Data and skills related to level 49 protagonist(1/5)
The maximum number of words for a speech is 20,000 words, so it needs to be written separately. This chapter contains the data of the level 49 protagonist and the skills he has learned.
Yun Xiaohan's level 49 blood volume: (490 [Level 49 Standard Physique] * 1.15 [ Extra Large Physique 4 ] * 1.5 [ Fifth-level Physique Attribute Growth ] * 1.95 [ Physique Permanent Increase] 930 [ Equipment Attributes ]) * 1.6 (5%
[Level 43 yellow plate armor pants] 3% [Level 45 yellow plate armor shoes] 10% [Level 41 perfect yellow inner armor] 15% [Helm head keel chain] 12% [Takshaya Giant Ring] 10% [
Sub-Giant Amulet] 5% [Selagis Amulet])*10 [1 point of constitution converted to 10 blood]*1.6 [Vitality Enhancement Level 3]*1.32 (12% of maximum health [Level 43 Yellow Ring], maximum health
Increased by 20% [sub-giant body]) = 87123
Shield Warrior: Level 2 physical attribute growth, hostility improvement (passive, all actions increase threat value by 50%) physical resistance advancement, vitality enhancement, blocking skills (currently level 4, an additional 25% increase in damage reduction effect after successful shield blocking)
, level 3 20%, level 2 15%, level 1 10%). Level 4 is the full experience in the battle on February 7.
Shield blocking comes with the related shield mastery. For example, Yun Xiaohan now has [Shield Mastery] and [Giant Shield Mastery]. The former was learned by himself at level 2, and the latter is native to the giant shield guardian profession. This
This mastery skill cannot be upgraded, and only has the basic effect - [Giant Shield Mastery]. When the player successfully blocks when equipped with a giant shield, the long-range physical attack will be reduced by 40%, and the melee physical attack will be reduced by 20%.
Giant Shield Guardian: 2-turn rare profession, which requires a permanent increase in strength of more than 40% and a permanent increase in physique of more than 45% before you can change the profession. The first-time transfer must be a shield fighting profession, and the physique must be at least extra large.
Profession's own skills: [Dazzling Light] (passive, all actions increase the threat value by 200%, no one, whether friend or foe, can take their eyes away from you), [Physical Resistance Expert], [Spell Resistance Advanced]
, [Giant Shield Mastery], [Vitality Enhancement Level 3], [Seal of Protection Level 1] (Passive, all damage reduced by 5%).
Special professional abilities: Players automatically gain [Two-Handed Weapon Proficiency] and can hold a giant shield with the off-hand (a giant shield is a two-handed weapon). If the player's physique is extra large (the maximum physique when creating the character), the combat effectiveness of the main hand will be reduced by 50%.
If it is extra large size 1, it will be reduced by 40%, if it is extra large size 2, it will be reduced by 30%, and so on, with a maximum reduction of 30% of the negative effects.
For every 25% permanent strength increase and 15% permanent physical constitution increase, an additional 10% reduction in combat effectiveness of the main hand can be avoided, with the same maximum reduction of 30%, but the main hand can still only use one-handed weapons.
"Giant Shield Guardian" is much stronger than "Shield Warrior". First of all, the number of built-in skills of the profession has changed from 5 to 6. If you add [Two-Handed Weapon Mastery], the number will be 7.
In terms of coverage of similar skills, [Physical Resistance Expert] is 2 levels higher than [Physical Resistance Advanced], and [Vitality Enhancement Level 3] is also 2 levels higher than the original [Vitality Enhancement].
[Dazzling Light] Compared with [Hostility Increase], the additional threat value has also been increased from 50% to 200%. In addition, there is an additional [Spell Resistance Advanced], which is an advanced level from the beginning, not the lowest entry level.
In addition, [Seal of Protection Level 1] is also a very practical skill.
Legend level 85 points.
(You currently have 85 legendary points, and 25 legendary points have been consumed. When the rumor is used, it is still regarded as 110 legendary points)
Extra large physique 4.
Large size is 2 meters, extra large is 2.2 meters, extra large 1 is 2.35 meters, extra large 2 is 2.5 meters, extra large 3 is 2.6 meters, extra large 4 is 2.7 meters. The height of the characters in "Decision" is generally higher, 1.8 meters
The standard physique for men is 1.75 meters.
Currently at level 44, Yun Xiaohan, who has completed learning [Extraordinary Growth of Strength and Spirit], has a permanent increase of 125% in strength attributes, 95% in physical attributes, 25% in mental attributes, and 40% in charm attributes.
