the Blue Hole will be completely purchased by Tencent. Once purchased, the ownership of the chicken will be completely controlled by Tencent.

After all, if you want to live broadcast, you also need to get the right to broadcast. If Tencent does not give this right, let alone a game, you don’t even think about playing live broadcast.

Many professional players in CSS:go were banned because they were detected to have hardware closures, and then they never appeared again.

Players who have used plug-ins will say goodbye to the professional arena completely because everyone will remember your dark history.

Because Qin Huo and Zong Kai had never participated in e-sports professions before and had no special understanding, they would not particularly understand the sequelae of plug-ins.

This sequelae will last for a lifetime and will never be cancelled.

Especially now, when chicken-eating is at its peak, they must take it seriously to ensure that they are absolutely fair to the audience and the contestants.

One of the most influential topics in the game industry now is undoubtedly the popularity of the survival shooting "Chicken Eating" game.

Whether it is "PUBG" that has long dominated the top spot in the sales and online number of people, or "Fortnite" dominating the live broadcast of the console game, it proves that players around the world love and enthusiasm for the "battle royale" game.

And eating chicken is definitely the most peak representative in the Battle Royale game and the game with the most players.

From the perspective of the game industry, the popularity of "chicken eating" is something that both manufacturers and players like.

Because the popularity of "Chicken Eating" is not limited to one game or a platform, survival shooting game will become a new type of game. The previous game type that has become popular all over the world is the moba that everyone is familiar with.

The moba gameplay evolved from "dota" has become a money tree for some game manufacturers. The prosperity of moba representative works such as "League of Legends", "Glory of Kings", and "dota2" has made considerable contributions to the development of the entire game industry.

Now it seems that the "Chicken Eating" gameplay has great potential for the Moba gameplay of that year, and many large game manufacturers have also begun to pay attention to this emerging game type.

However, compared with moba games, the "chicken-eating" game faces a very important problem, or "innate deficiencies", that is, "e-sportsization of battle games".

All the types of long-lived fighting games on the market today, such as the popular FPS, Moba, and RTS types in major competitions, have a mature and complete e-sports system to ensure the long-lasting appeal of the game.

After all, no matter how fun the battle games are, there will always be a boring day. The viewing and topicality brought by the mature e-sports system can effectively make up for players' increasingly desolate patience with the game. In this regard, the popular "Chicken Eating" game is inherently lacking many traditional "e-sports genes".

This is what Tencent needs to consider. The more disadvantages they have in this regard, the more they need to consider to make up for it.

The most headache-inducing thing about eating chicken is undoubtedly plug-ins. Tencent’s anti-plug-ins system is powerful, but now the national server has not yet appeared, which is also a very critical issue.

Moreover, whether to use fps or tps for competitions also needs to be considered.

So far, there are countless e-sports-based first-person shooting games in the game industry, but none of the third-person shooting games have gone to e-sports.

Why? The most direct reason is that the third-person perspective problem will seriously affect the balance of the game.

To give a simple example, in "PlayerUnknown's Battlegrounds", players do not need to stand at the window when watching the situation outside the window. They just need to stand behind the wall and adjust the angle appropriately to see the situation outside the window without revealing their bodies. This kind of perspective problem is too strong for the defense, and the offensive party has almost no way to hide. With the slightest difference in strength between professional players, it is basically the rhythm of whoever attacks and whoever kills.

In formal games, the result of perspective problems often occurs when players face each other for a period of time and choose to give up offense and retreat.

In the "PlayerUnknown's Battlegrounds" competition held at the Cologne Game Exhibition in Germany in August last year, nearly 400,000 viewers who watched the competition experienced this situation countless times: the contestants would not take the initiative to attack unless they had to, but chose to hide behind the wall to use their perspective to defend. Professional players would definitely choose the best game strategy in order to win the competition.

However, if the first person model is completely adopted to solve the perspective problem, it is not a perfect solution.

The reason is that the games in the two perspective modes have almost completely different experiences.

A member of the North American PUBG team PRG talked about the first person and third person debate in an interview with the media: "Although you play the same game, the feeling of first person and third person is completely different. The strategies you take when you act and defend will be completely different. When you use the third person, the game is more like a battle for survival, because players get a lot of information through their vision. In high-level games, there are often a large number of players who survive in the later stage of the game, and they need to

There is a competition between strategy and shooting technology. When players use first-person competitions, players may become a pure death match, and pure shooting skills and reactions are the most important. For me, both modes are very interesting and exciting. But they are indeed completely different game modes. As for which one should be used in the "PUBG" competition, I don't think it should be concluded too quickly. After listening to the suggestions of the audience and the contestants, it is best to make a choice based on the real game data."

(End of this chapter)
Chapter completed!
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