typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

250. Repeat

Therefore, as long as ig takes action in the middle, the current gank methods are relatively limited. Uzi can escape safely after reacting. Basically, with the existing means, what can be targeted will not bring

It would be too difficult. Unless there is a more effective way to retain people, the effect will be the same whether the midfielder side cooperates to catch it or brings support. It can be said that Olaf will not directly attack

Uzi poses too much of a threat. By the time he can run up to face her, the person is already far away, leaving him with no ability to keep him. The other two control skills have a very long flying distance, making it impossible to control Vayne immediately.

If that is the case, then the one who shows his face has already made Uzi wary, and the success rate of hitting has been reduced a lot. What's more, it is Vayne who has flash. If it is not that kind of directional skill or smooth hair,

The control will not pose any threat, and the possibility of success can be said to be very low.

So now when we look at the lineup, some problems are actually exposed. IG's ability to retain people is somewhat lacking and the control is not stable enough. If you calculate it yourself, in addition to the top side, Cheng Lu has effective means to start a team.

However, Gnar's control will not be so stable until he gets bigger, and he will be able to have an effect only if he can get bigger at critical moments. This in itself will be more demanding on the players' ability, and they need to control their anger well to be able to control it at the right time.

It has an effect. Otherwise, if you can't control your anger well and encounter a team battle, it will basically be a small Gnar outputting. Although there is damage, the control is difficult to achieve, so Gnar's control is very unstable.

Basically, you don’t have to count on it. It may happen at certain times that you don’t get bigger when you want it. There is no way to set up this kind of hero’s ability. If you all rely on Gnar to control, it will definitely be impossible.

Yes, it can only be judged by Cheng Lu's own personal performance. Although the team battle is partially restricted, if a good time comes and the team battle starts, the victory will be directly guaranteed, so it can only be said that she has

The ability to definitely change the situation of the battle only increases the upper limit. After all, the best Gnar in this hand is not to be in a large group right now. This is why ig does not want to directly fight in a team battle with RNG.

What ig thinks now is that it is best for Cheng Lu to be able to play solo. If there is a team battle, it can only be done by letting Cheng Lu come over with TP, but in fact it will definitely be difficult for TP to join the team.

Seize the opportunity, be able to control your anger online and then TP over. Once the opportunity is not grasped well, RNG itself will go back and pay attention to this situation. It is found that Gnar's anger is getting closer and he will be further back.

If you want to retreat from ig, it is not very good to start a group and fight directly with the opponent. If the time after Gnar becomes larger becomes smaller in the past, it is equivalent to losing the opportunity of this wave, and also wasting time to come over.

This wave of team battles is not big. I was involved in the front and could not leave for a while. If I left now, no TP could come over, and a small Gnar could not provide much deterrence in the team fight.

Inadequately, rng can even directly counterattack after the team battle, which is more beneficial to them. If the battle situation is directly reversed, ig's side will become the one to retreat, so this series of losses is actually quite difficult to decide.

, if you don’t seize the opportunity and go over without permission, there will be great risks. It is best to go over when you can’t move away from the fight, and at least you can fight after you go down.

It’s a waste of time. Otherwise, you would definitely have to keep leading the line on the sideline. Just pay attention to the situation of other teammates in front of you. Generally, if you don’t pay attention, there is no need to just follow the TP. Being able to play a diversionary role on a single line actually has a lot of effects.

Sometimes the effect is greater than picking up the group head-on...

Whether it is the timing of the team battle or the fact that the enemy on the opposite side will retreat, it actually limits Cheng Lu's performance to a certain extent. Instead of considering these things, it is better to just push along the sideline without caring about anything, and there will be no chance of it anyway.

The embarrassing situation of being unable to fight after TP's support will not occur, nor will the opponent want to retreat, and ig's side wants to pursue, but lacks the ability to retain people. In the end, it will become a situation where everyone is gone after TP goes down. Anyway, it may be for

Others have no impression, but it is a loss for her. Although she may be a little bit more independent at this time, it is not that bad in herself.

