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Data and skills related to level 49 protagonist(2/5)

The [Lonely Charge] skill has also been upgraded to level 2, and the basic damage of the skill has been increased to (60 1.3*strength 0.9*attack power). The stun time and [Lonely Warrior] status have not changed, but the cooldown has been reduced by 10 seconds.

It is now 2 minutes and 50 seconds, and the attack range has also been increased.

On February 7th, after reaching full experience in the battle, the basic damage of the skill was increased to (200 1.5 strength 1.1 attack power) after reaching level 3. The stun time and [Lone Warrior] status did not change, and the cooldown was reduced by 10 seconds again to 2

Minutes and 40 seconds, in addition, the attack range radius was increased by 1 yard again, reaching 17 yards.

[Lonely Charge] The skill description of this skill says that you can charge to any visible location, but this visual range is based on the field of vision of an ordinary physique, which is the limit distance of about 140 yards. The movement when charging

The speed is about 40.

11th skill: [Lightning Ball] (Level 2 Air System): After chanting briefly, shoot an electric high-speed missile at the enemy. It needs to be guided during casting, causing (60 0.8*Intelligence 0.6*Magic Attack Power) magic damage, with a range of 20 yards.

, cooling time 1 second. Upgraded on February 14th.

Level 1 causes (30 0.7*Intelligence 0.5*Magic Attack Power) magic damage.

The damage of this level 2 spell skill is similar to that of the level 1 spell skill, and is undoubtedly the lower level among the level 2 skills.

But it is a locked spell that does not require players to aim, and the chanting time is very short, and the cooling time is only 1 second. However, the disadvantage is that it requires guidance, and you cannot move or use other skills during casting.

This skill is not actually a powerful skill, it can only be said to be relatively easy to use. But for Yun Xiaohan, a half-assed mage, the most valuable thing about this skill is that it does not require prerequisites, and the [Lightning Ball] skill

It can also become a prerequisite skill for many Qi skills.

Skill 12: [Speed ​​of Wind]: Level 3, increases the movement speed of the casting target by 30% within 3 minutes and 40 seconds, cooling time is 5 minutes. Upgraded on February 8th.

Level 2, increases the movement speed of the casting target by 25% within 3 minutes and 20 seconds, with a cooling time of 5 minutes.

Level 1: Increases the movement speed of the casting target by 20% within 3 minutes, with a cooldown time of 5 minutes.

Skill 13: Second level strength attribute growth

Skill 14: [Tyrant Strike]: Level 3, swing the weapon, causing (50 1.2*strength 0.6*attack power) physical damage to nearby enemies within 10 yards, and heal yourself. The healing effect is damage to each enemy.

40%. When the attack target is a player, the healing effect is 50%. The skill cooldown time is 10 seconds.

Upgraded on February 5th

Level 2, causes (40 1*strength 0.6*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 35% of the damage caused to each enemy. This healing effect is used when the attack target is a player.

It is 45%. The skill cooldown time is 10 seconds.

Level 1, causes (30 0.8*strength 0.5*attack power) physical damage to nearby enemies within 10 yards, and heals itself. The healing effect is 30% of the damage caused to each enemy. This healing effect is used when the attack target is a player.

It is 40%. The skill cooldown time is 10 seconds.

Skill 15: [Bloodthirsty Slam]: Level 3, slams the enemy, causing (100 1.4*strength 1.0*attack power) physical damage, and heals yourself. The healing effect is 90% of the damage caused, and the cooling time is 9 seconds.

Upgraded on February 5th

Level 2, slams the enemy, causing (60 1.2*strength 0.8*attack power) physical damage, and heals itself. The healing effect is 85% of the damage caused, and the cooling time is 9.5 seconds.

Level 1, causes (40 1.0*strength 0.6*attack power) physical damage, and heals itself. The healing effect is 80% of the damage caused, and the cooling time is 10 seconds.

Skill 16: [Hit Improvement]: Second-level professional skill, passive, level 3 increases hit rate by 50%. Upgraded on February 8th.

Level 2 increases hit rate by 40%,

Level 1 increases hit rate by 30%.

Skill 17: [Second-level spiritual attribute growth]

Skill 18: [Concentration Skill]: Level 2, 25% chance of being attacked during combat without being interrupted or extending the casting bar. Upgraded on February 9th.

Level 1: 20% chance of being attacked during combat without being interrupted or extending the casting bar.

Skill 19: [Giant Power]: Can only be cast on the caster himself. Level 3 increases the strength attribute by 30%. The casting time is 2 seconds, the skill duration is 5 minutes, and the cooling time is 5 minutes. Upgraded on February 8th.

This chapter is not finished yet, please click on the next page to continue reading the exciting content! Level 2 increases strength attribute by 27.5%

Level 1 increases by 25%.

[Gigantic Power] The increase of this BUFF skill will include equipment attributes. At level 1, its actual effect is about 35%-40%.

Therefore, the actual combat value of [Giant Power] is still quite high. The only disadvantage is that it cannot be used as a prerequisite for skill learning. It can only have one spell type and one divine spell type with the same attribute increase BUFF at the same time. Those with a low level of increase will

Covered by high ones.

20 Skills: [Innate Divine Power]: Rare skills, prerequisites for learning: permanent increase in strength attribute by more than 30%, permanent increase in physical attribute by more than 20%, warrior-type occupation, physique is the largest model or above that the player can choose

.

After learning this skill, the player's strength attribute will be permanently increased by 30%, and the physical attribute will be permanently increased by 20%. (Increased after the first awakening of the bloodline)

When making Strength checks, the Strength attribute is weighted 20%.

