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240 The Importance of Sound and Composition (8/10)

The heads of these employees responsible for producing sound effects are as big as two.

It's not that they can't understand Zhu Youxing's request.

It's just that it's really complicated.

It's much more difficult than previous games.

But this is also a very fast growth rate for them.

This is a future lecture exclusively for them. If they can fully understand it, their achievements in game development sound effects will be even more terrifying in the future.

In addition to the production of game sound effects, there is also a need for game music production.

Game sound effects and music are two completely different types.

In the initial game development stages of the previous eight-bit and 16-bit game consoles, these two types were indistinguishable because the game sound effects requirements at that time were not that high.

But this time is different. The improvement in sound effects this time is a qualitative improvement, on the same level as Street Fighter.

Employees who specialize in producing sound effects may not be able to meet their own requirements for music production.

But he wasn't worried.

The company still has several full-time composers who were recruited in the past.

Nowadays, they are somewhat famous in the industry.

The various songs they wrote in the past cannot be said to be bad, but in the face of competition in the same industry, they really don't stand out.

Therefore, they have little reputation and cannot develop.

The best one is probably the composer introduced by Minoru Matsuhashi.

But after entering the video game industry, their status immediately began to rise.

In the beginning, there were not many game music producers.

Those of them who have just joined the full-time production of game music have reaped the first wave of dividends and become very successful game music producers.

In the past, if the music popularity of their compositions was compared using scores, it would be only three points at most.

But when they entered the game industry, even if they didn't improve at all in terms of composition, their popularity increased from the original three points to six points.

When they gained a certain degree of fame, they finally realized how correct their original choice was, and they were also very grateful to Zhu Youxing for recruiting them.

As for the composer who left the game composing industry in anger, he is still penniless and has almost no success in the composing industry.

Later, it was said that this guy seemed to be starting to rise due to games because of his fame, and he also planned to try again at other game development companies.

However, except for Youxing Electronic Entertainment, other game companies did not pay special attention to game sound effects at that time.

The remuneration offered by Zhuyouxing at that time was something that most game companies were unwilling to give.

Half the price is okay.

Then this guy completely disappeared from everyone and became a little transparent.

If you want to say whether that guy has any regrets, he certainly does, but this is something that the guy brought upon himself.

At Zhu Youxing's call, these composers came together to help.

They were already composers of well-known games such as Dragon Quest, Final Fantasy and Mario.

Now on the list of game producers, their names are also at the forefront, and they are very valued.

And later Zhuyouxing also sold many CD music albums of games under their name. These are of course good peripheral products in the eyes of gamers. Although they will not cause any social craze, they are just die-hard fans.

Fan buying is also a big profit.

Many of the composers who had chosen to help were also singled out by Zhu Youxing to teach them how to compose music for Metroid.

First of all, Metroid needs music with galactic characteristics. This is the most important thing. Only when the galactic feeling is revealed, the overall music effect of the game will be greatly improved.

In this way, it took more than a month to produce the game's music and sound effects, and the game's development finally came to an end at the end of the year.

1995 is coming to an end, and Christmas time is once again ushering in a blowout period for game console sales.

Parents in the United States and Japan have chosen to buy a game console for their children under the advertising campaign, which has become a very fashionable product nowadays.

Of course, the most impressive sales figures are those of Youxing Electronic Entertainment.

In Japan, over a million game consoles were sold on the sales day just a few days before Christmas, including SFC, FC and GB.

The same is true in the United States. GB game consoles sold more than 700,000 units that day, and SFC sold more than 700,000 units.

There are also reasons for promotion and price reduction, which have stimulated consumption of electronic games in both countries.

In order to prepare for Christmas, we also deliberately increased the production speed of game consoles again and found several foundries to produce them at the same time. This way we could barely withstand the terrifying consumption power of Americans.

In addition to the big head Youxing Electronic Entertainment, other game companies and game console developers also made a lot of money on this day.

Zhu Youxing eats meat, but now they can also drink soup. The development of the industry can really be said to be prosperous.

Then at the end of the year, Kazuo Murakami, the creator of Kazuo Games, held a Game of the Year selection online for the first time.

This selection was actually a suggestion given anonymously by Takeyusei to Kazuo Murakami on the Internet, using the Nintendo account that gave him the advice.

He suggested that Kazuo Murakami could organize a selection of the best games of the year at the end of each year, organize a few more categories, and add some titles to the games.

No matter what industry, awards are always indispensable, and awards are also a good publicity stunt.

It is beneficial to both the initiators of the awards and the game manufacturers who accept the awards. Each party gets what they need.

Naturally, Murakami Kazuo thought it was very reasonable, and he happily accepted it. He also said that he was really short of money recently, and such an event could also attract more sponsorships and increase the advertising price of his website.

However, Takeyusei later reminded Murakami Kazuo not to increase his advertising efforts and to make the website more professional as much as possible. This is for the sake of the future. Murakami Kazuo also said that he would definitely listen to Takeyusei's advice.

After all, Zhu Youxing's suggestions so far have indeed made his website stronger and stronger, and he has no reason not to listen.

Then, Kazuo Murakami's first annual game selection was launched on the web.

Kazuo Murakami is just a little regretful that he is still a little short of money, otherwise he really wants to have a ceremony like the Oscars, which would be super cool.

However, he felt that he should be able to hold such a grand event sooner or later, and he was full of expectations.

This chapter has been completed!
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