When it is easy to start a group, the task of starting a group must be given to Cheng Lu, otherwise others lack the ability to start a group, and the task of leading the group is also given to Cheng Lu, and the same is not good for others.

To be a solo leader, you have to do both tasks. This naturally does not please either side. You can only give up one and choose the other. At present, the best thing for ig is definitely to go to the side leader. This is no matter for the team.

It is the same for Cheng Lu personally. As long as she is brought alone, she can restrain the opponent without causing any losses. It is completely different from the team battle. Although the team battle is like ig.

One side will have the upper hand, but rng is not completely powerless to fight back. Rng can also fight ig head-on. If it really comes to a head-on fight, ig's side will have to hope that Cheng Lu can start a good team.

If this goal is not achieved, basically team battles are not necessarily easy to fight. As long as rng can pull it off well, it may win ig in the team battle. Such consequences are more fatal for ig. Although ig now

You have an advantage in team economy, but if you lose the team battle, the advantage will quickly turn into RNG's advantage. Faced with this situation, there is no need to force a team fight with the opponent. Instead, let Cheng Lu

If you lead alone, there won't be much loss. No matter which lane you go to lead the line, rng has no way to deal with it. If you want to send one person to defend, there is no suitable candidate. Even if you can withstand it for a while,

Time also feels like it won’t last long.

In the single lane, as long as Cheng Lu leads the lane, the tower will be broken sooner or later. As long as the advantage of the single lane can be used to contain rng, then even if you don't play in a group, you can still solve the frontal problem very well. On your own side

There is one less person on the front. If rng sends one person, it will be four versus four. Although the absence of Gnar will reduce ig's strong combat effectiveness, this is definitely not as good as rng on the front. Regardless of rng's side,

In fact, it doesn't make much difference who is sent to defend. The only difference is if Vayne goes there. However, rng cannot let Uzi guard the tower on the sideline. Now rng has to rely on Uzi to win the team battle.

As for the output, if the only output is gone, the team battle will basically not continue to play. Just rely on a little tiger to fight and pull. The output is not enough to support the entire team, and if Uzi is allowed to defend on the sideline, he will be able to defend the team.

It's okay to live with this, but it would be even more embarrassing if there was a fight that had never been fought before. Maybe it would be a direct defeat in the face-to-face battle and the end of the same collapse on the sideline, so it is impossible to let Uzi guard the tower on the sideline anyway.

It is better to shoot a person with relatively weak combat power and squat under the tower to clear the line of troops. As long as the frontal combat power is sufficient, it can be suppressed. The frontal combat power of the ig side will indeed be weaker if exchanged in this way, but if it is just to support

It's more than enough to defend against rng's frontal pressure. As long as they don't start a frontal team fight, rng really won't be able to do anything against ig. Although ig's ability to proactively retain people and dominate is indeed somewhat lacking, just guarding the defense tower won't do it.

any question.….

And if rng cannot push down the tower but has to force it open, then ig also has the ability to fight back. As long as it doesn't force the tower proactively, it takes the risk of people running away if it can't open it. This is a situation where the opponent takes the initiative to attack.

ig is not afraid at all. There is no need to pursue the opponent because of his retreat. As long as he does not go deep, it will not have any impact even if he is a bait. On the front, ig is a role that takes the initiative to start a group and needs to bear certain risks. There is no

You can't keep people when you drive to them. You can only watch rng pull and then come back to fight back. Now ig doesn't take the initiative to open. Now because it has to go to the side, it becomes rng, which will have more combat effectiveness in the front, because

In this situation, rng will become passive, because if they don't force the opening on the front, they will bear a lot of pressure on the sideline. If time continues to run out, the defensive towers on the sideline will fall down.

There will be people who can stop this kind of single belt, unless two people are allowed to defend, but this is not in line with RNG's own ideas. Since it wants to fight in a team battle and has made the current response in the front, then it is

If ig doesn't take the initiative to force the opening, then rng has no choice but to find a way to force it open even if they are forced to do so.

