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173 Fighting Master

The licensing of the racing game is basically done, so the only thing left is to reskin and develop the game.

This is already familiar to the experienced second game development team.

If it is not Zhuyouxing, there are deadline requirements.

They worked hard overtime to develop the game and almost finished the game in a month or so.

However, Zhuyouxing required them to develop it for three months before it could be officially released on the game console in the United States.

In this way, they don't have much pressure. They can complete the work relatively easily every day, and then wait for the official release of the game step by step.

As for the third development team, the basketball game they are responsible for is not too problematic.

Although there is no underlying code to help save time, I have already had experience in making basketball games before, but this time I need to improve the game quality to a big level and make the basketball game look smoother.

During this period, Zhu Youxing also asked them to go to the fourth team to learn from the experience. There happened to be the process of debugging the data of the characters' movements. It was just a matter of course to debug the special effects of the basketball players' movements.

The development of the second and third teams also went smoothly. The only one who encountered some trouble was the fourth game development team.

On this day, Zhu Youxing also came to the office area of ​​the fourth development team in person.

As soon as he came in, Zhu Youxing noticed that there were various papers scattered everywhere.

He picked up some papers on the ground and looked at them, and found that they were dense strings of program code data.

At the same time, there are some traces drawn with markers, which seem to be some kind of error correction process.

Zhu Youxing could vaguely hear the sound of arguing.

Zhu Youxing walked over with curiosity, wanting to see what was going on. Soon he came to a temporary office in the fourth team's office area.

At this time, the programmers gathered together for a meeting, and the action effect of a character was projected on the white wall.

They seem to be locked in a debate over how to move this character more comfortably and smoothly.

"I think this muscular man's moves should be wide open and close, just like sumo wrestling, using strong and heavy force to defeat the opponent. In this way, we only need to take a look at the fighting style of sumo wrestlers.

.”

"Your sumo wrestler is full of muscles. This is obviously unreasonable, isn't it? Moreover, this muscular man is clearly an heir to a noble family from Athens. Such a character should be more in line with his personality. He should

Learn the fighting skills of Europe and the United States, not our sumo wrestling."

"But, we don't understand European and American fighting skills at all. Should we imagine it by watching movies?"

Zhu Youxing did not rush into the conference room, but patiently listened to the content discussed by the people inside.

These people seem to be stuck on the movement of each character.

In addition to having smooth and eye-catching movements, a fighting character also needs to have a personality that matches its own character.

If a person from Europe and the United States says he knows how to use sumo wrestling skills, it will feel inconsistent no matter how you look at it.

Moreover, sumo wrestling is a sport that belongs to the Asia-Pacific cultural circle, and the United States does not necessarily follow this practice.

"Can you see this kind of action? If it's a noble family, there may be some upper-class noble dances. We can use dance to achieve combat."

"It's too ridiculous, and I can't imagine it at all. How can I fight while dancing?"

The people inside had a heated discussion for a long time. At this moment, the door suddenly opened and a person walked out, seemingly a little distracted.

Zhu Youxing quickly dodged and avoided colliding with the person who came out.

"Bamboo tour!"

Tsukino Aya exclaimed.

She rarely shows surprise.

Of course, she is rarely unprepared.

It was obvious that when she faced countless people before, she seemed to have some kind of advanced perception, and could sense someone approaching her in advance.

But just now she couldn't feel Zhu Yousing's presence at all, and she almost collided with Zhu Yousing.

"Huh? It's President Zhuyou!"

In the conference room, people were also attracted by Tsukino Aya's exclamation, and then they all looked towards the door, where they could just see Takeyusei standing on the side of the door.

The employees who were having a heated discussion all stopped their discussion.

"I saw that you were arguing very fiercely, so I didn't want to disturb you first."

After giving a polite gesture to Aya Tsukino, Takeyusei greeted the employees in the conference room.

Tsukino Aya quickly lowered her head and left without saying a word, and she didn't know what she was thinking.

Takeyusei has long been used to Tsukino Aya's behavior.

He had learned from Tsukino Aya a long time ago that she had physical contact phobia. This thing was more like a psychological problem, exactly the same as the mental illness of a certain game character. She was usually not good at talking, so Zhu Yusei didn't bother her.

Tsukino Aya, let her leave.

Then he entered the conference room, and all the employees stood up slightly nervously.

"I just came here to take a look. I heard that you guys are stuck in some kind of bottleneck?"

The leader of the fourth team, Ryuta Omori, said with some shame: "President, we did have a little trouble. We are currently struggling with what kind of action characteristics each character should have, as well as the different effects of knocking down enemies.

"

The various data given by Aya Tsukino before are basically a template for a character.

They can rely on this template to create similar characters.

But according to Zhu Youxing's requirements, there need to be at least twenty fighters with different characteristics.

Among them, Zhu Yuxing has arranged the characteristics of several characters, including Takashi, Ken, Chunli, Gulie, Akuma and other characters, and others have been created by the programmers using their own imagination.

In the original first generation of Street Fighter, there were actually not many fighting characters, and there were no very famous characters such as Chun-Li.

But since we have decided to skip the second-generation products when making games, we might as well bring over some of the characters from Street Fighter 2.

Ryuta Omori pulled out a blackboard, and then personally hand-drawn a draft of the character's movements for Takeyusei, roughly simulating a battle scene for Takeyusei.

"We think this is relatively smooth, but as the president said, this smoothness is still somewhat unsatisfactory. We want to make a more satisfactory product, so we are now stuck in a dilemma.

"

Zhu Youxing touched his chin and looked at the simple action diagrams on the blackboard, seeming to think of something.

There is an epoch-making fighting game in Zhuyouxing's memory, and that name is VR Warrior.

Looking at this game in 2020, it is completely unbearable to watch, but at the time, it caused a wave of craze.

At that time, there was no so-called motion capture. In order to make the movements infinitely close to the feeling of real-person fighting, producer Yu Suzuki personally explored the land of China, looking for various martial arts masters, and asked for advice and guidance without shame, just to be able to produce

The best fighting game in my opinion.

In the end, his efforts were duly rewarded, and VR Warrior became an instant hit, allowing Sega to make a lot of money during that period.

Zhu Youxing felt that it was necessary for him to let these programmers experience the fighting skills of those fighting masters.

Sitting in the office every day, it would be awesome if they could develop an excellent action game.


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