In the previous life, the first game to use motion capture was VR Warrior launched in the late 1990s.
It was a fighting game, similar to Street Fighter.
Its 3D game effects and almost unlimited realistic combat feedback greatly shocked the players at the time.
At that time, it suddenly dawned on people that motion capture could be applied to games.
Then many companies began to quickly invest in a number of motion capture systems and assist them in the development of fighting games.
At that time, motion capture was only subdivided into fighting games.
Later, the scope of motion capture applications in the game industry began to expand rapidly.
The first is to apply it on the sports game fifa64.
Motion capture captures all the characteristics of many well-known stars playing football, and then adds them to the football game, which further increases the realism of the football game and makes every football player no longer as rigid as they seem.
Then, there are also epoch-making games such as Final Fantasy 8 and Shenmue that use motion capture.
In this world, Takeyusei is ready to hand over the crown of being the first game to use motion capture to The Legend of Zelda: Ocarina of Time.
Even though the motion capture system is not so urgently needed in The Legend of Zelda: Ocarina of Time, this epoch-making significance is extraordinary.
Zhu Youxing said to everyone: "Regarding the motion capture simulation, I have handed over my requirements to the purchasing department for procurement. They should be able to buy the system we need soon. At this price, you can
Don’t worry about it, I will invest no matter how much money it is, because I don’t intend to use this system only for this one game. There will be many games in the future that can use this system, and this investment will not
It cannot be simply counted in The Legend of Zelda, but you can be the first game development team to use this new technology, and The Legend of Zelda: Ocarina of Time will also be the first game to use motion capture."
This is another brand-new technology that leads the industry.
Everyone present was not excited.
Even if they want to change jobs in the future, having the qualification to participate in the development of the first motion capture simulation game can be a huge bonus.
This is even more attractive than a few more newly imagined features.
Now adding motion capture simulations to movies can also become one of the most attractive gimmicks.
If a complete system for motion capture simulation was not too expensive, and most movie companies could only rent it, and it cost tens of thousands of dollars per hour, perhaps motion capture simulation would be on the verge of being ruined in this world.
In fact, it is precisely because of the large demand for motion capture systems in video games and the gradual development of the film and television industry in the direction of special effects production that motion capture simulation really began to develop rapidly, and the entire industry gradually moved from being unattainable at the beginning.
Civilization.
At the same time, motion capture simulation technology is not limited to simple game development.
For example, it is possible to use motion capture simulation technology to develop a video motion capture system with a relatively low technical level.
It uses a special motion capture camera to capture the player's movements, and then feeds them back to the game console to play the game.
Later, the cameras on ps4 and xbox game consoles could do this.
Then the game Just Dance began to gradually develop.
Zhuyouxing hopes that he can also develop similar extended functions.
"Okay, this is my entire development plan. Next, I need your efforts. The future achievements of this game will depend on you."
Zhu Youxing's words had already filled them with fighting spirit.
Several managers of these development teams can't wait to return to their respective positions to convey the content of the meeting.
After the meeting, these managers quickly returned to their posts and began to arrange the work to be done next.
The team building the scene and making the basic game framework can now start taking action.
The original painting of the game and the production of game character models are also about to start.
Then there is the production of game rules and systems. This priority can be put a little lower.
You can also take your time with music, plot, and level design.
This time, Toyukiro Ariga assigned more than a dozen people to assist the people in the purchasing department in purchasing a new motion capture system.
They will be the first team to use the motion capture system. After they eat this first crab, other teams will have to ask for help from them if they want to use this new system in the future. They feel very happy when they think about it.
So cool.
Zhuyouxing's goal has been basically achieved. As for the purchase price of a complete set of motion capture systems, it doesn't matter.
In this world where motion capture systems have not yet developed, the purchasing department previously estimated that purchasing a complete system, and a system that captures multiple people at the same time, would cost hundreds of millions of dollars.
However, Zhuyouxing still used a stroke of his pen to let the purchasing department invest in this as he pleased. Zhuyouxing will not be stingy in this regard. This is something that is of great benefit to game development and cannot be left behind.
After settling these matters, Takeyusei handed over the Mario development plan to Tsukino Aya.
Tsukino Aya was helping other teams to overcome technical problems in the game. Anyway, she was running around and she was like a team member who was always putting out fires.
But this time, Zhu Youxing is ready to truly make her a game producer who can support her whole life.
However, it depends on the other party whether she wants to be the producer of this game or not.
"You want me to lead the team to develop a new Mario game by myself?"
Tsukino Aya's expression was slightly complicated when she saw the information handed over by Takeyusei.
Zhu Yuxing nodded: "Yes, do you want to do it? I have always felt that you have the ability, so if possible, I hope you can lead the production of this generation of New Super Mario Bros."
Tsukino Aya hesitated and said, "Can I refuse?"
Zhu Youxing was silent for two seconds and then asked: "Is there any reason?"
"I don't want to play your game, I don't want to just be your puppet."
After Aya Tsukino finished speaking, she quickly added: "I'm not saying that the new game you gave me is not well developed. I hope you don't misunderstand."
Tsukino Aya would hardly explain anything. If she wanted to refuse in the past, she would not waste any words.
And if Tsukino Aya refuses, Takeyusei doesn't think it's okay.
But this time, Takeyusei wanted to ask the reason, which was rare. Unexpectedly, Tsukino Aya made an exception and explained it to him.