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134 Open the market

The next day, many stores authorized to sell red and white consoles were packed.

Many people flocked to the store to inquire about the latest game consoles.

Some of them just took out their money and slapped it on the table, shouting that they could give the money so that they could get the game console as soon as possible.

But the store clerks could only tell these people apologetically that the game console was not on sale yet and could not provide it to them.

Not to mention these customers, now they and the store employees want to get the latest game consoles immediately.

Especially that gb.

During the face-to-face meeting, GB did not announce the price.

But people already have a feeling that this may not be cheap.

Although according to the description, it is only close to the performance of the red and white machine.

The 16-bit SFC only costs 8,000 yen.

But such a portable game console cannot be cheap no matter how it looks.

But it doesn't matter.

We have money.

Although the bubble has burst and life is a bit bad, entertainment is still indispensable.

Moreover, video games are actually already a relatively cheap form of entertainment.

They can totally accept it.

At the same time, newspapers, TV Tokyo, and now popular Internet portals are full of news about Yusei Electronic Entertainment.

"A rising star in the industry, Youxing Electronic Entertainment, a game-breaker."

"With genius-like creativity and god-like imagination, this is an invincible company!"

"How did Zhu Yuxing, a young president, open up his own gaming territory?"

All kinds of information and news are rampant, which has also helped Youxing Electronic Entertainment continue to expand its influence.

And thanks to the price reduction strategy of the Famicom, the number of people interested in video games has begun to increase significantly.

Sales of red and white consoles in the previous month reached 500,000 units.

But the number immediately jumped to 700,000 units in the second month.

This is quite scary.

The average sales volume in a day is approximately more than 20,000 red and white consoles.

The release of SFC does not seem to have affected current game console sales.

Because the SFC machine itself costs 8,000 yen, the average price of games has also increased by about 500 to 1,000 yen.

In this comparison, the reduced-price red and white machines are also very attractive.

In this way, the life of the red and white machine seems to be extended for a long time.

Those game production companies had originally planned to gradually move to SFC to produce games.

But seeing that the red and white consoles were selling even more hotly, with total sales already approaching three million, they chose to take care of both sides without hesitation.

We also need to make games for Famicom and SFC games.

It is relatively easier to make games on SFC. They no longer have to dig and search for everything like the Famicom, and they can finally make games with more freedom.

But the foundation of the Famicom is huge enough.

They only need to make an SFC game while lowering the overall picture quality and sound effects of the game, and they can barely fit it into the Famicom.

New players are enthusiastically buying the Famicom, which does not affect those players who are already ready to pre-order SFC.

If we want to say who is the group of people who have the biggest headache right now, it should be Surui Electronics' game division, as well as several large companies that are also eager to make game consoles.

Originally, each of them had prepared their own game consoles for sale.

Its performance is basically between 8-bit and 16-bit.

Now the entire video game industry is considered a blue ocean, but anyone with some capital can make a lot of money by entering it now.

In fact, many players are simply not satisfied with the games on the Famicom.

Releasing a high-quality first-party game in one month is already very fast, but the overall length of games in this era is not long. If players are fast, it usually only takes three to five hours to complete a game.

Unless it's a role-playing game.

A game that takes a month to make can be played in three to five hours.

If they are really interested, they will be completely bored after playing it three or five times, and then they will be eager for more video games.

Youxing Electronic Entertainment now has more than 70 large and small individual game production groups, or third-party game production manufacturers that have been transformed from entertainment companies.

But this still cannot satisfy these players.

They will still find ways to play more games, which is pretty crazy.

So the current field of video games is really a huge gold mine. As long as you write diligently, you can get a lot of money.

With this speed of making money, even companies that have nothing to do with electronics, software, entertainment, etc. are trying to get into the gaming field.

In the Famicom, a team of more than ten people produces a game, and now it only needs to sell more than 20,000 copies to make money back.

Then all remaining revenue is pure profit.

For example, the first batch of third-party game manufacturers under the Famicom and White consoles are now making a lot of money.

Gong Xie Yima, who was once a semi-invalid person, has now become a successful person.

Recently, it has been favored by many venture capital companies, and they are willing to invest a lot of money in them.

Video games have changed many people, including players, practitioners, and lost people.

Driven by Zhuyouxing, the video game industry has completely begun to bloom.

Nowadays, the number of players in Japan is rising crazily.

Now, if any organization could calculate the total number of players, they would be shocked to find that an industry that has only developed for about a year now has a player base of more than four million.

Among them, Youxing Electronic Entertainment holds more than 70% share.

Surui Electronics relied on its unremitting efforts to spend money and the influence of its own industrial system to suddenly occupy more than ten percent of the market share in this market.

The remaining less than 10% share belongs to more than a dozen companies, large and small, that also want to make game consoles.

In major stores, electronic games have also become a favorite.

They will be placed on the most conspicuous counter.

Nowadays, game companies don’t even need to actively promote it.

As long as they have a game produced, someone will help promote it for free.

They are all driven by profit, but overall they are benign.

Overseas, a Japanese video game trend is also slowly emerging.

However, because the news is still slightly lagging behind, people in Japan only roughly know that Surui Electronics' PN game console has a certain mass base in the United States.

In Japan, Surui Electronics was beaten by Yuxing Electronic Entertainment, but overseas, they seemed to be pretty good.

Their electronic game division is also feeding back domestic profits through overseas profits, allowing them to maintain sufficient money and ammunition to continue to compete with Youxing Electronic Entertainment.

ps: Dear readers, I am really tired today. I originally planned to update 10,000 words per day. The two chapters that have been updated every day are the two additional chapters promised to be added to the shelves before the release. There are a total of 16 chapters to be updated before the release, and it is expected to be eight.

It will be completed in about a day, and I will try my best to get it done in the future, but please allow me to take a breather today and fight again tomorrow. I hope all readers and bosses can understand that manpower has limits, and I actually have a job during the day. It is nearing the end of the year.

, the company's work is also very busy, and I am a little exhausted.

However, the basic commitment of updating 10,000 words per day can always be guaranteed, so please rest assured.

Added remaining chapters: 12

(This content was modified after publication and should not be counted in the word count.)


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