Chapter 372 Limitations
Therefore, the limitations of eating chicken are very large, but this game is so popular that it is simply unthinkable.
And the popularity of a game will definitely bring various competitions.
Now that there are more and more competitions, it is naturally getting better and better, but there are still many problems.
The audience is willing to buy it or their love for the game and recognition of authority. They want to know which team is the most powerful in this game.
But if something like plug-in appears, the authority of the game will be gone, and the audience will lose the desire to watch the game.
If no one watches the competition, then it is completely meaningless to hold it.
The views of this North American player also represent the attitudes of a considerable number of professional players: As a survival shooting game, "PlayerUnknown's Battlegrounds" needs further exploration and attempts on the issue of the game perspective adopted in competitive competitions.
The "Chicken Eating" is not very interesting. If a game wants to successfully become an e-sports game, of course, it is inseparable from good game viewing. No matter which type of e-sports game is prepared before the game, pre-match testing, early trial, mid-term firefighting, late climax and other stages, it is easier for the audience to accept.
Judging from the "PlayerUnknown's Battlegrounds", the viewing performance of the "Chicken Eat" game needs further evaluation. After all, e-sports is not a game live broadcast. Even if the live broadcast of "Chicken Eat" is popular, it cannot explain the viewing performance of the game itself. Watching a person plays and watching a game are two completely different concepts.
It can be seen that some time ago, during the Cologne Game Exhibition in Germany, most of the contestants of "PlayerUnknown's Battlegrounds" adopted a relatively conservative competition strategy.
This phenomenon has become more and more serious in the IEM International Invitational held in Oakland, USA in November.
Most teams did not have any invasion in the early stage of the game. Basically, they spent the first 10-15 minutes of picking up equipment, reconnaissance and rushing.
In several games, 20 minutes later, 60 players still survived.
As an audience member, Sun Yaosheng can take a nap after the start of the game and then wake up to watch the game. After all, I was really distracted to watch it in the early stages of the game.
A game designer who watched the IEM Invitational expressed his concerns: "Many audiences around me can't help but take a break from the competition to check their phones, etc. They are all waiting for the final stage of the competition to arrive."
The conservative and boring early mean fierce conflicts and firefights in the later stage. However, although the battle situation in the game is fierce, it does not mean that the game will be more enjoyable.
Because there are too many people. The observation perspective cannot take care of all contestants, let alone provide the audience with an analysis of the overall situation.
During the most intense period of the game, gunfire and explosions were heard everywhere.
The audience saw a contestant hiding behind a tree and bandages, sometimes saw a contestant running wildly, and sometimes saw the tragic situation of a team after it was wiped out, but these clips were completely incompatible.
Due to the lack of a statistical screen, the audience does not know who died and who is still alive. What kind of story happened in this game.
In a word, PUBG has not found a way to show its own game.
However, the competition is already underway and cannot be cancelled. So now Tencent is working very hard to change the competition mode, which is why the competition mode has not been announced yet.
PUBG has characteristics that have never been seen in traditional e-sports programs: 80 people compete in the same field.
In previous e-sports events, whether it is 1v1 RTS or 5v5 Moba competitions, there will usually only about 1-3 combat areas that need to be monitored and then presented to players.
However, in the PUBG, there may be more than a dozen areas of battle and confrontation at the same time. Not to mention being a neutral observer of the game, even the cameras in the game cannot keep up with the demand for scene switching, and the worst one may be the commentary of the game.
League of Legends, Dota2, the complexity of the 5v5 team battle in 5V5 has already given certain requirements for the speed of the commentary. It is hard to imagine how the commentary of PUBG can explain a wave of PUBG's "team battle" to the audience watching the game in a detailed and fun way.
Judging from the performance of domestic commentators in several international competitions, even if they are commentators with outstanding qualities and abilities in the industry, they are still helpless if they explain a good PUBG game.
How to win a chicken-eating competition? It sounds like a problem that is not a problem.
However, facts show that for PUBG and other "chicken-eating" games that want to use the same e-sports-based "chicken-eating" game, it is really an urgent problem to establish a complete game scoring system.
Simply put, PUBG is a survival game, and those who live to the last moment in the game are naturally winners.
In a game, killing enemies will be counted as game points and included in the game results. So the problem is that "survival" and "killing" are sometimes not the same target.
The surviving contestants may not have killed many people; the surviving contestants may not have been able to survive for a long time.
The double points standard of survival ranking and kills adopted in the IEM International Invitational and ELS Cologne Germany seems very reasonable, right? However, when it comes to real-life competitions, the situation becomes a bit complicated.
The champion of the IEM International Invitational Championship is a French veteran team. This stable French team has obviously conducted in-depth research on the rules of the game points.
Throughout the entire game, they kept in the top five, but they succeeded in the second day of the game. In the final stage of the game, they began to use their points advantages and adopt extreme conservative strategies to win points.
In the last game, they hid the only surviving player in a relatively hidden grass, avoided the temporary conflict and won a few minutes to win the sixth place in that game. So the team, which was not killed in the last two games, won the championship with the advantage of points.
Of course, there is not much criticism from this champion, this is their victory in understanding the game and competition system.
They were not the ones who first used the "survival" tactics to the extreme. In previous games, there were teams who chose to hide behind the rocks outside the circle and take drugs to delay time when they had an advantage in points. In the end, they won the game that day.
Perhaps when "survival ranking" and "kill number" are used as the competition points standard at the same time, such a point system is destined to become a sensitive topic.
However, it seems that you can imagine what the sleepy audience will feel when the popular team chooses to "squat" together for dozens of minutes in a game to ensure the final victory because of the good points advantage.
Therefore, it can be understood that the official uses "kill count" as points to encourage players to exchange more fire and reward players who are more skilled in shooting. However, the proportion of this kill points in the total points will become a topic of debate in the PlayerUnknown's Battlegrounds competition for a long time.
Killing should indeed be part of the game, it adds exciting elements to the game and makes the final stages of the game more intense and exciting.
However, the calculation of kill points is actually a very complicated thing, requiring a lot of testing and event research.
Chapter completed!