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652 new exhibitions

652

This time, Arnold put in a lot of effort.

Whether it is developing the gameplay in accordance with Zhuyouxing's requirements, or making more detailed refinements in details such as game vibration feedback.

Zhu Youxing was also a little surprised.

The controller experience in the original Titanfall game was good, but not particularly good, which was the level of mainstream games at the time.

But Arnold was very serious.

This reminded Zhu Youxing vaguely of how he had talked about how much experience could be improved by these detailed experiences when he was teaching.

These details of a good experience combined together will not make players feel too big.

But if more are added together, and the detailed experiences are piled up to dozens or hundreds, players will unconsciously feel that this game is indeed very good.

Sometimes players can't even tell what's fun about a game, but they just like playing it, so it's probably because the game has done a great job in the details of the experience.

This time, the team led by Arnold did a very good job with this vibration function.

gsx has the most advanced controller available today.

This is what Zhuyouxing spent hundreds of millions of dollars to develop.

He gave the general shape of the game controller, and then the development team used this to develop a controller that was as ergonomically adaptable as possible.

In the original world, Xbox controllers also cost hundreds of millions of dollars, just to improve the grip, vibration and other feedback to the extreme.

The previous generation of controllers put a lot of effort into vibration, which can roughly simulate some of the player's operations based on different vibration feedback.

At that time, people were amazed, thinking that this really greatly improved the game experience.

This generation of GSX game controller goes a step further and adds a vibration function to the shoulder buttons of the game.

That is, players usually add a vibration function to the trigger shooting button on the handle.

Then by adjusting the details of the vibration, you can create different shooting feels.

This feeling is actually not good for those players who like to compete and also like to play the ladder route, because these players pursue stability and do not want this boring vibration to reduce the operating feel.

But for ordinary new players, or players who just enjoy playing, this kind of vibration will make a huge improvement in feeling.

Now Zhu Youxing can deeply understand this feeling.

Zhu Youxing nodded: "It's very good. This direction is also very good. Use different vibration feedback to increase the sense of substitution."

Zhu Youxing didn't mention this move, but they had already thought of it themselves, which made him quite happy.

You can't feed food into their mouths yourself.

They also have to think of some innovative ways to play.

Arnold was very excited. When he thought about working on vibration, he was excited for a while and felt that he had found a suitable means of improvement.

Now it seems that this path is very correct.

"But be careful not to ignore the core of the game itself by pursuing too much detail."

"I know, I will definitely pay attention." Arnold came back to his senses and said quickly and sincerely.

In this trial demo, there are not only improvements in the details of vibration, but also improvements in functions such as wall sliding and double jump proposed by Zhuyouxing.

It's still some way off from reaching the level of the original Titanfall 2 game, but it's almost there.

So this time Zhuyouxing is quite satisfied with this trial demo.

"Yes, this trial is really good, so just take out this trial demo and use it. It will be used in the next press conference."

"News conference?" Arnold was stunned.

Zhu Youxing said matter-of-factly: "Yes, it's a press conference. Our game needs a suitable release time. This time is almost here, and there will be several other games that will be released at the same time."

When Zhu Youxing said this, Arnold suddenly became a little nervous again.

"Boss, can you wait a little longer? If it is released, I think there may be more room for improvement. For example, the scene and character modeling need to be optimized again."

Zhu Youxing shook his head and said: "That's not necessary. This time is just a demonstration of the initial concept of the game. It doesn't need to be too good in terms of art. Believe me, what you have done is already very good."

"However, I still feel a little dissatisfied..."

Zhu Youxing gave a reassuring smile: "Don't worry, you have done a great job, don't underestimate yourself."

In the original plan, Zhu Youxing was already preparing to participate in an entertainment exhibition to be held recently.

As video games become more and more popular, video game exhibitions only once or twice a year can no longer satisfy the appetite of players.

Players are now eagerly waiting for more exhibitions and revelations.

Fortunately for Yuxing Electronic Entertainment, in addition to participating in regular annual entertainment exhibitions, they also occasionally participate in the International Consumer Electronics Show, and they also have their own Yuxing Carnival to announce various new news.

However, other game manufacturers are not as wealthy as Yuxing Electronic Entertainment, and they do not have much time to do this kind of thing every day.

However, they always like to spare no effort in advertising and publicity, and it is obvious that their publicity methods are still somewhat rigid.

If it were Zhu Youxing, even if he didn't have money, he would consider launching an online trial or some online live broadcast to increase promotion efforts.

In this era, the Internet has become the most mainstream way of communication and entertainment for people. How can we not use this method?

Video games and the Internet are already very closely connected, so it is even more important to increase publicity on the Internet.

It's just that most game manufacturers don't seem to realize this yet.

But this is not a big problem. Nowadays, as long as the game is good enough, there is no need to worry about lack of sales.

Sometimes Zhuyouxing will spontaneously promote some excellent games. This can be regarded as a benefit of Zhuyouxing to the outstanding producers in this world.

Under such circumstances, having only one or two large-scale game and entertainment exhibitions throughout the year seems a bit too few.

In the original world, Zhu Youxing remembered several major game exhibitions held every year.

If it were not for the impact of the epidemic and other reasons, there would be online game shows starting from the beginning of the year, and offline there would be e3, Gamescom, and TGS Tokyo Game Show.

At the end of the year, there will be an annual TGA conference that awards awards. At this time, many large manufacturers will take this opportunity to promote their future games.

But there is still something missing in this world.


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