typeface
large
in
Small
Turn off the lights
Previous bookshelf directory Bookmark Next

603 Battle.net Workshop Lab

603

No matter what world you are in, you can always trust the creativity of the players.

The most classic one should be The Elder Scrolls 5.

In addition to the excellent game quality of this work, there is also a huge personal creative group of players. They can create interesting content just because of their hobby without any profit factors. Zhuyouxing also wants to

Guide this world.

The biochemical gameplay of Counter-Strike is officially launched. This is an official game modification tutorial.

Aiko and Oto-chan successfully entered Tokyo University this year.

There are excellent computer majors here. Kazumi wants to develop in game programming in the long run, while Oto-chan plans to be an all-rounder.

As for Kazumi, she had the worst grades among the three. Even with the help of two friends, she was not admitted to the ideal university, but she still stayed in Tokyo and studied at a lower-quality art university.

Originally, her future direction was art, and the schools the three of them attended were not too far apart, so she didn't feel too disappointed.

Just after entering college, the three formed a new hobby group again.

Oh yes, this time it should be called a real game studio.

Previously, the three of them, Tian Chong and two or three other game enthusiasts developed an independent game, which became one of the thousand games on the Battle.net platform.

The name of the game is Farm Defense. It is a game similar to tower defense, but also contains farming elements. It continuously produces various resources to supply the front line with resources, and then builds city walls, ballistae, or recruits magic.

Masters, ninjas and other adventurers came to help fight against the monsters.

Perhaps because the girls themselves have delicate enough personalities, the games developed by several people have a gentleness in the style of painting and gameplay, making them very comfortable to play.

Because this game is more conspicuous, it has sold more than 30,000 copies, and several people are very excited.

This is their first pot of gold.

So after graduating from high school and entering college, the three of them established their own game studio without hesitation.

When there are no classes, they usually gather here to discuss the latest game development.

Nowadays, they are already well-established in developing games and have already researched the production direction of the next game.

"So, I think the farming function should be added to it."

"Hey, this is a game about fighting zombies. Why do you have to farm? Isn't this the same as the previous farm defense battle?"

"Then I feel pretty good. Farming and resisting zombies will definitely sell well."

"I suspect that you, an idiot, only have farming on your mind. We have agreed that each of us has the right to decide the direction and overall content of the game. This time it is my decision. You can't interfere with me."

"You're the idiot! I just want to add a gameplay, and what's wrong with farming? It's fun and interesting. Look at the data of our farm defense battle. Everyone has stayed in our game for more than ten seconds.

For more than 1 hour, most of the credits are related to farming, which is obviously a very popular direction."

"No matter what, I will never allow farming elements to be added to the game I propose. Unless my game doesn't sell well enough, otherwise you will just be responsible for the art."

Oto-chan and Kazumi were bickering as usual, and Aiko had long been accustomed to this. She was just browsing the computer in boredom, waiting for the two to end their quarrel.

The same was true for the last game development, but last time Oto-chan felt that there was no need for the farming element to exist, but the last time the game was made by Kazumi, so Kazumi worked hard to add the farming element.

I really don’t understand why this city man, who has never even farmed for a day, likes farming so much.

However, the relationship between the two will not become bad after the quarrel. The disagreements between the two have been going on for more than ten years, and the relationship has not changed at all. At least this is quite good.

While waiting, Aiko suddenly saw the option to update the software on the Battle.net platform.

Some brand new features have appeared in the latest updated options.

1. Add a creative workshop so that all players can create their own game world in designated open source games.

2. Add a discussion group function so that more people can get together to discuss the game.

3. Add more game-related achievements.

4…

This time is a big update for Battle.net.

Previous updates often only had one or two updates, and there were also fixed stability updates.

There are more than ten pieces of content updated this time.

Especially the updated content of the first article is still in bold text, which seems to deliberately draw people's attention to this first article.

"Creative workshop?" Aiko was a little curious.

She still doesn't quite understand what this creative workshop is all about.

However, the software must be updated, so wait until the update is completed to see what this new feature is all about.

The quarrel between the two was not over yet, and they were at loggerheads for a while, with no one giving in to the other.

The update also ended at this time, and Aiko clicked to enter the updated Battle.net platform.

Just after entering Battle.net, a brand new dialog box appeared.

This dialog box is to promote the new creative workshop function to every user using the Battle.net platform.

After reading it carefully, Aiko quickly understood what this creative workshop was about.

It allows people to modify the logic and rules of the game on the basis of open source games. The purpose is to allow players to create at will and feel the fun of creating their own gameplay.

Isn't this... just a low-end version of game development tools?

Aiko immediately understood the purpose of this creative workshop.

And it sounds like the gameplay developed by the creative workshop cannot be directly sold as your own game.

But with the mature game body, it is much easier to just modify some logic to facilitate the update of the gameplay.

In the promotional image, there is also a brand new module tutorial page.

Aiko clicked in casually, and Zhuyouxing appeared on the page.

At this moment, Zhu Youxing was wearing a white coat and looked like a scientific researcher.

"Hello everyone, welcome to the Battle.net Creative Workshop Lab, where you will experience a new entertainment experience. We hope to use this new interactive form to add more ways to play the game."

This chapter has been completed!
Previous Bookshelf directory Bookmark Next