In this way, if time can be delayed and it is more beneficial to rng, then if other teammates on ig's side have no way to deal with it in the short term, it will still be equivalent to throwing the problem to the single lane side, and the front side cannot put pressure on it.
It has to be given by the single-line supervisor.
At present, it is because rng considers that the threat on the single line is greater and if ig does not want to play on the front, it will not be able to make any breakthrough in a short time, so it prefers to defend and delay the time. This way, they can relieve the pressure on the single line.
After all, if the front is difficult to capture, there is no need to bet all on the front. It is more beneficial for them to not rely on it and look for opportunities in the later stage.
The front of ig is the same as before. You don’t need to pay too much attention to Uzi when he is online. Basically, there will be nothing that can threaten his existence. The team-building ability of the lineup relies on Gnar on the top lane.
Regardless of the team battle, Gnar has to lead the lane on the sideline and take on the task of split-pushing. The two sides can only choose one with TP, who will definitely lead the lane first. If there is a situation, he can only be the second one.
The difference is still very obvious when the hand comes to support. It can be said that if ig lacks the ability to start a group in the front, it will lose the initiative and basically will not bring too much pressure to rng. Therefore, rng will not have any problems in the front.
There is too much sense of urgency, Uzi is in this situation now, and RNG's response to ig's lineup problem is just developing in the way they want.
If you have gained an advantage in front of you, you can find a way to directly crush them head-on. Anyway, whether you are the first or second player, rng can fight. The lineup will be more proactive if it has various methods to start a team, and ig lacks the opener
The team approach is really what allows rng to contain it. There are many ways to pull it. Anyway, the purpose is to prevent ig from taking advantage of the current situation in the head-on battle to develop smoothly. This is obviously exposed.
Except for the ig lineup issue.
I may not have paid attention when selecting players before. Compared with the previous lineup, the difficulty for rng's side has been reduced a lot. Guan Zeyuan believes that it can be said that rng's side has learned the lessons of the previous one.
We did better in this game's BP. If we didn't fight before, we might not have expected this situation, but now that the embarrassing situation happened, we know that rng's BP in this game is indeed good.
Targeted at ig.
Even before, it seemed that choosing Vayne was a very bold choice. Generally speaking, you will not see this hero appear in the current professional arena. The conditions for debut are relatively strict, and only in a few games.
You may have seen some players taking out this hero, but at this time, Guan Zeyuan feels that RNG taking out Vayne is not a temporary move, nor is it something Uzi wants to forcefully take. It may have some influence on public opinion.
, but this choice can only be made if this one can really be held like this.
Brother Feng’s BP style has always made some weird choices sometimes. According to Brother Feng, this phenomenon is a choice that he believes in his own players and is made after discussing with the players. And this
Vayne in every game does seem to be someone who believes in the choices of players. Because she competes less often, she won’t have the inherent impression of being a strong hero. Otherwise, she wouldn’t be the one who is basically unavailable in the professional arena now.
In terms of play, it seems like this on the surface, but in fact, Vayne's choice is really a good choice compared to other heroes in this game's existing lineup...
Uzi's use of Vayne can be said to satisfy public opinion, and there are no restrictions on the field. It can even be said to be a good choice. According to the order of previous selections, this Vayne is considered a
The position of the second hand is already the last hero on rng's side. It is not the kind of choice that is played first and without thinking. It can also be seen that rng is sure that there is no problem and has negotiated with Uzi before taking it out.
For such a hero, the ones on ig's side are Crow, Olaf, Morgana and Gnar. This hero is relatively not a big threat to Vayne, but it is a kind of explosion.
A relatively high-level assassin or mage will pose a higher threat to Vayne, and this one happened to have no one in the front. Originally, ig's side had no choice in the last move.
Before it was released, RNG thought that it might be the same as the last one, or Crow Morgana's bottom lane. If Uzi took out Vayne, he would still be confident that he could fight in the bottom lane. Of course, now it is estimated that only the middle lane is left, which may be supplemented.
