At first, Oda Chong actually refused the Pokémon game, even though he bought the game right away.
But as the reviewer from Yinan Game Network said, this game is not exciting.
Today's players prefer games that are more exciting.
Even if it is a role-playing game like Dragon Quest, there will be a routine to save the princess at the beginning, allowing you to take part in it first.
However, the purpose of Pokémon itself is not strong at the beginning, and there is no sense of expectation to continue exploring.
However, sometimes it seems that you just need a little patience.
When you have a certain amount of patience and persevere to a certain extent, you will slowly start to feel that this game seems... not that bad?
This is not an hour or two hours, but more than ten hours of play time.
Even if Kazuo Murakami gets the game in advance, because there is no one to exchange Pokémon with except him, this is equivalent to missing one of the greatest fun.
Collect, develop, exchange, and compete.
Kazuo Murakami’s personal pleasure is more concentrated in the process of collection and battle. Development and exchange are not his cup of tea, which also prevents him from fully describing the greatest charm of this type of game.
In previous lives, Pokémon suffered the same treatment.
The initial review of the game also gave it only a passing score.
Because this game is incompatible with popular games in every aspect, the difference is too big.
Oda Oki was not particularly interested in this game at first.
And his change in this game came from another companion who also owned a GB handheld console and a Pokémon game.
That was his childhood friend, certainly not the guy who asked him for a Pokémon just now.
What that friend loves to do most in his life is to go on adventures everywhere. He is really like an adventurer in a video game. Whether it is jungles, hills, caves, or other areas, he always likes to explore.
Almost every year he would disappear during the holidays, and then excitedly take out a lot of messy things when we meet at the beginning of school.
There are huge unicorn specimens and a beautiful-looking collection of stones, which he will be happy to share with Oda Chong.
While he was in school, his friend naturally had no chance to venture out and explore the countryside.
But at this moment, the game Pokémon appeared.
The moment his friend appeared, he was out of control.
The regret of not being able to take risks while in school was made up for by this game. He could not extricate himself from GB's Pokémon almost every day. He would make new discoveries every day, and he would excitedly share his experiences with Oda Chong every day when he was in school.
The fun found in Pokémon.
And even under this influence, he felt that he should give it a try.
Then when he patiently started playing, the child's instinct to explore, collect and develop was released.
This seems to be something every child likes to do.
Gradually, he became addicted to it. The two of them adventured in the Pokémon world together, and the two of them also exchanged Pokémon in their hands. This was an unprecedented experience that had never been seen in video games before.
The first-generation Pokémon produced by Takeyusei is the same as the previous one, with dual versions, red and green. It just so happens that Oda Chong and his friends have different cassettes, which also increases the desire for interactive exchange between the two parties.
In the early years, dual-cassette versions like this were not intended to make money, but really wanted to encourage players to have the courage to interact and exchange with strangers or friends, which could also invisibly enhance relationships.
It didn't take long for Oda Chong to start acting as a little sailor, and began to recommend Pokémon among the children, hoping that they could play together, so that there would be more opportunities to exchange Pokémon.
At the same time, among the children, there were also eyes and ears arranged by Zhu Youxing.
They receive benefits from Youxing Electronic Entertainment. They only need to play Pokémon patiently and recommend it to their peers to qualify for a new game for free.
This is very attractive to children, and under such attraction, children's recommendations are more effective than adults' recommendations.
Then, it's like cell proliferation.
One spreads two, two spreads four, four spreads eight...
Gradually, among children with GB, if you have never played Pokémon, it seems to have become a symbol of being out of touch. This kind of publicity effect has really been achieved.
And the charm of the game itself is truly unleashed.
"President, it's really working. The daily customer flow in the three restaurants we opened is now close to full capacity. Every player in the Pokémon restaurant will happily interact with each other, and the game sales are also increasing.
promote!"
Natsume Yasutaka, who was in charge of marketing, was a little excited at this time.
What kind of themed restaurants, placing undercover agents among children to recommend games, or encouraging players to play patiently through bounties and rewards? These are all new ways of publicity that have never been seen before.
Zhu Yuxing threw it all away. It can be said that he was really worried about Pokémon.
And this time it really lived up to Zhuyouxing’s expectations. Thanks to the promotion effect of this series, the sales of Pokémon are very gratifying.
It has been almost a month since the Pokémon sales began.
From the initial sales of more than 200,000 in the first week, to 50,000 in the second week, then rebounded to 100,000, and back to 200,000 in the fourth week, the total sales of the game have reached 600,000, and the overall performance is very good.
good.
The sales of the GB handheld console are also rising, and the monthly sales have exceeded one million. This is also the first game console to sell one million units in a month.
Handheld consoles are still selling fast. No matter when, people are more welcoming to mobile games that can be played anytime and anywhere.
Now the overall sales of GB are approaching two million, the Famicom has just exceeded five million, and SFC is also hovering around two million. It can really be said that Japan's basic market has been stabilized.
As long as there are no unexpected events, Yuxing Electronic Entertainment's position in Japan will be unbreakable.
"How are the sales figures this week?" Zhu Youxing asked calmly.
"It's now the fifth week since the launch. Sales volume this week: 300,000."
Natsume Yasutaka was very excited.
He knew that Youxing Electronic Entertainment had a successful marketing campaign before, which was to make Dragon Quest popular through comic linkage, but after all, he had not experienced it directly. This time, he personally participated in it and experienced first-hand a game that was not popular.
The promising game turned around thanks to promotion.
"Announcement of this good news through the Internet is equivalent to boosting morale and letting everyone know about it, and then we can take advantage of the situation to announce our plans to expand overseas business."