"I am a researcher at the Battle.net Creative Workshop. My name is Zhuyouxing No. 1. If you have any questions, you can always come to me. I will try my best to give you corresponding answers. If you are interested in the Creative Workshop,
If you are interested, then follow me and watch the tutorial. What I can promise you is that you will never regret seeing this tutorial, it will open up a whole new world for you."
In the web page, Zhu Yuxing, who is wearing a white lab coat, steps aside and shows the scenery behind to the person in front of the screen.
This is a picture of a game, and Aiko quickly recognized that it was the already very famous competitive game Counter-Strike.
She has also played this game, but she is not very interested in first-person shooting games, and she will feel a little uncomfortable if she plays too much. She can't explain why, so she stays away from such first-person games.
But at this moment, she was attracted by the pictures inside.
Because the last second the screen was still a very normal Counter-Strike screen.
But the next second, the camera suddenly turned red, and the hands that were originally holding firearms quickly turned into hands that looked a little scary. Those hands were not owned by normal people at all.
At this time, Zhu Youxing's voice sounded at the right time: "Before, I had thought that a game would gradually lose value after it was released? I don't think so. Some games should be able to last forever, and this kind of longevity
The game does not remain popular simply through competitive attributes, but through constantly novel content that attracts players to stay in the game."
"But I'm only one person, and the creativity in my brain will eventually run out. It's impossible to guarantee that a game will always be popular, so I thought of a brand new way, which is to reduce the difficulty of game development on the one hand.
At the same time, you can also try to see if this can make a game everlasting in another direction. This is the purpose of the creative workshop."
"And this picture is just some simple modifications I made based on the code of the original game. Please take a look."
As soon as he finished speaking, the video screen dimmed slightly, and a dialog box with seemingly complicated code appeared.
"Before, the game could not be modified at will. Of course, the editable map function of StarCraft was not included. But now, I have added a brand new backend to Counter-Strike, which I call the console.
Here you can learn and master the editing of functions and gameplay in a very simple way. At the same time, we have also added functions that can be replaced at any time in the source files of the game, so that players can replace any model in the game at will, making a game
There is not only one gameplay and form, but now after some simple modifications, I have presented a brand new gameplay, and I call this gameplay mode: biochemical mode."
Zhuyouxing added and simplified the code and models modified in the tutorial as much as possible. In order to simplify it even more, Zhuyouxing stayed up late and worked hard to get it done. All this is to make it easier for players to create their own unique creations.
Your own way of playing.
Zhuyouxing No. 1 began to try out this new game mode, and soon Aiko was attracted by this new game mode.
This brand new mode is called biochemical mode. To put it simply, players are in the same camp at the beginning, but after a countdown in the same camp, one or more infected people are finally identified. This infected person will infect the humans around them by attacking them.
When others become zombies, whether humans will succeed in winning in the end, or whether zombies will infect all humans, is full of unknowns.
This is really a very novel gameplay that has never been experienced before.
"Kazumi, Oto-chan, you two, stop arguing and come and see this!"
At this time, Aiko pulled the two people who were still bickering away and asked them both to look at the screen.
The two people turned their heads in confusion, and then saw this new game mode.
At first, Kazumi and Oto-chan were a little confused, but soon they both understood how the game was played.
"Huh? This gameplay is quite interesting. Is this a new game launched on Battle.net?" Otojiang showed full interest.
Kazumi was a little scared, but this game obviously reduced the level of scares a lot.
Except for the occasional sudden transformation into a zombie, which can frighten people, most of the other scenes are actually not very scary.
So after watching it for a while, Kazumi also became somewhat interested in this game.
But at this time, she was still thinking about farming.
Aiko shook his head: "No, this is not a brand-new game. How can I say this... This is a brand-new function launched by the platform, called the creative workshop. You can modify existing game content at will in the creative workshop and add new features to the game.
Various ways to play.”
"Creative workshop?" Otojiang tilted her head, carefully understanding what Aiko said.
"Let's take a look first. You should understand later."
Next, the biochemical mode is just a simple display, and the web page is more about tutorials on how to create your own gameplay through the creative workshop.
The programming is simplified as much as possible so that people like Kazumi who are not very good at programming can understand it at a glance.
At least she already knows how to add her favorite models to Counter-Strike, giving the game a new look.
Suddenly, Aiko was thinking that it would be very interesting if some of his favorite anime or film characters appeared in a game of Counter-Strike.
Oto-chan looked more and more focused at this moment.
She finally understood what the so-called creative workshop was all about.
The tutorial shown on the web page is just a simple guide. After the guide is completed, the web page returns to static, and several new options appear on the web page.
"Biochemical Module Development Tutorial"
"Hide and Seek Module Development Tutorial"
"Mod Tutorial for Farming in Counter-Strike"
"Module tutorial to create a large-scale war scene with thousands of people in Counter-Strike"
A series of various module tutorials are presented, and the process of each tutorial is very short.
Aiko casually clicked on the biochemical module tutorial, and the entire tutorial only lasted less than an hour.
Normal people can quickly become familiar with how to develop a biochemical module through the basic game Counter-Strike in this hour with a little attentiveness.
And as long as you draw inferences from one example, you will soon be able to come up with more game ideas.
"Aiko, Oto-chan, this thing is so interesting, and it looks super simple." Kazumi looked very excited.
Because this was the first time she felt like she could complete the development of a game by herself.
Although the game developed in this way is probably destined to be unprofitable, she still finds it very interesting, and as long as it is independently developed by herself, she feels very fulfilled.