"Wow, Teacher Takeyusei is here! I'm so lucky!" Meyer said very happily.
Oda Chong was also very surprised. Teacher Takeyu hadn't appeared for several years before.
I didn't expect that the lecture would appear again.
Not only Tian Chong was shocked, but all the game practitioners who had participated in the course for several years were also very surprised, but they soon became extremely happy.
This is a once-in-a-lifetime opportunity!
Being able to have such close contact with idols.
There was no warning at all before, so it was obvious that this was a sudden decision made by Zhu Youxing.
The last time Takeyusei gave a lecture, there was at least one preview. At that time, the lecture hall was immediately packed with people. It seemed that all game practitioners in Japan came over, and there were also many people who came from abroad.
Regardless of whether they can understand Japanese or not, they all come to listen to it, even if it is just a pilgrimage.
It would be even better if I could get another autograph.
"It's Bamboo Yousei! It's the God of Games!"
"Aha, today is my lucky day!"
"Hello? Is it A Bin? The one giving the lecture today is the God of Games on the Bamboo Star! Come here quickly. If you don't come, it will definitely be the biggest mistake in your life!"
"What?! Wait for me! I'll be there right away!"
…
"Hey, I want to buy your front row seat, please give me a price!"
"I'm sorry, I won't change it for any amount of money!"
"I'll change, I'll change! Just give me 100 million yen!"
"Why don't you go rob?!"
The appearance of Zhu Youxing plunged the scene into brief madness.
Zhu Youxing patiently waited for these people to gradually calm down.
After the commotion lasted for probably a few minutes, these people realized that they were here to attend lectures and not really for pilgrimage.
It is not easy to have the opportunity to listen to Zhu Youxing's lectures in person. It is meaningless just to yell here. It is more important to hear enough useful information to help yourself further in game development.
Looking at the scene that gradually became quiet, Zhu Youxing said with a smile: "Welcome everyone to participate in this game development course. I know that my arrival is very sudden. You may not have expected it. There may be some people who regret why I didn't.
Come and take the course, but it doesn't matter, because I'm not just here for this day. Over the next whole week, I will tell you about a game development model that I have actually mentioned before, that is
With the output of industrialization, video games can now create industrialized works just like Hollywood in movies, and it is simply not enough to describe this in just one day."
industrialization?
Some people recalled that they had indeed heard this term from Zhu Youxing, but at that time more people just thought that as long as there were enough people to develop it, it would be industrialized, but now it seems that it is not.
"In my opinion, industrialized video games are an inevitable process, but this does not mean that industrialization is an assembly line-like work, but it means that many redundant tasks in game development can be created in simpler ways.
, and then give creators more time to think about innovation instead of investing energy in the process of repetitive work. This is what I think of industrialization. Today, I will not talk about the process of industrialized game development in detail, because
There really aren’t many people, so today I’m just going to give you a brief summary of my reasons for talking about industrial game production.”
When everyone heard this, they quickly took out their notebooks to record.
This is another new term, which may represent the future path of game development.
"Teacher Takeyu!"
One person raised his hand.
"Please tell me." Zhu Youxing signaled.
"I roughly understand the industrialization you're talking about, but doesn't this behavior really stifle creativity?"
"As I said, industrialization is about reducing long and repetitive tasks, such as the three-dimensional model modeling of a tree. In the past, just this one thing would take a modeler at least an hour.
Time to study, and then the earth, sky, city walls, buildings... these can actually be more convenient, and what I call industrialization is to simplify these tasks."
"But can't we do it now? The Unreal Engine you created has saved us so much time."
Zhu Youxing shook his head: "That's not enough."
These people can't see that far yet, because the Unreal Engine they have created in this world has only reached the age of Unreal 3.
This is indeed very convenient for game developers, but it is not enough.
Because in the era before Bamboo Traveling Star traveled through time, someone could already develop a barely playable high-definition game just by relying on one's imagination and relatively simple hands-on skills.
And if you study carefully, you can go deeper.
This is probably the dividend brought by the Unreal 4 era.
The era of Unreal 5 before Bamboo Star Travel has just arrived. According to the content envisioned by the Unreal 5 engine, the light and shadow special effects that required many people to spend a lot of energy to adjust in the past can also be solved through intelligent calculations in the Unreal 5 engine. This is once again
Add faster power to the creation of game industrialization.
"I know that many of you still have doubts and are doubting the industrialization of games. Let's do this. In the next week, I will conceive a game created by standard industrialization for you on the spot, and then all of us here will work together.
Participate in it, and I will let you put yourself in my shoes and experience the creative charm brought by industrialized games."
After Zhu Youxing finished speaking, he turned on his computer on the podium and projected the screen on the big screen behind him.
There is now only one folder on the desktop of the computer.
The name of this folder is "Assassin's Creed"
"This is a prototype of a game that I conceived before I came here, but it only has a rough outline of the plot and the core of the gameplay. The rest needs to be filled in by everyone present. You can use your imagination as much as you like.
You don’t need to think too much about any repetitive game development process in this process. You only need to submit the requirements, and then tell me the rest of the repetitive work, and I will solve it for you.”
This is... participating in the development of a game with the God of Games? This sounds quite exciting!
This looks much more lively than the previous lecture.
And this is the game script and concept provided by the God of Games on the Bamboo Star. It is definitely the best game setting!