The permanent increase in intelligence attributes is increased by 10%, level zero.
This does not include the 32.5% strength increase of [Giant Power], and the increase of [Giant Power] also includes equipment attributes.
[Sub-Giant Body]: The maximum health value is increased by 20%, the health recovery speed is increased by 30%, the physical damage resistance is increased by 5%, and the knockdown, knockback, knockback, and stun resistance are increased by 15%.
And this is the permanent attribute increase provided by skills, not including the attribute increase provided by equipment.
However, the permanent attribute increase provided by skills does not include equipment attributes, while the attribute increase provided by equipment and the attribute increase BUFF provided by active skills usually include equipment attributes.
After learning [Arcane Concentration] at level 51, the spell casting success rate is: 70%, the spell casting probability is interrupted or prolonged: 60%, the spell power is increased by 30% (that is, the magic attack bonus is 30%), and the BUFF skill effect is increased by 5%.
(increase directly in percentage).
Physical damage reduction: 10% ([Seal of Protection Level 1] [Sub-Giant Body]), spell damage reduction: 15% ([Seal of Protection Level 1], Elf Dragon Skin])
Physical defense bonus: 20% ([Physical Resistance Expert]), magic defense bonus: 10% ([Spell Resistance Advanced])
Level 1 skill: Level 1 heavy hit. Causes (25 0.6*strength 0.4*attack power) damage, and has a high probability of performing a strength vs. constitution check on the attacked object. The cooling time is 1.5 seconds.
A level 2 critical hit causes (35 0.7*strength 0.5*equipment attack power) damage.
A level 3 critical hit causes (45 0.8*Strength 0.6*Equipment Attack Power) damage.
This chapter is not over yet, please click on the next page to continue reading! Level 4 heavy hits cause (60 0.9*Strength 0.7*Equipment Attack Power) damage. In addition to a certain increase in skill damage, the biggest change is that the skill cooldown time is increased from 1.5 seconds.
It is reduced to 1.25 seconds. This change did not occur when level 1 was upgraded to level 2 or level 2 was upgraded to level 3.
A level 5 heavy hit causes (70 1*strength 0.8*attack power) damage. It was upgraded on February 6th, with an additional imbalance.
Suppression: A heavy hit causes a strength check. Yun Xiaohan's strength attribute roll exceeds 50% of the target's physical attribute roll, triggering a suppression effect, causing an additional 50% of the heavy hit skill damage.
Stiffness: The test value exceeds 60%, causing an additional 60% damage, and causing a stupor effect on the target for 0.5 seconds.
Imbalance: The test value exceeds 80%, causing an additional 80% damage, causing the target to lose balance and fall back severely, causing a stiff effect for 1 second.
Skill 2: Shield Mastery
However, the weight of shields is very high. The weight of regular shields is second only to heavy armor jackets, and the weight of some shields is much higher than that of heavy armor equipment. When the strength attribute is insufficient, equipping a shield will greatly reduce the movement speed and reduce the success of spell casting.
Rate.
The shield itself not only provides a high physical defense attribute, but more importantly, after equipping the shield, a new action will appear in the action bar: raising the shield.
The action of raising a shield will continuously consume stamina during use, and it is impossible to run without learning relevant skills. Players can block frontal attacks by adjusting their direction and movement. The blocking range is directly related to the size of the shield.
, and the ratio between the size of the shield and the size of the body will affect the movement speed. (If the body is small and the shield is too large, the movement speed will decrease)
Once the block is successful, the damage received will be reduced to a certain extent. The reduction rate for long-range physical attacks is the highest, reaching 40%, while the reduction for melee physical attacks is only 20%. Players can learn the shield system by
Skills further strengthen this reduction.
Skill 3: First level strength attribute growth
Skill 4: Shield Bash, use the shield to hit the enemy directly in front. The attack range depends on the size of the shield, causing (10 0.5*Strength 0.2*Attack Power) physical damage, and a 75% (original 60%) probability of stunning the enemy.
For 2 seconds (1.5) seconds, the difference between the strength and constitution of the attacker and the attacked will increase the probability of being stunned. The cooling time is 15 seconds.
Level 2 Shield Bash (general skill bar strengthened by 25%), causes (15 0.6*strength 0.25*attack power) physical damage, and has an 80% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked
The difference between Strength and Constitution checks will increase the chance of being stunned.
