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693 Never Give Up Easily (3/7)

693

Never give up easily and work hard to pursue your own path to success. This is something Aiko has always believed in.

In high school she was the top student, and in college she was also the top performer in her grade.

Even if she doesn't engage in video games, she has successfully received invitations from at least two well-known companies in her first year of school. As soon as she graduates, she can work for those two companies immediately, and the salary will be high.

But that's not what she likes. She likes adventure and success.

Success in her career means nothing; she wants to do something more groundbreaking.

Video games are a completely new industry.

Among all industrial types in human society, this is a very young category.

Computer programming predates video games.

So Aiko focused on this industry, and she hoped to develop all her strengths in this field.

The feedback now is that she should be successful to a certain extent.

But this is not enough.

She won't be satisfied with just this little success.

She wants to reach greater heights.

Dead Cells is the game she has the most confidence in since making a game.

This has put a lot of effort into her.

Among the details that are not easily noticed by ordinary people, she didn't know how many brain cells were wasted for this.

Just the details of the action values ​​that Takeyusei told Aiko, she continuously adjusted them at least hundreds of times.

Every time she was dissatisfied, she would try her best to make changes.

Moreover, she also followed Zhu Youxing's teachings to specifically study the different attack movements of each weapon, striving to make the movements of each weapon look so smooth and impactful.

In this regard, Aiko has really achieved the ultimate.

Zhu Yuxing has not played the final product of the game. If he tries it, he will definitely find that the movements of the characters and monsters in this Dead Cells are smoother than the movements of the characters and monsters in the original game.

Being able to do this really cannot be achieved with just a little effort.

Aiko can be regarded as a template for hard-working personality.

"Should the expansion pack be made now? We have just had a short break."

Kazumi seemed a little reluctant, she wanted to take a good rest.

Aiko continued to type code and modify the model without looking back, and said: "I remember you said you wanted to buy a car. Do you have enough money saved now?"

"Well..." Kazumi was asked and couldn't answer for a while.

Hemei has always been thinking about buying a car.

Because she once watched a TV series with a female protagonist, in which the strong woman drove a super nice car.

And that car costs more than 20 million Japanese yen.

This price is already considered a luxury car. If Kazumi really wants to buy it, the income from the current games developed by Farm Defense and Yinjiang will not be enough at all.

Aiko immediately said in a persuasive way: "If you create this game completely, I can guarantee you that you will definitely be able to save the money to buy that car. If it is not enough, I will help you make up for it for free."

.”

Kazumi's eyes immediately lit up, and then she said: "This is what you said, so I'll try a little harder!"

In an instant, Hemei gained momentum.

She fought hard for his car!

Moreover, she actually enjoys designing the art of the game, as she treats it as having finished all the work in advance.

When the game is released in the future and it really meets expectations, she will be able to get a car, which is quite beautiful to think about.

If this is an ordinary person, I am afraid that they would not dare to buy a car worth 20 million, but for Hemei and the three of them, it seems that it is no longer so out of reach.

As for Oto-chan, Aiko didn't say much. Although she didn't pursue success as much as Aiko, she didn't hate the thrill of success after hard work. Anyway, the three girls were one and the same. Since they wanted to do it, naturally

Don't let yourself go.

Therefore, the three people who had originally planned to take a rest immediately picked up their respective tools again and began the crazy and busy work that followed.

In fact, with the original basic framework of the game, the rest of the development speed will be greatly improved.

Even if the expansion pack of the game itself may even surpass the original game, the cost and manpower paid are definitely much simpler and easier than creating a new game from the beginning.

Of course, this is evaluated on the scale of an independent game.

If the industrialized assembly line games gradually take shape in the future, the difficulty of creating any type of game will actually be greatly reduced.

By the way, what were you talking about with Mei just now?

After Aiko finished instructing Kazumi and Oto-chan on what to do, she remembered what Kazumi seemed to want to say to her.

"Demon Town Museum"

Forget it, I'll ask again later.

She started working on a new game after hearing bad reviews for the game, and tried her best to succeed.

The three girls completely ignored the game sales and trends from the outside world.

But in fact, it didn’t take long for Dead Cells’ evaluation to begin to reverse rapidly.

Most of the initial reviews of the game focused on the fact that the game progress was too high.

But as long as players play with a little more attentiveness, they will gradually discover that this difficulty is really nothing compared to the fun brought by the game.

Many of these players have also played Titanfall.

In Titanfall, Zhu Yuxing deliberately doubled the difficulty of the last level.

One of them is to test the current players' ability to withstand high-difficulty games.

The result of the experiment is that players have gradually become able to accept highly difficult games.

And Dead Cells is like another new test to test these players' tolerance for this type of game.

The results obtained so far are still very good.

After a week, Dead Cells' reviews shifted from mostly negative reviews to mixed reviews.

The sales volume also reached 200,000 in one week, which was far beyond the initial expectations of Aiko and others.

As the number of reviews increases, the number of positive reviews will continue to rise, and everything seems to be moving in a good direction.

The trend of Dead Cells has naturally attracted the attention of some game companies.

Dead Cells sold more than 200,000 copies a week in a short period of time. This should be the basis for its fame, but it should also prove that this game is indeed fun enough.

So many companies immediately followed up, trying to learn how to learn and see what is commendable about this game, and see if they could possibly learn even half of it.

Dead Cells originally did not have an official community. After all, the independent game team has a relatively small number of people, and it is impossible to spare people to manage an official community.

However, players began to spontaneously form Dead Cells-related forums, and then took the initiative to share various strategies and equipment for the game. Players' spontaneous sharing made the game continue to be popular. In a short period of time, it seems that

Not easy to lower.

This chapter has been completed!
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