"Everyone, this is the program our company has developed that can be used for game development. I call it the engine of the game. With this engine, the development speed of the game and the development of the 3D game era in the future will be more convenient.
, let me demonstrate it to you."
Located in a lecture hall in Tokyo, Takeyusei stood in front of the stage and explained the basic use of the engine to a crowd of three hundred people.
This course is more like a small software product launch than a lecture.
After Zhu Youxing briefly explained the basic development framework of the first-person shooter game, he began to focus on the role of the game engine in it.
Originally, it took dozens of people and at least a week of working day and night to write the basic program. However, Zhu Yuxing successfully created the general framework of a first-person shooting game by just relying on himself through the engine.
This made everyone in the audience stunned.
This was a path they had never thought of before.
In their previous game development, they had never considered using any software to reduce repetitive processes.
Or maybe someone has thought of it before, but doesn’t know where to start.
But Zhu Youxing showed it directly to more than 300 people this time, and everyone present understood its value.
It's like a brave man with the ultimate artifact, who can easily defeat the final boss even when faced with it.
While explaining, Zhu Youxing used the engine to create a relatively simple game.
In just one hour of work, the foundation of a game that would have taken several people several weeks to build was created.
Then all that's left is to add various materials to this base.
The current first-generation version of the engine is definitely not as good as later generations of Unreal Engine 4 and Unreal Engine 5.
But it’s amazing enough at the moment.
Especially this thing saves time and manpower in game development.
What everyone is thinking about at the moment is how to obtain the authorization for this software.
Only Hayakawa Ueto was thinking about whether he could create this thing himself.
In the end, the result he came to was very difficult.
The funds provided by the head office did not allow him to do this kind of thing, and he did not have much money to pursue another development route.
Unless the game industry can take another step forward.
Previously, I followed Zhuyouxing and also gained a lot of US market with low-priced pn1, which boosted the confidence of Surui Electronics' senior executives, but it was not enough for them to relent and invest in opening up a new research and development route.
However, the direction of the engine is good. Even if it cannot be made into a mature game engine like Zhuyouxing, it is still possible to make a game engine that can play a certain role.
Thinking of this, he couldn't help but feel a little depressed.
It seems that the gap between Yuxing Electronic Entertainment and the companies that follow him will continue to widen, which is really disappointing.
But at this moment, Zhu Youxing on the stage seemed to hear everyone's thoughts.
He looked at everyone and said: "I think you are already thinking about how to own this engine, right?"
Everyone was looking at Zhu Youxing, but no one spoke at this time. The meaning was self-evident.
Zhu Youxing smiled and said: "Actually, it's very simple. It's just an exchange of interests. I get money and data, and you get the right to use the engine."
As Zhu Yuxing spoke, he controlled the computer, and the licensing price of this game engine was displayed on the big screen behind him.
The licensing price for Yuxing Electronic Entertainment’s first-party exclusive partners is 3% of the profit of each game.
The licensing price for third-party partners selling games on the platform is 4% of the profit of each game.
Seeing this price, these people began to quickly calculate the pros and cons in their minds.
You only need to pay 34% of game profits to develop games using this engine. If you rely solely on manpower to produce games, the cost will far exceed this 34%.
Seeing such a licensing price, Hayakawa Ueto was also a little envious.
But he probably won't be a candidate within the price range of these two licenses.
Surui Electronics and Youxing Electronic Entertainment are competitors, and Youxing Electronic Entertainment will definitely not be able to easily...
At this time, Zhu Youxing turned the ppt page again, and on the next page, the third authorization condition was clearly written.
Non-Yusing Electronic Entertainment partners can obtain the right to use the game engine by paying once every ten years. Payment can be made annually, but the contract must be more than ten years.
Hayakawa Ueto's thoughts were disrupted by this.
what's the situation?
This means that competitors of Youxing Electronic Entertainment can also obtain the right to use the game engine?
It's just that this is not a percentage fee, but an annual payment, and the contract will start in ten years. Hayakawa Ueto is surprised.
What on earth is this Zhu Youxing thinking?
Are they short of money now?
No, if they are short of money, they are unlikely to allow annual installment payments, but will require a lump sum payment.
"President Zhuyou, what does your third clause mean? Does it mean that competitors can also use this engine?"
Some of everyone who saw the third article couldn't help but stand up and asked the question Hayakawa Ueto wanted to ask the most.
Hayakawa Ueto said that this person did a great job. If it were him, it would be impossible for him to lower his face and take the initiative to ask.
Zhu Youxing nodded: "Yes, that's what it means. In fact, it is not limited to this meaning. This non-partner meaning can also refer to other industries besides the game development industry, such as future film and television special effects, engineering and construction 3D
Design, etc., these are naturally not partners of our company, but they can still have the right to use them."
"Then...what's the price?"
"Well... this is our internal matter. We will make different customizations based on the basic conditions of non-partners."
The prices are different. Don’t ask me about the specific differences. I won’t tell you.
Everyone knows it.
If you are a competitor, you will definitely pay a lot of money. As for those who have no competition at all in the industry, you can get it relatively cheaper.
However, this was quite worthwhile, and Hayakawa Ueto's eyes gradually lit up.
It's no problem to buy it for ten years, and it's not a one-time payment, you only need to pay it year by year.
At worst, we can buy it here for ten years, and then let our employees continue to study this engine during these ten years, and finally create our own engine. This can save costs to a great extent and also help game development.
Moreover, Zhu Youxing just said that this engine is not limited to game development, film and television special effects, engineering modeling, and even certain data environment experimental simulations, etc. can be applied.
It just so happens that Surui Electronics has its own film and television company. I can convince the film and television department to jointly purchase it with me. I will use it to develop games, and the film and television department will use it to develop film and television special effects. It is really the best of both worlds!
Thinking of this, Hayakawa Ueto's originally bad mood suddenly improved a lot!