Due to the rapid expansion of Yusei Electronic Entertainment's staff, Hayakawa Ueto was wary for a while. Later, when he saw the release of those games, Hayakawa Ueto finally felt that it was probably more because the games themselves were more difficult to make.
If you want to not regress in the industry and develop multiple types of games at the same time, you will inevitably need to increase the number of employees.
He had previously seen the development trend of future games from the two games 3D Racing and 3D Sun Knight.
The number of employees increases rapidly with the complexity of the game.
As a result, the development teams of the two games 3D Racing and 3D Sun Knight have respectively expanded to about 130 people.
Compared to Yuxing Electronic Entertainment, each game development team is still limited to one hundred people, which is actually an acceptable number.
But now after listening to his father's words, he thought again and felt that things were indeed not that simple.
"Never underestimate your enemies, unless they are really dead." Kentaro Hayakawa said seriously.
"What do you mean, father, that they have been hiding their strength as much as possible? But their employees have always been very relaxed."
Kentaro Hayakawa shook his head and said: "To be honest, I don't quite understand this, but based on my many years of personal experience, I believe that things will not be that simple, so don't relax your vigilance against Youxing Electronic Entertainment, of course.
I don't say this to urge you to work harder, I just want you to stay alert."
Hayakawa Ueto nodded: "I understand, I will be more vigilant and will not let down easily."
The relationship between Ue Hayakawa and his father used to be relatively normal, neither particularly good nor particularly bad.
And he could listen to some of the words his father sometimes taught, so he began to think seriously.
This Bamboo Gamer is indeed a very threatening person, and he has never stopped since he founded the video game industry.
Now I really shouldn’t let down my guard against Youxing Electronic Entertainment.
Just like what my father said, unless the company is dead.
Returning to his department, Hayakawa Ueto immediately arranged for manpower to focus more on investigating the dynamics of Yusei Electronic Entertainment.
See if you can find some clues from some clues.
However, not long after he made his decision, Yuxing Electronic Entertainment announced something to the public that afternoon.
They will develop a new Metroid game and are making rapid progress. It is expected to be officially launched in the spring of next year.
Originally, Metroid was just a sequel product of Yuxing Electronic Entertainment, which had been launching sequels before.
But because of his father's reminder, when Hayakawa Ueto learned the news in the afternoon, he paid special attention to it.
Then he noticed that this was another video game development led by Zhu Yuxing after a few months.
Every time Zhu Yuxing takes the lead in producing a video game, none of it is simple.
And he also specifically noticed that there seemed to be a total of about 60 people in game development, and there seemed to be some additional temporary external personnel joining from time to time.
In this case, they will ensure that the game will be officially released next spring.
This is already somewhat difficult considering the current scale of game production.
The code that a game needs to be written now is terrifying. It is not easy for a hundred people to create a game in a few months.
It seems that this is really a game that Yuxing Electronic Entertainment is preparing to show its strength. He needs to pay special attention to it, otherwise he may really be caught off guard.
If he remembered correctly, Metroid was a so-called Galaxy City-type game.
This Galaxy City game is specifically named after Metroid, which shows the pioneering significance of Metroid itself.
If such a game that pioneers a new genre fails, it will seriously affect the company's reputation, and Youxing Electronic Entertainment may not dare to take risks easily.
On the Bamboo Planet side, the development of Metroid has entered the middle stage of the game since October.
The game itself is almost complete, but the sound effects of the game have not been worked on yet. That is because Zhuyouxing didn't have much time before, and now he can finally start planning and preparing it.
Thanks to Zhuyouxing’s previous special training of sound effects producers, there are now more than 20 people in the company who can be responsible for sound effects production, and each of them has developed his or her own style.
As long as Zhu Youxing gives a general direction, then they can write the sound effect program.
However, the sound effects this time are obviously more complex.
In the Street Fighter game, in addition to accumulating huge action data, game developers have also made great progress in sound effects.
Because the battles in action fighting games are constantly changing, the sound effects will also be very confusing.
If the person who writes the sound effects program is not careful and attentive enough, the sound effects of the entire game will be greatly compromised.
Don't underestimate the impact of sound effects on a game.
Sometimes good sound effects can increase players' investment in the game by at least 30%.
But a bad sound effect may make players feel sick immediately and even give up the game.
Zhu Youxing doesn't want to step into any trap at this point.
So Zhu Yuxing simply temporarily transferred a few people who had participated in the development of sound effects for the Street Fighter game.
Then he locked them all in a small dark room and taught them personally, telling them how to display the sound effects of the game more perfectly.
This time, the complexity of Metroid's sound effects will not be much lower than that of Street Fighter.
"I need at least 30 sound effects for the Metroid cub. Don't look at the small number of Metroid cubs, but they are also very important. Samus himself has different sound effects at different stages of injury.
I need different sound effects in each stage of strength, and I need to improve them step by step. This is a big killer to further improve the feedback from game players. Don’t underestimate this difference in sound effects, players will not be able to put it down because of this.”
Zhu Youxing explained everything to everyone involved in the sound effects production, allowing them to fully understand their ideas.
This is basically equivalent to showing them all the experiences I have learned in later generations, and some things are even more than ten years ahead of my time.
Because it was originally planned to make performance enhancements on the cassette, some things could be made more bold and radical.
Otherwise, I would be really sorry for all the preparations.