The outside world is talking a lot about this new company, mainly because of Lorenzo and the investment of hundreds of millions of dollars.
As for the game producers themselves, they seem to have become a little transparent existence.
Many self-proclaimed professionals in the game industry have analyzed it in various media.
From the capital reserves for the establishment of this company, to the resume of the company's core producer Mr. Nintendo, and then to the size of the company's personnel.
The final conclusion is that this company may not make much money.
Even if you make money, it may take decades to get your money back.
The investment of hundreds of millions of dollars was somewhat of a loss.
These professionals hint in the media that other capital tycoons can invest in them. They have greater potential than Nintendo, have experience in developing large-scale games, and have sufficient manpower. Unlike Nintendo, they have to first start a company.
Gather enough people.
And it is said that most of the people who have gathered here are freshly graduated college students.
That's it?
A game company like this brazenly talks about making a large-scale game from the very beginning, and many people can't help but laugh out loud.
Let’s talk about battle royale games. No company can make money yet. It seems a bit ridiculous for a new company to start talking about making money.
The outside world is full of suspicion, but inside the newly founded company Nintendo is calm.
Employees throughout the company have no intention of paying attention to outside discussions.
Because if you don't complete the work, your bonus may be affected.
Let’s not talk about what kind of games this company will make. No overtime work, quick completion of the work and bonuses. This is not something other companies can easily provide.
Such a boss is still very good.
Except there's one thing that's confusing.
That is, the boss has been wearing a smiley face mask since the meeting until now.
Isn't he hot?
Everyone is suspicious.
Why is this Nintendo so mysterious? Even his voice seems to have been changed.
It’s okay to hide it from others, so why should you hide it from your own company?
I don’t understand, I don’t understand.
Of course the boss is still a good boss.
"The restriction given to players is to shrink the map a little every time, and force players to squeeze towards a certain center position."
Zhu Youxing, wearing a huge smiling headband, was guiding game development behind a programmer.
"Shrinking the map? Does that mean destroying the entire map? This is a bit technically difficult."
Programmers are in a bit of trouble.
"Of course not, it's actually very simple. You just need to set a circle in the program, and then set a fixed time to let the circle shrink slowly. Players outside the circle will not be eliminated immediately, but will gradually lose blood.
That'll be fine."
"That's it...that seems a little easier. I'll try it and see."
The programmers seem to understand that this is indeed much simpler than previously imagined, just adding some mechanical settings to the map.
Marcus occasionally observes the movements of Bamboo Planet,
He would go to the program development area to guide the development of functional gameplay, and then go to the art team to guide the creation of art.
The program is as concise and efficient as possible, with no redundant content, and the art is mainly cartoons, which can reduce the workload to the greatest extent without making the game look too mediocre.
Marcus also found more and more that the development of this game was very smooth.
Is the world’s number one independent game producer so powerful?
He also thought that Mr. Nintendo just likes to play alone and is definitely not very good at team collaboration to develop games.
Being favored by Lorenzo is like winning the lottery.
However, judging from the work progress in the past month, Lorenzo is obviously very forward-looking.
Mr. Nintendo's game development management capabilities and foresight are unparalleled.
Usually, the development of a game will first go through the project establishment, and then it will take several months to determine the general direction and core gameplay content of the game.
Then this direction and gameplay content will continue to change during the development process.
Because not all gameplay can be created immediately.
The gameplay proposed by some game producers is too outrageous, which will cause the finished product of game development to be seriously out of touch with the pre-imagined version.
Infinite World was such a game from the beginning.
There is a huge gap between publicity and expectations.
If it weren't for the good reputation that later slowly turned around, this game would probably have become one of the countless bad games.
Of course, this game is indeed lucky enough to fall into the arms of Youxing Electronic Entertainment and gain support from Youxing Electronic Entertainment.
This is also a lucky part.
As for Mr. Nintendo, the gameplay he developed is very mature.
Sometimes even the gameplay that programmers come up with is too complicated, and Mr. Nintendo will take the initiative to reduce the difficulty and implement it with the simplest program while ensuring the gameplay.
Judging from this efficiency, it seems possible to develop this game within half a year.
In fact, Fortnite is a game that is not too difficult to develop.
One hundred people gather on a large map, and then add the setting of a poisonous circle, then add construction and dismantling, and control the play time to within thirty minutes.
In fact, the prototype of this game has basically been completed, and the only thing left is to add details to the game.
Lorenzo directly spent 20 million US dollars to buy the company the right to use the full functionality of Unreal Engine for two years, which greatly improved their development efficiency.
With the support of Unreal Engine, the development speed of this game has soared like a rocket.
It only took two months to complete the basic framework and prototype of the game, and it was no longer a problem to play it directly.
At this time, Lorenzo appeared again, and he came forward to obtain the Morgan Group's cloud server services at a lower price to ensure that players would not have any network problems when playing in online mode.
The Morgan Group originally started with operating systems and the Internet. They claim to be number one in network services, but few companies dare to challenge its position.
Then when the development reached the third month, Fortnite had basically completed its development, and the efficiency was unusually high.
And this only took more than a hundred people.
"Very good, everyone has worked hard. The game you made is very good. If nothing goes wrong, this game will undergo the first round of Internet testing in a week, and then it will be officially released. If everything goes well, maybe in
In two months we will witness a miracle."
In three months, three months with almost no overtime, a game of good quality was completed, and more than a hundred people felt a little dazed.
They also noticed that such a battle royale game is indeed too simple.
There are only a few ways to play, and because of the cartoon style, there is no need to pursue realistic graphics, and the performance requirements for computers and game consoles have been reduced to freezing point.
It has reached the point where laptops from seven or eight years ago can barely run games smoothly.
Marcus himself felt unbelievable that this game... was just completed like this?