The first thing Zhu Youxing thought of was a game with a buyout system.
Many popular buyout mobile games immediately appeared in his mind.
However, most of those games have already been launched on their own handheld platforms, and previous porting work has also caused a period of increased sales.
There are not many popular mobile games available nowadays.
So he thought of another mobile game series.
That is a game that also represents the industrialization of games.
In the original world, it was also a well-known company in the mobile game industry. It was once affiliated with Gameloft, a mobile game company owned by Ubisoft.
What this company is best at is licensing game series IPs that were originally only released on home consoles, and then launching derivative works of the same name on mobile phones.
The most famous among them should be Asphalt, Modern Warfare, Dungeon Hunter and other works.
In addition to these, there are also its own Assassin's Creed mobile version derivative works, Settlers Story, and Rainbow Six.
The development of these games is also a standard industrial game like their parent company.
They applied the traditional industrial development model of home consoles to mobile games, which allowed them to dominate the mobile game market for a period of time.
Maybe... we can consider building a gameloft of this world.
"Mr. Zhuyou, you seem to have a good idea."
Bob looked a little happy when he saw Zhu Youxing thinking.
It’s great that Zhuyouxing is really thinking seriously about the feasibility of new game development.
He has made a lot of extra money from video games, so he is now very concerned about logging video games onto his mobile phone at home. Can he persuade Takeyusei to continue developing new games for mobile phones?
To put it bluntly, it's a big surprise.
Zhu Youxing nodded: "I do have some ideas, but I'm not sure of their feasibility yet, but I can try them first."
Industrial development of mobile games?
This is a good way to quickly expand the game lineup and increase game revenue.
However... this is just to continue to consolidate its position on the existing basic market. If you want to expand the market, just using the gameloft model is not enough.
Most mobile game players did not start playing Gameloft games from the beginning.
They started more with mobile games such as Angry Birds and Cut the Rope, and then...and then...
Suddenly, Zhu Youxing thought of a game that has been famous on mobile phones for a long time, and this game has played a decisive role in the rise of mobile games in the world in less than ten years.
More non-game players also started to become interested through this game, and then gradually became real game players.
Candy Fun, this is the name of this game, it can also be called Candy Crush Saga.
This is a classic of match-3 games and a small miracle among mobile games.
It has easily exceeded one billion downloads worldwide, which is a larger audience than Tetris.
Almost all smartphones have downloaded and tried to play it.
Such a match-3 game has also become a frequent contributor to game revenue. Later, it also topped the North American mobile phone revenue list for many years, making almost too much money to count.
Such a game can make a lot of money, and many people may think that this game relies on a terrifying amount of krypton gold to win.
But on the contrary, the level of gold earning in this game is actually not as good as those third-rate card drawing games.
The average person will not spend more than a hundred dollars on this game. The reason why this game can make so much money is mainly based on quantity.
The game has tens of thousands of levels in total, and the average person can play it almost endlessly.
While playing, you will inevitably encounter levels that get stuck.
At this time, a new pop-up box will appear, reminding you that you only need a few cents to skip the level, or a few cents will give you a powerful prop to help you pass the level more easily.
Most people will develop obsessive-compulsive disorder at this time and feel uncomfortable if they don't pass the level. However, if you want to pass the level more easily, it only costs a few cents. Anyone can afford it, and they don't care too much about it.
A little bit of consumption.
However, if one person thinks so, a hundred people will think so, a thousand people...ten thousand people...a hundred million people...
Accumulating a little makes a lot, relying on such a little accumulation, the efficiency of making money from this game is not worse than that of some traditional games and large-scale productions.
The development cost of this game is estimated to be less than one million US dollars, which can be called a game sales miracle.
Later, many core players would think that such a game is not a real video game, and that making money from such a game is a very bad thing. However, in fact, this game is not aimed at core players. In Zhuyouxing's view, this is a future
A stepping stone for non-gamers to introduce themselves to the world of video games.
Candy Crush Saga is a starting point for people to understand video games. When they enter the world of video games, their demand for games will increase over time, and other games will also have a broader market. This is slowly and slowly
Come.
Not everyone can experience excellent top-level games from the beginning, and not everyone can grasp the charm of top-level games from the beginning. Some people have to be introduced step by step.
"I have an idea for a game. Maybe it will be launched in a few days."
"Ah? How many days will it take?" Bob was a little confused.
He understands game development. Nowadays, it is normal for general game development to take one year, two years, three or four years. Why did Zhuyouxing suddenly say that it would be online in a few days?
So what are the games these days?
Could it be that Mr. Zhuyou has already started preparing for such a game before?
"This game is not particularly difficult to develop, but it should be very suitable for expanding into new markets."
In the original world, probably half of the four billion game players were introduced through match-3 games.
The contribution of match-3 games in the electronic game industry cannot be underestimated.
"Really?"
Bob felt refreshed.
It seems that I really came to the right place!
Zhu Youxing nodded: "Well, it should be a relatively good game. You can wait for the news. I will arrange for someone to make the game later. Remember to do a good job of publicity over there."
"no problem!"
Bob quickly promised that he would never miss this publicity opportunity after having tasted the benefits of video games.
He planned to contact the United States directly when he returned to the hotel where he was resting, and contacted Yuxing Electronic Entertainment here to start a promotional campaign for the new game.
"Mr. Zhuyou, I would like to ask what the name of this game you are talking about is?"
Zhu Youxing replied: "It's called Candy Fun."
82 Chinese website This chapter has been completed!