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Data and skills related to level 49 protagonist(3/5)

Daily upgrade

Level 2, sends out an oppressive roar to all hostile targets within 15 yards, causing them to be stunned within 8 seconds, reducing the movement speed by 50%, reducing the damage caused by 25%, and causing (100 1.8*Strength) damage.

, if the enemy is in a hard control state such as dazed, knocked down, knocked up, or frozen, the damage will be increased by 50% and the cooling time will be 25 seconds.

Level 1, causing it to be devastated within 8 seconds, reducing its movement speed by 50%, reducing damage caused by 25%, and causing (30 1.5*strength) damage. If the enemy is stunned, knocked down, knocked up, or frozen

When in a hard control state, the damage will be increased by 50% and the cooldown time will be 25 seconds.

Skill 22: [Gentle Wind]: Level 3 professional skill, level 2, gradually restores the target's blood volume in 10 seconds, a total of 12.5% ​​of the blood volume can be restored, and the cooling time is 37.5 seconds.

Updated on February 8th.

Level 1, gradually restores the target's blood volume in 10 seconds, a total of 10% of the blood volume can be restored, and the cooling time is 40 seconds.

Skill 23: [Lightning Strike]: Level 3 rare professional skill, single-target air-like spell, level 2, range 45 yards, chanting time 1 second, after casting, a bolt of lightning will instantly strike down from the enemy's head, causing (

100 1.5*intelligence 1.1*magic attack power) magic damage, and has a certain probability of causing paralysis for 1 second. The greater the difference between the spell-determined attributes and the opponent's mental attributes, the higher the probability of paralysis. The cooling time is 8 seconds. Requires 3 initiative

Air-like skills are used as prerequisites.

Updated on February 14th.

Level 1, causes (50 1.3*intelligence 0.9*magic attack power) magic damage

Skill 24: [Trembling Roar]: Level 3 universal skill, instantaneous, Level 2, roaring loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and making the enemy only attack the skill user within 10 seconds.

When attacking, the damage caused is reduced by 22.5%, and the cooling time is 28 seconds. Upgraded on February 9th.

Level 1: Roar loudly at enemies within 15 yards, destroying their spirit, causing a large amount of threat and causing the enemy to only attack the skill user within 10 seconds. The damage caused is reduced by 20%, and the cooling time is 30 seconds.

Warrior occupations can only be learned. Learning this skill requires at least [Level 2 Mental Attribute Growth]. To exert its normal effect, [Level 3 Mental Attribute Growth] or higher is required. In addition, using this skill not only requires stamina, but also requires

Consume mana.

After learning [Level 3 Mental Attribute Growth], the forced attack effect can take effect on the player. The time is 2 seconds, the fourth level is 4 seconds, and the current fifth level is 6 seconds.

Skill 25: [Extraordinary Growth in Strength and Body]: A rare universal skill with no level. It can only be learned in the general skill slot of level 3 or above. Learning this skill is equivalent to learning [Strength Attribute Growth] and [Physique Attribute Growth] at the same level at the same time.

】, and the strength attribute and physical attribute will be permanently improved by 10%.

This skill only counts as an attribute growth skill. Players can also learn 2 attribute growth skills at this level.

Extraordinary growth skills can only be learned once every 2 levels, and extraordinary growth skills with the same name cannot be learned again. Players cannot learn this skill using low-level general skill slots lower than the current level.

Skill 26: [Level 3 Spiritual Attribute Growth]

27 Skills: [Cut the Wind (Mutation)]: Level 3, third-level rare professional skill, instantaneous, super-speed to chop off the weapon in hand, and use air magic and wind pressure to create a strong forward magical impact airflow.

It will cause impact to all targets within a 30-degree fan-shaped range of 45 yards in front, and clear all the air within the fan-shaped range within 6 seconds. All living species remaining within this range, regardless of whether they are friendly or enemy, will suffer 1% of the upper limit of health/second.

Continuous suffocation damage, the skill user is not affected. Upgraded on February 11th

The target affected by the airflow will be tested 100%. If the skill user's strength*0.5 is higher than the attack target (strength and constitution)/2, and the difference in the test is within 50%, the attack target will lean back sharply and freeze for 1 second.

If it is higher than 50%, the target will be blown away, and the distance depends on the difference in the check.

