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231 First-person puzzles

In the Silicon Valley of the United States, there are now more than a hundred employees in the branch of Youxing Electronic Entertainment Company.

Eighty percent of them are game developers, and there is only one game development team here.

Their mission is to develop the first 3D graphics game.

As for the development direction, Zhuyouxing has already given it, which is to develop a shooting game.

First person shooter game.

Gun, cart and ball are the three best-selling categories in the United States, and they remain popular for a long time.

If a game studio has no development direction, it can at least make ends meet and survive by developing these three types of games.

But up to now, the world’s cars and balls have had rough production rules and routines.

Surui Electronics has developed its first 3D racing game. Just because of this immersive game, the sales of their game consoles have increased a lot.

The 3D ball game is also under intensive development. Surui Electronics seems to be planning to rely on its strong financial and manpower to take the lead in the new 3D game era.

Sometimes you may not be able to make a top-notch game, but sometimes having a first-mover advantage can make you a lot of money.

In this way, Hayakawa Ueto can also communicate with superiors, so that he can have more room to do other things.

But first-person shooter games have always been a blank slate.

Until now, people in this world seem to be limited to side-scrolling gun battle type games.

The first-generation first-person shooter game Doom developed by Zhuyusing was just a game trial.

And this has not been made public yet, it was just given to a mysterious hacker as the original agreement.

At that time, Zhu Youxing thought that if he gave the other party this game, the game market would immediately have content of the same type, and then accelerate the development of first-person shooter games.

But I didn't expect that after the mysterious hacker received this game trial, he just gave an interesting evaluation and then nothing more happened.

This hacker actually hid this trial game and never saw any trace of this trial game on any network.

This somewhat disappoints Zhuyouxing. It seems that first-person shooting games still have to be created by themselves.

So Zhuyusing gave the North American game studio the task of developing a first-person shooter game.

They were a little confused at first when they received this mission.

Because they didn't even know the basic rules and structure of the game itself at that time.

Before, they just made a side-scrolling treasure hunting adventure game through practice.

Then it jumped directly to a 3D graphics shooting game, which was a bit big.

At the beginning, Zhuyouxing did not give any prompts except for some basic first-person rules, which caused many problems, big and small, in the game when they were first developed.

For example, how characters operate in a 3D environment, or many other issues.

These are not difficult to solve, but they did not suddenly find the answers to the problems.

Zhu Youxing just wanted to see if these people had the ability to solve problems on their own.

After having the basic rules, it is not particularly difficult for them to develop, but there are many bugs in games large and small. Either various objects fly around when the characters move, or the system crashes when shooting.

However, after three or four months of research and development, they finally made a rough prototype of a shooting game that could run for at least three or four minutes.

Even so, they thought it was a miracle.

After all, not everyone has unparalleled creativity, and most people can only push forward on the road trodden by their predecessors.

After finally completing a trial without any major bugs, they felt a little unconfident and sent this thing to the company headquarters in Japan for Zhuyu Xing to review it.

The game itself is made using a computer, and can also be controlled using a mouse and keyboard, but they do not provide any specific instructions on how to control it, which makes what they do a bit strange.

The shooting button is placed on the keyboard.

Movement is the arrow key located to the left of the small numeric pad area of ​​the keyboard.

The mouse can be used to move the perspective.

But now they can barely perform 360-degree horizontal rotation, which means they can only rotate within the x-axis range from a three-dimensional perspective.

This is very similar to the original Doom in the previous life. The original Wolfenstein could only rotate horizontally. It was only after the development of the second and third generations of Doom that it was gradually upgraded to y-axis rotation.

However, at that time, it was more of a compromise on machine performance, and the legendary John Carmack, who promoted shooting games, had no choice at the time.

But now that the world’s hardware technology can fully support more content in first-person shooter games, there is no need to make it so crude.

But for this group of programmers who just developed it after being given a direction, the development to this level is enough to make them lose a lot of hair.

Zhuyouxing is quite accepting of this result.

He simply tried it on the computer and found that the effect was OK, so he immediately picked up the phone and contacted the person in charge of the studio in the United States.

The head of the studio there is a young man named Norman. He became the head because he was fortunate enough to have been to Japan and studied for a period of time with the game development course offered by Yuxing Electronic Entertainment.

When he returned home, he kept thinking about game development. However, he had not graduated yet and wanted to at least finish his studies first.

If he hadn't seen Yuxing Electronic Entertainment's recruitment information in North America, he might have chosen to start making games on his own as soon as he graduated.

As a young man, he was very nervous at first when he led a team of 80 people. However, after all, he is a person who graduated from a top university. It took him a short time to gradually adapt to the role of a leader, and then he began to lead everyone to develop games.

When he led the team to submit the demo of the first-person shooter game, he couldn't sleep because of the anxiety.

Even though it was already past eleven o'clock at night, he still couldn't sleep.

Just then, the phone rang.

He almost jumped out of bed and quickly grabbed his cell phone to check the number.

It’s the number from Japan!

His heart tightened.

It’s finally here!

He picked up the phone and asked carefully: "Hello? Hello, I'm Norman."

Zhu Youxing's voice sounded on the other end of the phone: "Sorry Norman, I'm disturbing you at this time."

"No, no, no, not at all. I haven't been able to sleep well lately."

Norman responded with some fear.

Zhu Youxing roughly guessed that the other party would have a hard time falling asleep, so he simply tried to check it out.

He still attaches great importance to this game and hopes to contact Norman as soon as possible.


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