A hero with a higher burst, so after rng finally selected Vayne, it was actually mentally prepared that ig would add a hero with a burst of seconds. Taking this threat into account, the impact is not big. Vayne is there.
Uzi still has enough room to play, so rng made this choice. Therefore, the previous ban people would actually ban a handful of heroes who have a strong impact on their faces and cause relatively large restrictions, but I did not expect that ig
I didn't have this idea, and maybe I didn't care about the threat of Vayne in terms of BP. Instead, I just happened to take advantage of this point, and backhanded Ah Shui in the bottom lane to take down Draven.
As soon as these two options are presented, the bottom lane will have to fight. IG did not consider changing the mid laner in the lineup to limit the output environment of the opponent Vayne. Let Crow take the middle lane. In fact, it is not good for Vayne.
There is no threat when flying a kite in a team fight as long as it doesn't hit the face, so basically there is no need to worry about the middle lane. Instead, we directly bet on the bottom lane and let Draven directly limit Vayne. It just depends on the hero choice.
In the line situation, if IG's side is suppressed, it won't be a big problem. In the early stage, Vayne is still a little weaker.
rng did have its own considerations before choosing the hero Vayne, because currently, in their opinion, it is a good choice with ig's lineup. Even if the last ter position is not locked, there is a certain possibility that it will be
During the limit, rng still directly made this choice, and Uzi was very confident that he could directly ignore the remaining methods of ig. Anyway, among the cards currently played, Uzi considered himself to be non-threatening. Although in the end, he had a surprising hand.
Unexpectedly, Draven came to tit for tat, but this still didn't have much impact on Uzi. It was just that after a few waves of help from the front, Karsa just happened to solve this problem. RNG also gained an advantage in the bottom lane, except
Except for the team's slightly lagging behind in economy and the fact that they are on the road, everything else is basically within Uzi's expectation. For him, the threat now is also decreasing as time goes by, and he took out Vayne.
The choice of a hero can only come into play at this time. Unless ig can get a very good group start, it will basically not be able to restrict Uzi in the subsequent counterattack. Although Olaf can open a big
No brainstorming, but Vayne can fly a kite during the retreat. Even if she is well developed, she may not be able to withstand the damage. Olaf may be out of health before he really gets close to Vayne, and you have to know
Vayne is also assisted by other teammates. It is relatively difficult to rush directly into Vayne's face with her legs...
It is precisely because of this that ig now lacks effective means of forcing group starts, which makes Uzi play very casually even online. Anyway, as long as they are not completely unable to surrender their skills, Olaf and Morgana can practice together
When Nosuke comes to gank, the reaction time is enough for Uzi to use his position or skills to avoid the control. At this time, if the jungler can be Qinggang Ying who is in the top position and has a strong way of breaking out to start a group, or
It is Wei, a hero who can directly lock the head and force open, that makes Uzi dare not act recklessly and must be vigilant at all times.
And now ig's lineup no longer has effective means of starting a team, and the problems in the lineup can be said to have been exposed. There is no problem even if you play boldly in the middle, as long as let can give enough confidence to spot the top lane.
Gnar's position will not allow Gnar to suddenly run from the top lane to the middle lane to bypass ig's midfielder and directly attack the middle lane and one tower. As long as Uzi does not appear in this situation, there is nothing to worry about. Anyway, he is on the road now.
Without participating in the battle, the other people on ig's side are actually not very threatening and can find ways to operate if they don't have enough control. Even if they want to fight in a serious battle, it will not be good if ig is not able to start a good group.
Fighting, under this kind of restriction, it is relatively difficult for ig to fight in a team now. If they want to fight head-on, they have to give up the lead and let Gnar come over in advance. They also have to take the lead from the front and meet the opponent's defense head-on.
