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416 A brand new technology

In this world, the reputation and spread of The Legend of Zelda are not as wide as those of Dragon Quest and Final Fantasy.

These two works have become known to almost all players, but The Legend of Zelda is relatively unknown.

The main reason is that Zhu Yuxing is also a little bit unable to play games. I didn't expect that there are many games that I want to play, which will become a kind of distress.

In other words, the current game manufacturing industry system is still weak. If there is a stronger game industry manufacturing system, then maybe the speed of game development will be higher.

This time Takeyusei decided to make The Legend of Zelda: Ocarina of Time the starting lineup because he wanted to create a textbook-level game template again.

Until now, it seems that other game companies have not fully understood the essence of third-person operation.

They haven't even created the so-called one-touch lock feature yet.

Although this one-click locking function may not seem like a big deal, it is because of the emergence of the one-click locking function that third-person games have a new development direction, and third-person adventure games have completely flourished.

The most distinctive features are the over-the-shoulder perspective and the operation and movement of the dual joysticks.

Mario 64, which was previously modified by Zhuyou Xingmao, is already very good in this aspect, but it is not the most perfect performance of the third-person over-the-shoulder perspective.

At that time, Zhu Yuxing believed that Mario's main gameplay was still jumping, so the over-the-shoulder perspective could be retained a little to leave some opportunities for his future games.

Now, it's just ready to be used.

Moreover, Zhuyouxing now has a bigger gain, which is the new game development data provided by the Unreal Engine team.

A lot of data for Surui Electronics' game development needs to be uploaded to the Unreal Engine team's server in real time.

This is also something stated in the contract.

Of course, it is impossible to upload the confidential development source code of a game. That would be equivalent to stealing other company secrets, which is illegal.

But it’s okay to ask the other party to provide some numerical values ​​for game development and data information for model construction.

Such as the character fighting action data of a fighting game, or the construction data of a certain game scene, etc.

These have become Zhuyouxing’s most valuable resources and experience now.

Moreover, these resources and experience are still being accumulated at an exponential rate.

Every company, even every company that now buys Unreal Engine to produce movies, provides themselves with all data all the time.

Now this data can be used in The Legend of Zelda: Ocarina of Time.

Zhu Yuxing explained his new concept of game development to everyone, and also clearly explained many of the most outstanding features of The Legend of Zelda: Ocarina of Time.

Everyone listened very seriously, and occasionally a few people would look at Zhu Youxing with admiring eyes.

Everyone present was a young man, with an average age of no more than thirty years old. They were also the age most likely to exude enthusiasm, and almost all of them worshiped Zhu Youxing as their idol.

Every game development feature Zhu Youxing explains to them is something they have never thought of before.

The president is indeed the god of games, and now he seems to be once again planning to lead the development of the entire industry.

Sometimes some special features of the game will never be thought of until no one proposes them.

But when someone proposes it, it becomes very easy to implement. What most game development lacks is the occasional flash of inspiration.

Zhuyouxing can still rely on the experience and gains of previous lives to develop games, but Zhuyouxing also plans to launch a new game development system, which is to use the industrial development model to develop all game functions using exhaustive methods.

came out and was finally compiled into a book, becoming a textbook for the industry.

Zhu Youxing himself talked about it for almost an hour, carefully explaining every feature of the game.

He himself felt that these contents were a bit long-winded.

But everyone present listened with great interest.

But when you think about it, it’s normal. Zhu Youxing is someone who has experienced these gameplay methods, so he takes these gameplay methods as a matter of course. However, no one in this world understands. Every time Zhu Youxing explains every

The new gameplay can make their eyes shine.

However, just recreating the previous version of The Legend of Zelda: Ocarina of Time with better graphics is not enough. Zhuyusei is not satisfied with just doing these actions.

At this time, Zhu Yuxing turned to the last page of the plan, and everyone else also turned to the last page of the copy of the plan in hand. Then they took a closer look and were stunned.

They were a little shocked by the contents of the plan.

Ariga Toyukiro asked uncertainly: "President, are you sure you want to do this? This thing seems...the cost is not small."

Zhu Youxing nodded: "I'm sure, of course I know that the early construction and development of this thing will not be too cheap. After all, this is something that is only used in film and television dramas and scientific experiments, but no one has said anything about this thing.

It cannot provide convenience for game development."

Everyone looked at each other, but soon their eyes became hot.

This is another challenge for the gaming industry.

Zhu Yuxing cleared his throat and said: "As stated in the plan, this time I plan to introduce a new technology with a relatively large investment in the Legend of Zelda: Ocarina of Time game, and that is the motion capture system."

Motion capture systems, something that has become almost useless in many industries in later generations, are still a rarity in this world.

So far, there are only a handful of movies that have used motion capture. Among them, more of them are used in motion capture and simulation experiments in some laboratories, and in some model simulation systems in industrial systems.

Previously, a world-famous large-scale industrial company suddenly found the Unreal Engine team of Youxing Electronic Entertainment.

They claim that they are interested in the potential of Unreal Engine and hope that they can purchase this engine and apply it to their new industrial model simulation calculations.

At that time, Zhu Youxing was still involved, and even visited some of the other company's high-end simulation calculations.

Later he saw the motion capture system.

At that time, Zhu Youxing suddenly remembered this product that would become a standard feature in the game industry in later generations.

When is there no need to wait any longer?

Zhuyouxing was very happy at the time, because this might be another new initiative that could lead the industry.

Anyway, no game developer in the world has set their sights on motion capture so far.

This chapter has been completed!
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