"What is that Bamboo Star doing recently? Shouldn't he be focusing on the development of new games and game consoles now? Why is he suddenly going to that Battle.net platform to promote the creative workshop?"
Hayakawa Ueto looked at the latest news from Takeyusei with some confusion.
The home base of Youxing Electronic Entertainment should be home consoles and handheld consoles, right? But why did it suddenly start paying too much attention to the PC-side Battle.net platform?
In the past, Hayakawa Ueto always felt that the Battle.net platform was just a product of the cooperation between Takeyusei and the Morgan Group, and Takeyusei should just be a platform created to cater to the needs of the other party.
But now it seems that Zhuyouxing seems to be particularly fond of this Battle.net platform?
"President, I think this is because Zhu Youxing himself is a little too complacent. He feels that he already has an absolute advantage in the console battlefield, so he doesn't take us seriously and is preparing to expand into other markets."
A middle-level manager from Surui Electronics said this.
Hayakawa Ueto frowned, it was really difficult for Takeyusei to understand.
However, he felt that it was not as simple as what his subordinates said just now.
He also watched the creative workshop this time. To put it simply, it was not that Zhu Youxing had come up with another unexpected game, but that it seemed to hope that players could spontaneously add a variety of fresh gameplay and fun to the game.
But... is this possible?
No matter how you look at it, this looks like letting players work in vain. How can players create interesting content under such circumstances?
Counting on a game to increase sales through players' creativity?
Counter-Strike is an excellent game with very strong competitive attributes. In addition to official competitions, Counter-Strike competitions have also sprung up in some regions. This also proves that this game is very good in e-sports.
In the beginning, Ueto Hayakawa was also envious of the e-sports benefits brought by the two games Counter-Strike and StarCraft.
Among them, StarCraft almost dominates the entire Korean e-sports market. A country continues to bring popularity to StarCraft. This does not even require Zhuyousheng to promote it. StarCraft can become a very healthy evergreen cash flow.
So does Counter-Strike.
But now, instead of strengthening the e-sports aspect, Zhuyouxing has built a creative workshop that has nothing to do with e-sports. This operation is really incomprehensible.
However, every time Takeyusei's actions proved successful in the future, so Hayakawa Ueto did not dare to look down upon him.
Nowadays, the electronic game business has become one of the pillar industries of Surui Electronics, almost equal to the status of its subsidiary Detroit Film Group, so Ueto Hayakawa also pays a lot of attention to this aspect.
Of course, this is also influenced by his father. His father Kentaro Hayakawa has always been optimistic about video games. He firmly believes that video games will be the mainstream form of entertainment in the future, a new entertainment product that surpasses other cultural products.
"Is it possible for us to learn from this creative workshop format?"
"This... may be a little difficult, because it means that players can access the game program data at will. If we do this, our game console may be instantly cracked soon."
Nowadays, the cracking of electronic game consoles has become a very troublesome problem.
Zhuyouxing seems to have always had a conservative attitude towards this and will impose some restrictions on cracking, but its management is not particularly strict.
However, their industry lines are single, they have abundant funds, and their games are often sold at discounts. So cracking is not necessarily more cost-effective than buying genuine games.
But Suri Electronics can't.
Their market position is already at a disadvantage. Once game consoles are cracked on a large scale, the first thing that will be affected is the trust of game developers. Their sales will be greatly reduced due to the cracks. Once their trust is hit, future cooperation will be difficult.
becomes more difficult.
Hayakawa Ueto nodded, presumably Takeyusei only launched the module function on the PC version of the Battle.net platform for this reason. If the home console launches the module function, it would really be equivalent to putting all the game console's trump cards on the table for evil intentions.
in front of people.
"So we can't learn this pattern?"
"That's not true. We can also log our own games onto the PC platform, but this seems to also affect our game sales. After all, pirated games are very rampant on the PC platform. Those players who can easily obtain pirated games may
I won’t pay for our games easily anymore.”
Hayakawa Ueto directly vetoed this decision.
Their first-party games have finally established a certain audience of players. These players also like to invest more money in Surui Electronics' game consoles. If the game is logged into the PC platform, it will probably be a huge blow to these players.
Hayakawa Ueto doesn't want this to happen.
The games that Youxing Electronic Entertainment logs onto the PC platform are also selective. They are either old games that have been out of date for a long time, and are logged into the Battle.net platform at extremely low prices so that players can play them at will, or they are originally expected
Log in to games on the PC platform, such as StarCraft and Counter-Strike.
And like The Legend of Zelda, Super Mario's latest work will never be logged on to the PC platform.
Moreover, Youxing Electronic Entertainment also defined its development direction as a multi-platform strategy from the beginning, and players are still very tolerant of Youxing Electronic Entertainment's works being launched on the PC platform.
You can't do it here.
At this time, a supervisor said: "President, maybe we can also independently produce a few games that are only available on the PC platform, and compete with Youxing Electronic Entertainment for the PC market?"
"Competing for the PC market? Haha, the PC market is so big. It's not worth wasting time for this small market."
Another manager curled his lips and sarcastically said that he was not optimistic about games on the PC platform. He felt that the games on this platform were generally of low quality, and the player base was obviously not as large as the game console base.
Looking at Yuxing Electronic Entertainment’s Battle.net platform, so far only a few games such as StarCraft have sold more than one million copies.
However, on the home console platform, Yuxing Electronic Entertainment has a lot of sales in the tens of millions, so this is simply incomparable.
Hayakawa Ueto nodded, and he quite agreed with this judgment.
"President, I don't think we need to pay too much attention to this creative workshop. In my opinion, this creative workshop should be the biggest failure of Zhu Yuxing. Isn't he obviously telling players to let them make games?
And then increase sales and popularity of your own games? Who wants to do this kind of thing of making wedding dresses for others?"
Hayakawa Ueto was silent for a moment, then looked at the others: "Do you think so too?"
Everyone nodded: "Well, this creative workshop should be meaningless, and the effect should not be very good."
Hayakawa Ueto said: "Then let's ignore this matter. Let's discuss the next development plan and the development progress of our latest upgraded game console..."