Level 3 Shield Bash (general skill bar strengthened by 25%), causes (20 0.7*strength 0.3*attack power) physical damage, and has an 85% probability of stunning the enemy for 2 seconds, with a cooling time of 15 seconds. The attacker and the attacked
The difference between Strength and Constitution will affect the probability of being stunned.
Level 4 Shield Bash (general skill bar strengthened by 25%), causes (100 0.9*strength 0.4*attack power) physical damage, and has a 90% probability of stunning the enemy for 2 seconds, with a cooling time of 13 seconds. The attacker and the attacked
The difference between strength and constitution will affect the probability of dizziness. Upgraded on February 14th.
Skill 5: [Strong Physique]: Level 3, the skill user's physical attributes will be increased by 30% within 40 seconds, and the related maximum health value (including current blood volume) will be increased. During the duration of the status, the health recovery rate will be the original health.
500% of recovery speed. Cooling time 4 minutes and 20 seconds. Upgraded on February 11th
At level 2, the skill user's physical attributes increase by 27.5% within 30 seconds, and the relevant maximum health value (including current blood volume) is increased. During the duration of the status, the health recovery rate is 400% of the original health recovery rate. Cooling time
4 minutes and 40 seconds.
At level 1, the skill user's physical attributes increase by 25% within 30 seconds, and the relevant maximum health value (including current blood volume) is increased. During the duration of the status, the health recovery rate is 400% of the original health recovery rate. Cooling time
5 minutes.
Skill 6: [First-level spiritual attribute growth]
The original skill was forgotten after continuous slashing. Continuous slashing: attacks close targets 2 times in a row. The first attack causes (25 0.5*attack power), and the second hit causes 80% of the damage of the previous one.
Skill 7: First-level physical attribute growth
Skill 8: [Defensive Stance]: You cannot move while activating this skill. You can only change directions and block. You cannot attack or use skills. Physical defense and magic resistance are increased by 50%, and all resistances are increased by 50%. The skill itself does not
It consumes stamina, but using shield raising action or parrying action to block still consumes stamina. The duration is until the player turns it off by himself, and the cooling time is 30 seconds. It cannot be upgraded.
Skill 9: [Mana Mastery (Mutation)] Level 4, the attribute determined by spell skills and magic attack power is strength, and the increase rate of strength attribute is 10%.
10th skill: [Lonely Charge]: Charge at any visible location at extremely high speeds. You cannot cross obstacles with a hardness of more than 500 and more than 3/4 of the user's height. You cannot fly or cross the void. The farther the charge is, the longer the distance.
The higher the damage coefficient bonus to the attack target.
The user will launch a range attack on all enemies within a circle with the target location as the center and a radius of 15 yards, which will cause (50 1.2*Strength 0.8*Attack Power) basic damage to the enemies in the center, the further away they are
The damage received at the center of the circle is lower, and at least half of the damage at the center of the circle is received.
Every time the user hits an additional enemy, he can obtain the [Lone Warrior] state with a duration of (20 seconds 2 seconds * the number of enemies hit). This state increases (10% * the number of enemies hit) all attributes except double defense.
Improves (15%*number of enemies hit) double defense. And causes (1 second 0.5 seconds*number of enemies hit) stun. The enemy will only be able to attack the skill user within (10 1 second*number of enemies hit).
, skills can be used, but range attacks covering the skill user can take effect on other players. (The player's forced provocation time is halved)
This chapter is not over yet, please click the next page to continue reading the exciting content! During the duration of the [Lone Warrior] state, the hatred coefficient caused by the skill user will increase with the number of enemies hit.
However, if the skill user charges and completes the attack range, for each additional teammate, the status duration will be reduced (4 seconds * the number of one's teammates), and all attributes except double defense will be reduced (20% * the number of one's teammates).
(30%*number of your own teammates) double defense, and reduce the stun (1 second*number of your own teammates), the enemy's forced attack time will also be reduced (2 seconds*number of enemies hit). To put it simply, the negative effect is positive
2 times the effect.
The final skill effect is obtained by combining the positive and negative effects.
For example, if Yun Xiaohan hits two enemies with a lonely charge, he will obtain the [Lone Warrior] state for 24 seconds, increase all attributes except double defense by 20%, and double defense by 30%. And cause 2 seconds
Stunned, two enemies can only attack Yun Xiaohan within 12 seconds. If there is an ally in the attack range, then the [Lonely Warrior] state will be offset, causing only 1 second of stun, 10
Seconds of forced attack.
The skill cooldown time is 3 minutes. Before the skill cooldown time ends, an extra-large slogan with the words "Come on me, don't be afraid, just do it" will be hung above the skill user.
To be continued...