If you want to open up the market in the United States, Street Fighter will really work wonders.
But in the United States, the audience for gunball is obviously larger.
Therefore, in addition to Street Fighter, Zhuyouxing also arranged for members of the second and third teams to enter different game development after developing the next game.
Among them, gun games can be put aside for the time being until the 3D graphics engine is truly mature and our own 32-bit game console is released.
The car and ball can be arranged first.
The original Zero race car was very good.
A new modern-style racing game can be made directly from the underlying code of this game. Reusing the repetitive racing program codes can save a lot of work. This is almost equivalent to the prototype of a game engine.
, saving repetitive work and time in game development.
If possible, try to find some well-known car companies to license it. On the one hand, your own game can help promote the car brand, and on the other hand, your own racing game can highlight the realism.
Takeyusei also directly handed over this matter to Matsuhashi Minoru, asking her to help him complete some game development tasks after going to the United States.
As for the ball, Zhu Youxing hardly hesitated and got ready to play the game of street basketball.
In the arcade field of the previous life, street basketball was not only popular in the United States, but also in China.
Because at that time, there was a basketball craze in China, and those born in the 1990s and 1980s were the main audience.
If an arcade does not have the game Street Basketball, the customer flow will inevitably drop by about 10%.
In the United States, basketball is almost the national sport, second only to American football, that is, rugby.
The NBA has always been a favorite in terms of ratings. It may not be comparable to the Super Bowl, but it is still dominant.
If there is a chance in the future, Zhu Youxing will definitely make a rugby game.
Selling football games and basketball games in the United States is just like selling baseball games in Japan. They are both games where you can make money on your own.
After all the next work was arranged, the employees began to work intensively.
The work arranged by Zhuyouxing this time was quite intense, and they could clearly see that the president attached great importance to entering the American market.
And now that they all have a certain sense of belonging in the company, they will naturally have plans to make a big splash in the American market.
So I work harder when I work.
However, this kind of hard work does not make me feel tired. On the contrary, I feel very fulfilled, as if I have a sense of expectation for life.
During this process, Minoru Matsuhashi finally packed his bags and boarded a plane to the United States, accompanied by two helpers whom Minoru Matsuhashi had previously recruited.
The next priority they have to do in the United States is to prepare various procedures for starting a company, and to recruit more capable programmers locally.
What makes Zhu Youxing slightly regretful is that this is a parallel world.
Otherwise, he could directly recruit a group of big American programmers through the names of people he was familiar with in his previous life.
What John Carmack, Richard Strawman and the like.
Now, we can only look at Minoru Matsuhashi's perspective.
In Japan, the Fourth Game Development Team has entered the development stage of Street Fighter.
The first is the various character portraits of Street Fighter.
Now that there are full-time royal painters in the company, Zhu Yuxing directly summoned three or four of them to draw various three-dimensional images of Street Fighter.
Zhu Yuxing's requirement is to be as Westernized as possible, with European and American fighters accounting for more than half of the number.
At the same time, some classic characters, such as Chun-Li, Takashi and other characters Juyusei, directly specify the image, while others can be drawn by the artists using their own imagination, without deliberately pushing towards the original image of Street Fighter.
Then, Zhu Yuxing began to ask professional composers to compose the background music for Street Fighter. This back and forth lasted a full month.
Other employees basically complete their work on time and get off work at a fixed time. In Zhuyouxing's company, he does not recommend an overtime culture. In terms of cultural creativity, employees should still be given enough rest time. During the rest process, they are also allowed to work.
When they are bursting with inspiration, they can start working with more energy the next day.
However, Zhu Youxing himself moved directly into the company.
During the day, he tracked the work progress with the leaders of each company team.
In the evening, he continued to arrange work for the next day, often working until late at night.
After all, it is his own company, and he will work hard to strengthen himself.
If he had worked for someone else, he would probably have quit long ago.
After such a busy month, the Second and Third Game Development Team released a Bomberman game and a new girl dress-up game for girls respectively. Zhuyusing plans to make this category in the future, and now it feels like maybe
There hasn’t been much improvement yet, but Zhuyouxing always doesn’t want to give up on the female player base easily.
Sometimes they would be more generous when they are willing to spend money, but there is just a lack of an opportunity that would make them completely interested in video games, so they can just wait.
After the second and third development teams completed the research and development work at hand, they each entered into the plan arranged by Zhuyouxing.
The second team is responsible for the realistic racing game, which is directly named: Need for Speed.
Although the first generation of Need for Speed was actually released after the emergence of 3D games, now SFC can also achieve similar graphics, but it is still a little bit bad, but that doesn't matter anymore, anyway, people in this world
I don’t know much about Need for Speed at all, so I’m going to make a name for myself first.
As for the issue of car brand authorization, the negotiations with Songqiao in the United States did not go smoothly.
People in the United States don't know anything about Japanese video games, and they can't accept free licensing. Later, Takeyusei said that they could negotiate if they paid for the licensing.
It's just that the American car manufacturers are so open-minded that car brand licensing starts with at least five million US dollars. They also need to disclose it to the public to attract other similar game manufacturers to bid together, and the one with the highest price will win. This made Zhu Youxing directly choose to give up.
At the same time, he wrote down all these arrogant American car manufacturers in a small notebook. Although this kind of thing would not lead to retaliation later, if he wanted to talk about licensing cooperation with him in the future, it would be them begging him, and he would have to
Just be good at expressing your anger.
Compared with the United States, negotiations with car manufacturers in Japan are obviously much smoother. This may be related to the fact that Yuxing Electronic Entertainment is becoming more and more popular among the people. They also see that video games are also a good promotion channel, so they promote their company for free.
The car brand was happy to agree.
A total of three Japanese car manufacturers have been negotiated, which are also the three largest original car companies in this parallel world.