It is the most cautious. It is the most difficult to start a good group in this situation. Generally speaking, it can only become a tug-of-war of mutual testing. You may not be able to fight in a short period of time, but it will definitely take time.
It's ig loss,
If you start a team too easily, there is a high chance that the effect will not be good. If you start a team without the ability to retain people, RNG will retreat casually and the team battle will be the same as if you have not started a team fight. And if you delay saving and keep testing, it will also cost a lot to find the right opportunity.
At this time, this kind of opportunity is difficult to find, and both parties will actually be more vigilant about these opportunities. The test results are also not ideal for ig, so there is no need to fight head-on with the other party, unless it is
It has reached the point where there is no chance at all, but at this time, the most important thing for ig to do is to engage in small-scale team battles of any kind in suitable terrain in the jungle. As long as it is sudden, it is difficult to guard against it, and in some terrains it is difficult to guard against it.
It is true that it will be more advantageous for ig's side, so that Cheng Lu's position will not be traced every time he comes for support, so that he will be discovered by rng and be on guard. As the only means of starting a group, once he is discovered, it will actually increase the task.
Difficulty, so it is relatively better than fighting head-on.
However, team battle is still not such an urgent choice for ig now. rng has targeted its lineup and selected the most suitable lineup to deal with it. Having achieved this step, there is no need to press hard every step of the way.
If you play in a team with the opponent blindly, you will fall into the opponent's trap. At this time, Uzi seems to be playing casually, but it also means that he can ensure that he is in a safe environment, but he can also
Use it to lure the opponent to the bait. As the best position for rng's development, ig definitely wants to be able to kill uzi once and break the rhythm. It is the best if there is a chance. If there is a chance, it is impossible not to try, and uzi takes advantage of this.
, anyway, in his opinion, there is no way he can be retained in the middle and jungle of the lineup on ig's side, even if another auxiliary Baolan is added, it is impossible to reach him in the first place with just three people...
Because from the perspective of being unable to get close, there is a distance between the field and the field of view. Whether it is flashing to close the distance or using skills, the distance is enough for Uzi to react and retreat, so he plays very boldly.
, and there is no one that can unlock his directional control skills, which is where his confidence lies.
In this case, ig's lineup is limited and will not fight in frontal team battles. It is not good at starting a team and retaining people. Even though ig's lineup is actually very strong in team battles,
As long as we can fight head-on, we can actually fight even if the team battle is not started well. Even the overall combat effectiveness of our own side is definitely much higher than that of the rng side, but the key to the problem is that there is no retention skill, so we can't beat it.
Under certain circumstances, you can run, and this kind of running is not like walking away directly. You can wait and watch at a distance to look for opportunities and wait for a move.
The rng side is very easy to pull. For the ig lineup, the combat effectiveness will be greatly reduced after a certain period of time. Moreover, rng's ability to retain people is much stronger than the ig side. If the ig side wants to leave, it will be very difficult.
It is difficult to leave. When the combat effectiveness is damaged and the team battle is retained, the team battle will be directly defeated. Maybe from the beginning to the end of the team battle, apart from being pulled or even unable to fight, one or two people have to be sold to allow the others to evacuate safely, so ig's current
Although the combat effectiveness is strong, there is no need to fight hard. I can only think of fighting some small-scale encounters, which can be solved quickly. If there is a direct fight, the battle line will not be stretched.
Once killed, you can leave.
This kind of small-scale team battle relies more on King Ning, the jungler, to lead the rhythm and control resources to find opportunities to fight in small-scale team battles. Of course, the main reason for not fighting directly is to clarify ig's current split-pushing style of play. Compared with other risk-taking
The risky approach is much more stable. Even if there is a problem with the lineup this time, it may be in a rather embarrassing situation until now, but in Guan Zeyuan's opinion, as long as ig does not rush to follow rng
Team fights are still easy to fight. As long as you stick to the split-push style of play, ig, which is still dominant in the single line, can still use the line of troops to completely contain rng and gain more benefits.