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691 Thanks for sharing (1/7)

691

What kind of game is this?

Is the purpose of such a high difficulty level to make players uncomfortable?

When Kazuo Murakami played all day long and looked at the ceiling a little slumped in the office at night, he fell into deep thought.

In the process of playing, this game is really irritating. You will die at every turn, you will fail at every turn, and the benefits after failure will disappear. This is really frustrating.

But he actually couldn't feel any anger towards this game. He was more angry that he died due to certain mistakes again and again. He could obviously do better, but he failed because of some small negligence.

Difficulty should not be the reason for negative reviews of this game.

In a daze, he closed the game, and then clicked to enter the game's sales page, where he could see the game's reviews.

Mostly negative reviews?

Kazuo Murakami began to read every review about the game seriously.

Among them, the negative reviews are almost all because the difficulty is too high and they want a refund for the game.

Players who gave positive reviews have different opinions on the game.

Some are praising the game combinations, and they seem to have found some wonderful equipment combinations.

"This game is awesome, let me tell you. I died so often at the beginning that I almost doubted my life. But in one of the games, I suddenly discovered a super powerful equipment combination, hunting clips and turrets.

Coupled with the special effect of bleeding, there is a weapon that can cause double the damage to bleeding monsters. I just rely on this to kill everyone, it’s so exciting!”

Huh? Is there such a way to play?

Kazuo Murakami was stunned when he saw the first comment. Then he simply forgot about continuing to read the comments. He quickly switched to the start page of Dead Cells, opened the game, and entered the game!

The equipment that can be used in each game of Dead Cells is random, and it cannot be guaranteed forever just because you specify the equipment combination, but the equipment combination mentioned in this review is the best to find.

Kazuo Murakami quickly found the corresponding equipment, and then tried it out. Finally, he found that it was almost the same as what the man said, and it was no longer so difficult to deal with monsters.

At this time, Murakami Kazuo felt as if he had opened a new world.

Before, he had only tried the combination of one or two pieces of equipment, but he never expected that the combination of more equipment could increase the damage exponentially.

Although he died against the final boss in the end, a sense of satisfaction filled his body.

This is completely different from the feeling of being angry all the time before.

At this time, he only had one thought in his mind, and that was to find a better way to match it. Next time, he would definitely be able to cause more terrifying damage, and destroying this boss would be just around the corner!

Then at that moment, he felt like he had discovered something crucial.

But at the same time, his brain was urging him to quickly enter the next round.

Immortal, work towards the next more perfect equipment combination!

His eyes gradually became hot.

Originally, he was a little tired just now, and he would definitely be tired after playing for a day.

But at this moment, something in his body was secreted rapidly, causing his brain to return to an excited state.

I’m not sleepy at all!

Kazuo Murakami feels that he can still fight for dozens more rounds now!

Hey, wait? What did I want to do just now?

Forget it, let’s play a round first!

In this way, Kazuo Murakami played for a long time in one breath.

When he came to his senses, he found that it was already past two o'clock in the middle of the night.

During this period, he tried countless ways to match equipment.

It was only then that he finally realized another advantage of this game.

That is, no matter what kind of equipment, as long as it is matched properly, it seems to have unexpected effects.

Under the linkage effect of equipment, sometimes it can produce quite explosive output effects.

When he successfully killed the final boss several times, the feeling of relief could last for a long time and would not dissipate. It was really addictive.

Looking at the clock, he then remembered that he wanted to read the reviews before, but why did he start playing the game again after seeing the reviews?

It's the impact that good review has on me.

However, that review didn't praise the game itself much. It was just a suggestion about equipment matching, which made people want to play it again.

He closed the game and immediately looked for the review again.

After he found this review, he found that there were new comments under this review.

"Thank you for your advice! I finally know how to play this game! I didn't even know the core gameplay of this game before!"

"Aha, this combination is really cool. It's easy to block and kill Buddha. In return, I also share my equipment combination here, a large shield with anti-damage and fire special effects. The enemy attacks you.

Sometimes you only need to pay a small price to make the enemy lose blood. It has been tested by myself and it works. You can try it!"

"Thank you upstairs, this move is great. In return, I will also share my equipment matching, which is..."

Kazuo Murakami rubbed his eyes.

The last time he saw a review for this game was around ten o'clock in the evening.

About four hours later, I found that there were seventy or eighty new comments below this review.

And through this new comment, everyone is really expressing their happy feeling of discovering the new fun of this game.

share.

Discuss together.

The game is filled with fun randomness.

These words immediately appeared in Murakami Kazuo's mind.

He suddenly had an idea, aren't these the real joys of Dead Cells?

"Thank you for your good review, because your good review has prevented me from missing a good game. I am willing to apologize for my previous bad review. I will buy two more sets of games for my friends to play, so that they can understand this.

The fun of the game is also my compensation for the premature negative review of this game!"

Kazuo Murakami read the comments one after another and found that these comments were simply a slap in the face from reality.

Many people who previously expressed ill will toward this game are slowly changing their attitudes.

When he saw the reviews of this game, most of them were negative reviews, and of course it is still the case now, but looking at the proportion of negative reviews, he noticed that the rate of negative reviews was gradually decreasing.

It is obvious that more and more players have played the essence of this game and truly know the fun of this game.

Later, many of the players who commented were players who had played for more than five or six hours.

The praise for this game among these players is generally increasing.

This should be a good sign.

This chapter has been completed!
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