"Actually, you can clear your mind first. There is no need to rush to design the Titan mecha. There is still plenty of time."
"Enough?" The designer raised his head suspiciously and said at the same time, "What's the use of emptying your brain? If you empty your mind, you can't say more... more... boss!!"
The designer was stunned at first, then suddenly realized something and stood up quickly, looking a little panicked.
Zhu Youxing shook his head and said with a smile: "Don't be too nervous. We are not much different in age, so there is no need to panic."
"Boss, I didn't expect you to come. Just now I..."
Zhu Youxing interrupted: "I just suggested that you empty your mind, but in fact it is not a simple emptying, but a purposeful emptying. Can you understand this?"
The designer was a little confused.
Zhu Yuxing explained patiently: "The near-future Titan mecha I proposed is the art style tone of our game this time. This must be adhered to, but how to present it is indeed a bit difficult.
But I can ask some questions."
The designer quickly said: "Boss, tell me."
"Do you know anything about modern war machines?"
"Boss, are you talking about airplanes and tanks?"
"Yes, of course there are some military products that are still in the design stage, such as exoskeletons and the like."
"Um...no, I have always been responsible for the design of fantasy, magic or modern-style games. This time, Titanfall is also my first exposure to the future background."
Zhu Youxing nodded: "That's no wonder, so I think you may have entered a misunderstanding. If a designer wants to design something that is satisfactory and convincing to him, I think he should first source materials, right?"
"You're right, but I really can't find many references for this kind of near-future style content, so I'm a bit confused."
"Well, let's do this. I'll give you a holiday directly. By the way, are there any other designers in your team?"
"Of course, I am just the Titan designer, and I have several other colleagues who are responsible for character design and environment design."
In today's large-scale game development, just one designer and one musician are no longer enough.
If one person were responsible for the design of a large-scale game, he would probably die from exhaustion.
Even if you are not exhausted, it is easy to fall into rigidity in design.
So now it is quite normal for a development team to have ten, eight or more art designers.
In Japan, Takeyusei even considered setting up a design department to be responsible for the basic style design of most of the company's games.
Zhu Youxing said: "Then you call these people, I will give you a month's paid vacation collectively, and you can travel at public expense. Of course, the destination of this tour is major military museums, as well as everything related to the military and the near future.
The purchase of relevant film, television, and literary materials can also be reimbursed. What you need to do in this month is to digest as much as possible for me, and then come back a month later and think carefully about how to design a story that is enough to make people happy.
Satisfactory image, how about it?"
"This is what you said, boss, so we will definitely accept it, but is this really okay?"
"This is a way to improve your design as quickly as possible."
Draw materials, and then create something of your own based on countless materials.
Zhuyouxing can directly give them a very clear design direction, but Zhuyouxing hopes to teach them how to learn and draw materials, rather than directly telling them the answer.
I just tell them the answers and what to do. If I no longer want to play games in the future, should I just wait for them to learn from scratch?
It's not a big deal to waste some time, Zhu Youxing is now completely acceptable.
Even if the development cycle of this game is two to three years, it is very normal.
For example, it is actually abnormal for me to be able to develop a top-notch work a year ago.
Now Zhuyouxing is trying to get the development rhythm back to normal.
"I will go directly to the person in charge to make it clear. As a boss, he will definitely listen carefully. You can pack up and go on vacation. I hope you can give me an answer that satisfies me when you come back."
"Okay boss!"
Being able to take a paid vacation and having all kinds of expenses reimbursed is a once-in-a-lifetime opportunity.
Of course, all of this is actually for work after all, but it’s still fun.
They are also a little happy that they can always work in such a company. Other companies will never give them such treatment.
"By the way, if musicians have similar problems, you can also invite them to go on vacation together and let them 'empty' their brains."
"OK!"
The designer immediately started packing things up.
You don’t need to worry about where these people go to draw inspiration. That’s their own business and they don’t need guidance.
After arranging these people, Zhu Youxing went straight to the trial office.
The head of the development team, Arnold, and several other key members have been waiting here for a long time. They really spent a lot of time developing this version of the demo. Fortunately, they finally completed the work on the deadline.
The door was slowly opened, Zhu Youxing walked in, and the others immediately cheered up.
"Boss, you're here." Arnold immediately stepped forward.
Zhu Youxing said: "No need to do those boring rituals, show me the demo now."
"good."
Arnold didn't waste any time and directly turned on the latest gsx game console, which already had the first version of Titanfall already built into it.
This first version of the trial was arranged according to Zhuyouxing's requirements and was the original training level of the game.
Eighty percent of the operational content of Titanfall has been presented in the training level.
The remaining 20% are advanced operations, which require different experiences in the game.
At this time, Titanfall did not yet have mature character settings, and the character modeling used now is still the open-use modeling built into Unreal Engine.
Anyway, first-person games don’t have high requirements for task modeling, so this is acceptable.
As for firearms and other items, they are also public models of Unreal Engine, and these firearms will be replaced in the future based on the background of the near future.
This time it mainly reflects the gameplay of the game itself.
Zhu Youxing picked up the handle, and immediately felt a slight vibration from the handle.
"Boss, this time we have made more attempts on the handle as you said. For example, we have made more detailed adjustments to the handle shake when shooting the firearm. How do you feel?"