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690 bad reviews

690

"Aiko, the reviews of our game are very poor. Many people have given us bad reviews!"

Early in the morning, Kazumi and Oto-chan rarely slept in, but got up early to watch the latest sales results of Dead Cells on their computers.

Judging from the sales results, the effect of Dead Cells is still good. From that night to the next morning, more than 30,000 players purchased it.

This is almost the result of the fame of the three of them plus the fame bonus of Zhuyouxing's trumpet.

However, before Kazumi could feel complacent about the good sales of the game, he discovered that the general evaluation of the game could only be described as terrible.

Early in the morning, there were already dozens of people quickly reviewing this game.

And more than 90% of their reviews complained that the game was too difficult, making it very uncomfortable for them to play.

Not surprisingly, these people gave this game a big negative review. They all believed that this game had no reason to appear in this world. Why would a game with such a deliberately high level of difficulty be born in this world? This

It makes absolutely no sense.

They seriously suspected that the producer had drunk too much and then adjusted the difficulty like this.

And it’s not just a matter of difficulty. There are very few things that restore blood volume in this game. Even if the difficulty is lowered, being continuously damaged by mobs is still enough.

So in the morning, the game reviews became flooded with negative reviews.

This made Kazumi a little panicked, and then she hurried to find Oto-chan, and found Oto-chan also frowning in her room, looking at the game review information. The two of them didn't know what to do for a while. At this time, they

Only then did I remember to go find Aiko.

Aiko seemed to be too exhausted from the previous game development. After Zhu Yusei's persuasion, she completely relaxed as soon as the game development was completed.

And last night, the three girls went to several places to eat and celebrate the successful release of another game.

After coming back, Aiko just lay on the bed and slept without taking off her clothes until she was woken up by Oto-chan and Kazumi.

"Bad review? What bad review?"

Aiko, who gradually regained consciousness, was still a little confused and didn't know what was going on.

"It seems that our game is not popular. Many people have given our game a lot of bad reviews. What do you think we should do about this?"

After Kazumi finished speaking, she began to mutter to herself: "I think the difficulty should be lowered a little because it is still too difficult for the players."

Aiko gradually woke up, then immediately got out of bed and rushed to his computer to check the data.

At this moment, Aiko still felt a little headache. It seemed that she had played a little too hard yesterday and she had relaxed too much.

But this does not stop her from looking at the current game reviews.

Like Kazumi and the others, she first took a look at the game's sales. Looking at the sales, Aiko felt a little relieved. The sales were much better than she had imagined.

If there are no accidents, the first-day sales of this game may reach 50,000 to 60,000.

It took a long time for their last game to sell 100,000 copies, but this game only took such a short time, which is really good.

Then she looked at the evaluation area as Kazumi and the others said, and then her brows gradually wrinkled.

"This evaluation... seems to be much worse than expected."

"It's not a big difference, it's a very big difference!"

Kazumi on the side said slightly excitedly.

"If this continues, our reputation may be ruined in vain."

Aiko seemed to hesitate, but she still shook her head and said, "We should maintain the status quo and not adjust the difficulty."

"Huh? If we don't adjust the difficulty, wouldn't there be more people giving bad reviews?"

Aiko said: "This is what Mr. Zhuyou emphasized at the beginning. The difficulty of this game is one of its unique features. Since it is a feature, it should not be changed easily."

"But……"

"There's nothing wrong with it. In fact, I also think that this level of difficulty would be more appropriate. This is not just what Teacher Zhuyou said."

Oto-chan pondered for a moment and then said, "Then should we call Mr. Zhuyu again for consultation?"

Aiko shook his head: "We can't trouble Teacher Zhuyou too much. He has already helped us too much. If we ask each other about everything, doesn't it mean that we haven't grown at all?"

Kazumi said anxiously: "But if we just let it go..."

Aiko interrupted Kazumi, then pointed at the screen and said: "This is just the beginning. These reviews can't prove anything. Think about how long the people who made these reviews have been playing this game? You all play it yourself.

Those of you who have played Dead Cells should know best that our game requires at least ten hours of total play time to truly appreciate the charm of this game."

Oto-chan said: "So you mean to wait for now? Let's wait and see the subsequent comments?"

Aiko hesitated for a moment, and then nodded firmly: "Yes, I think we should wait and see for ourselves first, and then consider whether to consult Teacher Zhuyou. Now because of this trivial matter, we are anxious to see Teacher Zhuyou.

I don’t feel good about it.”

Aiko said so, and Kazumi and Oto-chan no longer insisted.

After all, according to the agreement between the three of them, this game will be led by Aiko, and Aiko has the right to determine the development direction of the next game.

In the morning, more and more people wake up from their sleep. Some of them are office workers, some are students, and some are unemployed.

When someone turned on the computer, they naturally noticed Dead Cells, a new independent game just announced.

The producer who produced this independent game is quite famous. "Nintendo is the master of the world", known as the originator of independent games, and Triangle Game Studio, which is well-known in the independent game circle.

This Triangle Game Studio was co-founded by three beautiful female college students. There were related interviews at the beginning. Through this interview, the three girls gained a lot of popularity.

small book booth

One is very famous, the other is not bad. The game jointly produced by these two groups is indeed worth looking forward to.

But when they purchased it and entered the game, they immediately felt that they had been cheated.

The difficulty of this game is a bit scary.

In just half an hour, more than 80% of the players were dismissed.

Then most of them very decisively choose to refund.

Nowadays, the refund methods on the Battle.net platform are also very diverse, and players can easily complete the refund operation.

As long as the play time does not exceed two hours.

In addition to the 80% who were immediately persuaded to quit, the remaining two percent were players who could still play with a little patience, but there were also not many among them who could persevere.

This chapter has been completed!
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