The weapon size and physique of the skill user will affect the attack range. If the weapon and physique are large enough, the fan angle can be increased, and this skill can be used through a shield.

Targets that are taller than the skill user will not receive continuous damage even within the attack range, because the skill user failed to clear the air at that height.

The skill cooldown time is 6 seconds. The continuous blood loss effect of this skill is invalid for BOSS enemies that cannot move.

Prerequisites for learning: Have both endurance and magic slots, 3 air-based active skills, and 3 physical-based active attack skills.

This chapter is not finished yet, please click the next page to continue reading the exciting content! Level 1 will cause (20 0.5*strength 0.5*intelligence) squeezing damage to all targets within a 30-degree fan-shaped range of 40 yards in front.

Level 2 results (30 0.6*Strength 0.6*Intelligence)

Skill 28: [First-level Charm Attribute Growth]

Skill 29: [Strongness]: A level 3 general skill, passive, the player's strength and physical attributes are permanently improved by 15%. Warrior and knight professions can be learned. The player's physique is permanently improved by half a model.

Skill 30: [Fearless Shield Dance]: A chosen skill. This skill can be activated three times in a row. The next stage can also be activated in advance when the action in the previous stage is not completely completed.

Prerequisites for learning: permanent increase of strength and physical attributes by more than 50%, shield fighting or anti-riding occupation, three shield fighting active skills, more than two rare skills or one chosen skill, strength, physical fitness, and spirit.

The main attributes are attributes (shield strike, defensive posture, wind-cutting)

Level 2, the first stage - [Charge forward with shield]: wave the shield and rush forward 20 yards, causing (100 1.8*strength) physical damage to all enemies touched by the shield along the way. Enemies hit will be

The collision will miss the direction and be knocked back a short distance, and there will be a 100% probability of making a strength vs. constitution test on the impact target. If the test fails, the enemy will be stunned for 1 second. Upgraded on February 14th

Increase movement speed by 100%.

Level 1, (30 1.5*Strength)

The second stage - [Shield Rotation]: Hold the shield flat, and then rotate forward at high speed for 3 seconds. The flat edge of the shield will cause (150 2.3*strength) physical damage per second to all enemies, with 35% armor breaking.

Effect, and there is a certain probability of performing a strength vs. constitution test. If the test fails, the enemy will be frozen for 1 second, but the enemy will not be frozen again. The size of the shield determines the attack range of this stage.

[Shield Rotation] can last for 3 seconds and increase the user's movement speed by 50%. Although the speed is not as fast as the rush skill and displacement skill, it is also the slowest among the three skill stages of [Fearless Shield Dance], but it

The advantage is that it lasts up to 3 seconds and is related to the player's own movement speed.

Yun Xiaohan's current movement speed is 14, and the theoretical movement distance in 3 seconds is 51 yards (the basic movement speed is 10, the movement speed plus CD of all skills or equipment is calculated based on the basic movement speed, [Wind Speed]

] 35%, the Ring of Grijas 10%, the air element is not summoned, otherwise there is still 10%), the actual moving distance is the farthest among the three skill stages of [Fearless Shield Dance], and it can also be moved during the movement

It can change directions at will, and can follow people or avoid and run away, which is quite flexible.

Non-teleport skills, displacement skills that involve running on the ground, such as various charges, most of their skill speeds are related to the player's basic movement speed)

Level 1, (50 2*Strength)

The third stage - [Shield Leap]: Leap into the air, then slam the ground with the shield, causing a huge shock wave, causing (150 2.3*strength*height coefficient) physical damage to the enemy, centered on the impact point

, all objects within the surrounding (shield size * 5 yards) will be knocked away regardless of enemies or friends, and the flying time is (1 second * height coefficient).

Level 1, (50 2.0*strength*height coefficient)

This shock lasts for 3 seconds, but the actual time of being shocked is only about 1 second, and the height is not very high. The next 2 seconds are the knockdown time after landing. Dodge will not work when knocked down or in a dazed state.

The finishing movement of [Shield Jump] is very long, jumping so far and so high, the inertia can be imagined. As the last stage of the skill, it is impossible to use other operations to end the back swing in advance.