After all, time is something that ig can continue to consume. Anyway, the longer it can be delayed, the greater the advantage will be on the sideline. As long as it can delay time, it will be beneficial to i

This is completely a good thing for g. It is completely different from the previous thought of forcing the opening. It is equivalent to teamfighting and split-pushing. The style of play has become a different idea. Before, there may have been a little sense of urgency, but I was in a hurry.

When it comes to starting a team fight, rng is not in a hurry and just thinks about pulling to avoid a few big moves during the team battle, and then starts to counterattack after cooling down. But now rng doesn't even think about pulling anything from the front, because it has nothing to do.

In the space of pulling, what ig wants to think about is to stay under the tower and defend the tower. If there is a team battle in the front, it can only be rng's initiative to jump over the tower and fight. No matter what kind of response, it has nothing to do with pulling, because ig is this

One side can retreat, but the rng side cannot pursue too deep. Even if they have the ability to retain people, they don't dare to go too deep under ig's own tower, and ig's players cannot take the initiative to leave the tower.

Fighting for a wave, since the goal of split pushing is clear, it must be delaying time. Anyway, just guarding under the tower, what should be anxious becomes rng.

The only two options for RNG that don't have time to waste are to force the attack directly. Anyway, it's a head-on fight with ig. If the attack is done well, it may be able to win the team battle. In this way, even if the defense tower falls on the sideline, it won't matter.

Loss, although this is relatively risky, after all, rng does not have the combat power to win completely in a head-on fight, that is, the loss may be half and half. On the ig side, there are players who can replace rng, whether it is the crow or the

If Olaf counterattacks under the tower, it will be very difficult for RNG to deal with in team battles. He cannot be solved immediately because there is not much burst damage on RNG's side, and Morgana does not have to take the initiative.

When you come up, just wait for RNG players to rush over. If you use the backhand, you can use Q skills and ultimate moves to provide very stable control. Even if ig loses its main Gnar to lead the line, RNG will still not be able to easily control the frontal combat power.

The object to be solved at this time is RNG, and it is necessary to start a good group...

Otherwise, if the ig side is not allowed to reduce the number of people at the first time, then it will be the same situation as before, so it is a very risky existence. This kind of decisive and direct group start is somewhat like fighting for the last wave.

However, if you are not decisive, it will only bring more losses. The longer the delay is on the front, the greater the losses will be on the sideline.

In team battles, the other option for RNG is to continue to defend in the later stage. Currently, if you can hide under the tower, it is actually a better way. It can effectively reduce the IG front and single lane in the current situation.

The offensive pressure, if rng does not plan to take the initiative to attack, will naturally become a passive defense. In fact, on the front, because the combat effectiveness is not weak, there will not be too much pressure, and the ig side will not be as big as before.

The difference is that I still tend to be more defensive. At first, I was just worried that it might be rng's conspiracy, but no matter what, if rng wants to defend, it can be said that it will not be able to fight in a team battle.

Because IG's own ability to start a group is not very good, and the pressure can be said to be reflected in the single lane, but just because the strategy has changed to defense, it makes sense to retreat rng other players will also guard under the tower.

The distance is not too far, and this method can actually support other teammates. Just like if Cheng Lu pushed the tower on the bottom lane and wanted to kill by force when rng wanted to attack before, then Xiao Ming's Shen must be sure

It is impossible to use the ultimate to support, because the front is obviously more important when fighting a team, and now the strategy has changed to defense, which means that they will not take the initiative in a short time, so only passive defense is enough.

It is able to spare one's body to support, and the same is true for other people, which is equivalent to reducing the pressure on the single line. Of course, this kind of defense can only delay time and then wait until the later stage to still have to fight in a team fight, but it just happens that rng is for

You will feel more confident on your side in the later stages.

······

Beechburg Octopus


This chapter has been completed!
Previous Bookshelf directory Bookmark Next