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73 The world's first good game

After ushering in the strong sales of Super Mario 3 in the first week, the Famicom once again earned a wave of attention.

At this time, players still can't tell what kind of gameplay is fun and what is not fun. They only know what can bring them happiness.

Therefore, even the things asked in current questionnaires are basically without reference.

Only when it becomes a system in later generations, like a Hollywood blockbuster system, will it really be possible to figure out what can become popular and what can be unpopular.

Super Mario 3 sales in second week: 73,424 copies.

Super Mario 3 sales in third week: 52,342 copies.

Super Mario sold 200,000 copies in three weeks at a rapid pace.

Who wouldn't like such a rich game world?

The programmers of Surui Electronics want to make it on the same scale as Super Mario 3, but the performance of the current game console is simply not enough, and it needs to be upgraded to at least one level.

It's not that they can't create such a game. It's possible if they are given a year or two, but their boss only gave them one month.

You can't create this kind of game in a month.

That is simply not something humans can do.

You ask me how Yuxing Electronic Entertainment was created?

I refuse to answer this question.

The sales record of red and white consoles has also reached 400,000 units, and has begun to spread to less than half of Japan's cities. There are more and more stores selling red and white consoles.

This is an obvious money-making opportunity that is right in front of them. No one is willing to give up. More and more electronic speaker store managers are vying to obtain Famicom sales authorization.

Especially in this era of depression, the Famicom has become a cheap and quick way to feel refreshed, which is far more economical than spending a lot of money eating and drinking.

When the time came to the third week of Super Mario sales, the world's first third-party home console game was officially released.

The game was developed by an independent production group cultivated by Yusei Electronic Entertainment, the producer of which is Kazuma Yumawaki.

He was a person with little ability to act, but when he entered the world of creating games for the first time, he gained unprecedented happiness.

The entire team has six people who are responsible for program development and planning. They were formed during the learning process of game production. After more than a month, they completed the first third-party game and passed the evaluation criteria of Zhuyouxing to determine that it can be logged into the red game.

White machine platform.

The name of the game is: Project Ninja.

Ninja is also an enduring topic in Japan. Together with samurai, it is almost the martial arts theme in Japan.

So just the word ninja has attracted a lot of people's interest.

The gameplay of the game is similar to that of Contra. They are both side-scrolling games. The story content of the game is also specially enhanced. Basically, a traitor appears in the ninja village. In order to hunt down the traitor, the strongest ninja, that is, the player, is sent.

Defeat enemies along the way, remove the traitor's head and return to life.

The price of this game is only 3,000, which is considered a low-priced game among Famicom consoles. Just because of its low price, it has attracted the attention of many people. The sales volume in the first week reached more than 20,000, which is an instant success for this team.

It brought in more than 20 million yen in revenue, which also proved that the efforts of six people for more than a month were not in vain, and this was only the first week.

Even if sales gradually decline in the future, their game production this time can be said to be a great success. The small group of six people also excitedly held a small celebration party, and also visited Zhuyouxing to thank them for their cultivation.

.

Then they got ready to start the production of the next game again.

And this can also be truly called the world’s ‘first’ good game.

The first good game made by people from this world.

At the same time, this third-party game release can just be used as a model for promotion.

Look, it only takes a few people to make games and you can get huge returns. As long as you are creative and willing to invest, even if you are very busy, as long as you have free time from work, Youxing Electronic Entertainment will help you. Of course,

We will collect some share from it.

Everyone who participates in the game development course of Youxing Electronic Entertainment will sign an agreement. The game producer can enjoy all the copyrights of the game, but the first game must be released on the Famicom. If the game does not meet the release standards of the Famicom

, then the agreement must wait until a sufficiently qualified game is produced before the agreement can be terminated.

With the first successful example of independent game development, more and more people are participating in the game development courses of Youxing Electronic Entertainment.

At this time, many people discovered that the Famicom was not just a product produced by a company.

It is more like a platform, a platform for everyone. As long as you have the ability, you can join it to make games and earn rewards.

And it seems that it only takes a few people to start it, which is quite different from the traditional film and television media industry.

Suddenly, there was an endless stream of people who wanted to participate in making games.

One month after Super Mario went on sale, Youxing Electronic Entertainment released a brand new game on time.

This time it is a sports-based football game, simply called Football Boy, and is jointly developed by the new third and fourth production teams.

Because there is no cartoon about the football boy Ohso Tsubasa in this world, football has not brought much craze in Japan in this world in a short period of time. Takeyusei made this game more to let the third and fourth groups become proficient in the game.

The production process, while occupying a pit in the football category, may be of some use in the future.

Since there is no market for football, the sales volume is obviously not as good as the first-week sales of Super Baseball, which is also a sports category. Football Boy only had more than 14,000 copies in its first week.

Although there are only more than 10,000 copies, the reviews on the Internet are all good. Some people seem to be keen fans of football, and they also praised the professionalism of the Football Kid game. Of course, this is only compared with that era.

Although the sales volume is low, the reviews are very good. Coupled with Zhu Yuxing's encouragement, this also makes the third and fourth game development teams feel that their efforts are not in vain. At least there are many people who support and praise it. It is just a work that is practiced.

There are not many bad reviews, which is already very good, but the sales volume is secondary.

Then the two teams separated and officially entered the game development process.

There are four game development teams, and the first game development team now develops the game for one year.

The game production time of the other three groups was extended to three months for one game.

In the future, the production cycle of games will definitely become longer and longer, and will eventually stabilize at a regular studio producing one game in one to three years on average. This is normal game output, the kind that can maintain quality and quantity. In the past life

There are a lot of good games out there, and we can’t exploit them infinitely. We have to let people in this world create excellent games themselves.

The Famicom side is booming

As for Surui Electronics’ game development department.

It's not that good now.


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