From the time the shield hits the ground, to the removal of the shock, and then to standing up, 1 second is gone. At this time, the enemies that are knocked away usually fall down, leaving only 2 seconds for Yun Xiaohan to attack.

But because it is possible to land some distance away from the enemy, it often doesn't even last 2 seconds.

Height coefficient = (jump height/1.5 meters) rounded

[Shield Leap] is different from the first two skill stages of [Fearless Shield Dance]. It is a jump displacement, so the jump distance is not affected by the basic movement speed, but is affected by the jump height, and the jump height depends on the skill user's

Height and agility coefficient, [Shield Leap] displacement distance = 3*maximum jump height, maximum jump height = (2*height)*agility coefficient.

Agility coefficient = 1 ([Agility Attribute Growth] rank/20). Yun Xiaohan has not learned [Agility Attribute Growth], so there is no need to calculate the agility coefficient. The calculation is much simpler. His height is 2.7 meters, converted into in-game

The number of yards is 8.1 yards, rounded to the nearest 8 yards, the jump height is 16 yards, the displacement distance is 48 yards, and the maximum height of the jump is 5.4 meters. (1 meter = 3 yards)

The connection time between each stage shall not exceed 3 seconds, and the use of other skills during this period will not interrupt the skill connection.

[Fearless Shield Dance] The damage taken during the use is reduced by 25% (this effect does not exist in the connection phase). Attacks hitting the shield will be regarded as blocked. During the shield dance, you will not be affected by mental control effects.

, immune to slowing effects.

The attack range of this skill is related to the size of the shield, and the skill cooling time is 30 seconds. This skill cannot be used while riding.

Moreover, [Fearless Shield Dance] matches Yun Xiaohan's profession and equipment very well. Take a look at the skill description. The attack range of the skill is related to the size of the shield. There are also clear descriptions in the three attack stages.

Whether the shield rushes forward or rotates at high speed, the larger the shield, the easier it is to reach more enemies.

Shields can be roughly divided into four types according to their specifications: small shield, medium shield, large shield, and giant shield. Small shields are 1, medium shields are 2, and giant shields are naturally 4.

In other words, the attack range of the third stage is 20 yards, which is very large. You must know that the attack range of melee range skills is generally only 5 yards. If it reaches 10 yards, it is considered a large range, such as [Tyrant Strike]

That's 10 yards. The roar skill is a sonic attack with a larger range, but it usually only has an attack range of 15 yards.

[Fearless Shield Dance] can also activate the next stage in advance when the action of the previous stage is not completely completed, so the finishing action of the previous skill or basic attack can be canceled.

Generally speaking, after the player's skills or normal attacks cause damage, they have to complete the entire action. This will definitely waste a little time, but with [Fearless Shield Dance], it is different. As long as the damage is dealt, it will be done immediately.

Using [Fearless Shield Dance], there is no need to complete the finishing move in the second half, which is the "cancel back shake" that is common in competitive online games. This technique can obviously significantly improve the player's damage per second (DPS).

Skill 31: [Tall]: Level 4 professional skill, passive, the player's strength and physical attributes are permanently improved by 5%, and the physique is increased by half a level. Warrior and knight professions can be learned.

Skill 32: [Road of Provocation]: Level 4 rare professional skill, instant cast, prerequisite for learning: having both endurance and mana slots, [Shield Mastery], and having more than 2 active provocation skills.

Level 2, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.

Attacks the skill user. The skill cooldown time is 23 seconds.

When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds. Upgraded on February 13th

Level 1, pointing skill, throws a magic rope, forcibly pulls an enemy within 40 yards to the side and provokes it. The provoked target will completely lose control within 4 seconds (out of control provocation), and will continue to use normal attacks.

Attacks the skill user. The skill cooldown time is 24 seconds.

When the target mage has a magic shield effect, he will be immune to the drag effect, but will still lose control for 2 seconds.

Skill 33: [Perfect Spellcasting Gesture Construction]: Legendary professional skill, no limit to learning level, prerequisites for learning: have both endurance bar and mana bar, already have 2 rare skills, and at least one of them is the chosen skill.

, with at least 25 legendary points, learning this skill will consume 10 legendary points.

(The main way to obtain legend is to win a plot battle and make the battle story become the evolution history of the game. Legend will be awarded based on the player's participation and performance. Very few tasks may also award legend.)
To be continued...
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