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668 60 frames

668

In the winter of 2006, the sun shone on the building of the U.S. Electronics Entertainment Division, reflecting a radiant light that seemed to make this building look much more beautiful than other buildings.

"Morning Mike."

"Morning, Carl."

At nine o'clock, employees came to the company one after another and sat down at their respective workstations.

When they sit down at the workstation, the first thing they think of is to turn on the computer, and then immediately enter the game development state.

Because the total working hours are limited, overtime work is not encouraged.

But the game development deadline is very tight.

Then the only thing employees can do is to increase their work efficiency as much as possible during work.

Fortunately, although the work pace and construction period are tight, you can still get it done as long as you work hard during the working hours. Unless you are lazy or something, then you can't blame yourself.

Recently, the development of Titanfall has reached about 90% stage.

Christmas is coming soon, and there will be a long holiday. If they don't hurry up and get the work done before then, they themselves will not be able to have a comfortable time during the holiday. They will always be thinking about what they haven't finished yet.

work.

From the current point of view, everything is going at the right pace, and there are no major problems.

Before Christmas, the trial demo of Titanfall will be officially released. Everyone is busy preparing for this trial demo and hopes that it will be as perfect as possible.

In fact, almost all the levels of Titanfall have been completed. What is left are some marginal but equally important work, which is to check game loopholes and further improve the graphics to make the game as good as possible.

The machine can squeeze it out.

Zhu Youxing also came here very early today to prepare for a meeting with the core staff to expand on some of the details behind the game and to confirm the overall status of the game.

In the conference room, the battle sounds of Titanfall were already heard.

The story has entered a critical period, and players can control Titans to actually fight on the battlefield.

Arnold is now personally showing Zhu Youxing all the gameplay of Titanfall.

Whenever Arnold looks at this almost completed game, he can't help but feel proud.

Because this is the largest game development project I have ever participated in.

Moreover, this may be an industry benchmark first-person shooter game. As long as it is successfully released, it will also be destined to leave its name in the history of game development.

So he seemed a little excited at the moment, and couldn't help but smile when he was demonstrating game development to Zhu Youxing.

Finally, he completed a complete Titan mecha battle level, and then looked at Zhu Yuxing behind him like a child waiting to be praised.

"Boss, what do you think? Is it ready to be officially launched on the market?"

Zhu Youxing didn't say anything, but continued to look at the screen.

Seeing Zhu Youxing's performance, Arnold did not dare to say anything more, but waited for Zhu Youxing's response.

"The frame rate of this game seems to be unstable."

After waiting for about a few minutes, Zhu Youxing finally spoke.

"Oh, you said frame rate, that's right. Some optimization work of the game has not been completed yet. We will strengthen it in the final stage and try to stabilize the frame rate."

"How stable can it be?" Zhu Youxing asked.

"About... about thirty frames." Arnold was also a little unsure now.

The specific optimization effect depends on the technical team. They didn't pay too much attention to it before. After all, the game is almost completed, and more of it is no longer technical work.

Only thirty frames?

Zhu Youxing is not particularly satisfied with the performance of this frame rate.

But it is not easy for the current GSX game console performance to achieve this.

Zhu Yuxing had never played Titanfall on a console platform in his previous life, so he didn’t know what the frame rate performance of Titanfall was on the console platform at that time.

However, the frame rate performance of the PC platform is still fresh in my memory.

Relying on the powerful graphics card performance, Zhuyouxing can easily achieve more than 60 frames on the PC platform.

In games, sometimes the experience gap between 60 frames and 30 frames is quite large.

However, players in this era do not have that high requirements for frame rate.

There is no big problem in using 30 frames on a home console, and players will accept it.

However, there is something I cannot accept.

In the era before he traveled through time, the performance of processors had skyrocketed to a very high level, at least two or three times higher than the current era of this world.

At that time, bringing up Titanfall wasn't a problem at all.

Moreover, his era has gradually shifted from the pursuit of the ultimate picture to the pursuit of a higher frame rate.

Zhu Yuxing is not particularly willing to let the frame number drop to only 30 frames.

"Boss, don't you think this frame rate is particularly high? Most of our top home console games had frame rates like this before."

Arnold asked a little cautiously.

Zhu Youxing looked at Arnold and said, "I know this, but I think maybe we can make some new progress in this area."

"Boss, if we make certain concessions on the number of frames, the picture performance will drop by a notch."

Zhu Youxing thought for a moment and then said: "Do you have a picture that is lowered to a lower level and displayed directly on the game console? I want to see the actual effect."

"I haven't prepared this before, but it's not troublesome to adjust. I'll have someone prepare it now."

Zhu Youxing nodded: "Then go and get ready. This kind of thing is not urgent."

The meeting will be temporarily suspended, Zhu Youxing still hopes to see a higher frame rate performance.

However, if you have to give up too much picture performance capabilities because of the number of frames, then Zhuyusing will definitely not agree to it.

But everything has to be viewed realistically.

The staff spent about a morning adjusting the screen.

Home machines did not have the function of adjusting the picture before, so it would be a little slow to add this function later.

But the picture adjustment on the PC platform has been very perfect before, so it is not a big problem.

In the afternoon, the meeting started again, and Zhu Youxing met with Arnold and some core staff in the conference room again.

This time Arnold took the picture down a notch.

At the same time, the frame rate has also been increased to 60 frames.

Originally, the overall performance of Titanfall was very strong when the game was running at 30 frames, but when the game reached 60 frames, everything suddenly seemed to be completely different.

When Arnold got started with the adjusted 60-frame Titanfall, he was a little stunned.

This...seems to be a little more enjoyable?

But it shouldn’t be. Obviously the image quality has been reduced a bit, and it stands to reason that the visual sense will also be reduced accordingly. However, the feedback after the frame rate is increased is far higher than the sacrificed image quality.

Zhu Youxing also nodded slightly at this time: "It looks like the effect is pretty good, what do you think?"

Arnold answered very honestly: "It's really good. It's really strange. I thought that sacrificing image quality would greatly reduce the experience."


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