When making a Constitution check, the Constitution attribute is weighted by 10%.

When fighting against creatures of all sizes (non-players), the creature is not immune to the control effects caused by the strength check. Even if the creature is naturally immune to such control effects, it cannot be exempted, but the bloodline level must be higher than the opponent's bloodline level, and the control time will be based on

Its resistance and race are shortened accordingly, and the maximum control time will not exceed 3 seconds. (It increases after the first awakening of the bloodline)

(It should be noted that the skills that are not immune here refer to those skills that require a strength test. Skills such as [Shield Blow] that do not require a strength test and directly calculate the control success probability are invalid.

In terms of bloodline level, although the dragon-related ancient Arkan bloodline that Yun Xiaohan currently possesses is the highest among the sub-giant bloodlines, and is also considered the highest among the sub-dragons of the same level, even the lowest-quality giants or dragons

They are all higher than him, because they are a big level higher than him.)

When fighting against a creature smaller than yourself, for each size of the creature smaller than the player, the player will gain an additional 5% strength effect when attacking the creature.

The player's weight-bearing capacity is doubled. When wearing high-weight plate armor, the negative effects caused by its weight are reduced by half, and [Plate Armor Mastery] is automatically obtained.

The player's physique is permanently improved by one size.

Players can no longer use small or micro weapons, such as daggers and throwing knives.

The damage and attack speed of highly skilled medium weapons, such as scimitars and rapiers, are halved.

Skill Notes: You are gifted and have physical fitness that far exceeds that of ordinary people. You are tall and extremely strong, so you are very good at fighting large and giant creatures. You also have a great advantage against small creatures, but your huge size and hand size make you

Unable to use small and micro weapons, and is not good at using skill-based medium weapons.

You are so unique, almost atavistic. Perhaps if you explore your bloodline, you will find surprising discoveries.

This skill is definitely considered the best among rare skills. If rare skills didn’t have a rare rating, this skill would definitely be considered a rare skill, which is no worse than the chosen skill. In Yun Xiaohan’s opinion

, the value is higher than [Lonely Charge], and it is very suitable for him.

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Faction rare slots:

[Montbrunn Family Taming and Riding Skills]: A rare skill, prerequisites for learning: Viscount title, 2 riding skills, and first-level charm attribute growth.

After learning this skill, the player's movement and turning speed while riding will be increased by 20%, and the resistance to falling off the horse will be increased by 50%. The cooling time required to remount after falling off the horse will be halved, and the intimacy and growth efficiency of advanced mounts will be doubled.

, has special effects on a few rare mounts.

You can use all foot combat skills on horseback that have a [skill priority] lower than that of the riding skill and do not conflict with the riding action, but the skill effect is 80% of the original and will still be limited by the skill attack distance.

Players will automatically have basic riding abilities related to the grade and level of riding, such as charging on horseback, leaping, side splitting, etc. However, the development of related abilities needs to refer to the quality of the mount they are riding.

Skill Notes: The Montbrun family is the most famous horse-taming family in the Yare continent. Maybe their family's riding skills are not the best in the continent, and they may not even be ranked in the top 5, but their ability to tame mounts is definitely the best.

Yes, as the largest mount supplier in the business alliance, they are good at taming all kinds of mounts, even some special mounts.

After the player learns this skill, the hatred of the Montbrun family towards you will be solidified to the level of mortal hatred. When you get close to a certain distance from members of the family, they will find you and attack you first, and they will attack you first.

The damage is increased by 50%, because you secretly learned their family's riding skills, and the hard control skills of the Montbrun family members can increase your probability of falling off the horse by 200%.

[Montbrun Family Taming and Riding Technique] can also double the growth rate of high-level mounts, increase experience gained by 50%, increase the upper limit of intimacy, and has special effects on a few rare mounts.

level 2:

The original movement and turning speed while riding a horse was increased by 20%, and the resistance to falling off the horse was increased by 50%. Now it is 25% and 60%. The original skill effect of using infantry combat skills on horseback is 80%, now it is 82

%.

A basic riding ability has been added. Players can now initially use the emergency stop action. Other basic actions have also been enhanced by 5%.

In addition, the additional experience bonus gained by the mount has also been increased from 50% to 60%, the additional growth rate increase efficiency has been increased from 100% to 120%, and the upper limit of intimacy remains unchanged.

The mount slot is not affected by skill level.

Normally, it comes with one mount, one for the first-level charm growth, three for the third-level charm attribute growth, and four for the fifth-level.

This chapter is not finished yet, please click the next page to continue reading the exciting content! Yun Xiaohan has only mastered the fourth-level charm attribute growth, so he has three mounts, and the third-level charm attribute growth can have three mounts. Five

Level four.

After learning [Montbrunn Family Taming and Riding Skills], the charm attribute growth will increase by one at each level, including the basic 1, the total is 5. Six at the fifth level.

Consider (pending effect):

After reaching a certain level, let the mount operation cool down quickly, and immediately mount the horse a second time; force the CD of the mount summoning ability to be used

After reaching a certain level, special effects will be activated for rare, rare, and legendary mounts.

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Skill 21: [Breaking Roar]: Level 3 rare professional skill, Level 3, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be gutted within 8 seconds, and the movement speed is reduced by 50%, causing

The damage is reduced by 25% and causes (250 2.1*Strength) damage. If the enemy is in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 60% and the cooling time is 25 seconds. February 12
To be continued...
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