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352 StarCraft

Jukyusung is not aware of the initiative initiated by the Korean traditional sports industry.

He has now reorganized a new development team.

In this development team, Zhuyouxing has integrated multiple national teams for the first time.

Among them, Japanese developers only account for about 10% of the team.

These 10% are all transferred from the past development team.

They have all participated in the construction of the StarCraft framework before, and it is most appropriate for them to lead the way.

Then the rest of the plot construction, character model construction, map scene design, etc. were all handed over to a group of new people just recruited by the United States.

They are a group of young people with an average age of only about twenty-three.

They have a very energetic side, and the most important thing is that they are a group of players who love games very much.

When they learned that they had been successfully admitted to Youxing Electronic Entertainment and that their first job was to develop a new type of game under Youxing Electronic Entertainment, they were very excited.

This is an opportunity to get in close contact with the God of Games, and to create a new game category again with the God of Games.

This is a rare honor for them.

Zhu Youxing did not participate too much this time.

Because the development difficulty of real-time strategy games itself is not particularly high, as long as the general rules are given, the rest is more about the adjustment of balance data.

This data is handled by a dedicated team.

Nowadays, Yuxing Electronic Entertainment already has its own dedicated game data department.

This data department is the department responsible for collecting and organizing data on the development of all game projects of Youxing Electronic Entertainment.

From extremely data-hungry games like Street Fighter to less data-hungry games like Mario Bros., this data department has its own save.

At the same time, they are also responsible for using the most advanced machines to test each set of game values ​​24 hours a day.

This is to use an exhaustive method to find the most suitable string of data codes among the endless game values.

This kind of work is very boring, but it is indispensable.

A game may not have exquisite graphics or beautiful music, but it must not lack numerical values.

To some extent, numerical values ​​are far more important than any other development classification.

The overall style of StarCraft this time is more European and American, which is one of the reasons why Zhuyouxing decided to use newly recruited developers from the United States.

Originally, when StarCraft was born, it was also the brainstorming of a group of young people in Europe and America.

Because of the different cultural styles, no matter how hard Japanese developers work towards European and American styles, they still cannot achieve truly European and American styles.

If there is no distinctive European and American style, then StarCraft will lack a soul.

This time, the overall content of StarCraft is more centered around competition.

The plot is of course also very important, but the plot is more of a series of foreshadowings. It is enough to simply explain the plot clearly through cutscenes and game design, without going too deep.

The future storyline of StarCraft can be completely developed in other ways.

StarCraft is more like a pioneering move.

First, let StarCraft expand to the whole world through e-sports and form a global influence. StarCraft will have unparalleled publicity capabilities.

At that time, just consider focusing on developing other types of games of the same name.

Because there is a rough framework prepared in advance by Zhu Youxing.

And with more than two hundred game developers, the actual progress of game development is much faster than Zhu Youxing imagined.

Gluline

He originally expected that it would take half a year to complete the development.

But as soon as this group of American developers learned about this new gameplay from Zhu Youxing, they were excited and often worked overtime to develop the game.

They have their expectations and love for this game completely from the bottom of their hearts.

They are proud to be involved in the development of this game.

Of course, this enthusiasm will certainly not last long.

If the development cycle of such a game takes more than a year, they probably won't work overtime even if they kill it.

But half a year happens to be the time when their enthusiasm is at its highest.

What's more, the development of this game didn't even take half a year.

The total development time of the game only took about three months.

That is to say, just as June arrives, the development of StarCraft has come to an end.

At this moment, even Zhuyouxing has to lament the convenience of the mature game industry.

With a strong game industry foundation and number of people, some game development projects that may have been difficult in the past have been easily solved.

Of course, this is also because the image quality of StarCraft 1 itself is not particularly high.

It is actually not difficult to meet the needs of such game development nowadays.

And if you want to start developing a full 3D game like StarCraft 2, the difficulty will increase exponentially.

StarCraft 1 is just a game that combines simple 3D models and 2D game scenes.

Therefore, the overall development efficiency is quite high.

In fact, the overall development of the game was completed in only one and a half months.

The rest of the time is spent preparing for the CG of the game.

After the development of StarCraft came to an end, Zhu Youxing dialed a phone number, a phone number from the United States.

On the other end of the phone was a big boss, the CEO of Morgan Group

"Hello? Mr. Takeyu?"

On the other end of the phone was a voice that sounded like a middle-aged man.

Lorenzo Bain, he is the CEO of Morgan Group and the founder of Morgan Group.

He is also the uncrowned king in the current Internet electronics field.

Zhuyusei can only be regarded as dominating the field of electronic games, but Lorenzo is the king of the entire electronic field.

In terms of status, Lorenzo is very high.

However, Lorenzo is very fond of Zhuyouxing. He has repeatedly proposed to acquire Youxing Electronic Entertainment at a high price. Zhuyouxing only needs to say the price casually, and Lorenzo will never do it within the acceptable range.

reject.

However, Zhu Youxing refused without hesitation.

The Morgan Group in this parallel world is roughly equivalent to Microsoft in the previous life. It is indeed rich, but he is not short of money. He founded Youxing Electronic Entertainment not to work for others.

He is trying to realize his own value and bring something to the world that they have never experienced before.

But even if he refused, Lorenzo had always attached great importance to Zhu Youxing. When Zhu Youxing took the initiative to call him, he picked up the call without hesitation.

On the other end of the phone, Zhu Youxing said with a smile: "Mr. Lorenzo, I think it's time for me to complete the agreement. There happened to be a new entertainment consumer exhibition recently. I heard that you are planning to focus on promoting your new entertainment consumer show."

operating system, then maybe our new video games can also be handed over to you for publicity."

"New game?!" Lorenzo was surprised, "Is it a new game that you are going to log on to the PC?"

"That's right, and like the original Doom, it will be a brand new game type, and I decided to make this game exclusive on PC, and your Morgan Group's system can enjoy it alone. This can be regarded as our completion.

Previous agreement."


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