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76 Diverging the whole country

To put it simply, the games produced by Kuppongi Entertainment are similar to those produced by Surui Electronics. They are playable, but they are definitely not fun and would be disgusting if used to pass time.

But at least it can be seen that the production of the trial was carefully done. Apart from not being fun, the basics are okay, and there are no serious loopholes or uncomfortable bugs.

Zhu Youxing briefly tried it, then tapped on the desktop and said: "These games, let me just say it directly, are still far from the standards for landing on our platform."

Zhuyouxing does not intend to make every game for the red and white consoles to be high-quality, but at least it must be playable, and the current trial is completely insufficient.

"Then do you think there is any room for improvement?" Ishimura Sanno asked.

"If your company is really interested, you can choose to join our course plan. Of course, you must sign an agreement after studying our courses."

"You can't change platforms at will until a game that meets the standards is logged on to your platform?"

"That's right."

What Zhuyouxing wants is binding.

Sometimes you still have to be a little overbearing.

It's okay to come here and learn something if you want. We can be good teachers, but we have to leave something behind.

If someone from Surui Electronics comes to study, he will accept it as expected, but after you finish studying, you still have to work for our Youxing Electronic Entertainment first, so that I can make a profit first.

Surui Electronics had been interested in Youxing Electronic Entertainment's courses before, but after seeing the agreement in the course, they didn't ask any more questions.

How can you do such a shameful thing like working for a competitor?

Even poaching with a lot of money is better than this.

It's just that the employees of Surui Electronics are very cohesive now, and they are unwilling to give up the work at hand easily, and they may not be able to fully dig out the huge sums of money.

One or two won't work, and the cost of dozens is a bit high, so I don't think it's worth it.

"This condition is a bit harsh." Ishimura Sanye said thoughtfully.

This was actually the reason why he came here today. He wanted to have a face-to-face talk with the young president to see if he could compromise.

The agreement must be terminated only if we make a qualified game and log it onto the Famicom, but what if we continue to fail? Then I will continue to waste manpower? This is actually a bit outrageous.

Ishimura Mino felt that if he wanted to reach the standard of Takeyusei for NES, it would have to be at least a game of Bomberman level. He played that game for three days and three nights.

"It's not harsh, because we can let you know how to play video games and help you avoid detours. But actually, I think that in another year or two, the system will be established, and then our teaching will be meaningful.

Not big anymore.”

The meaning of Zhuyouxing is very obvious.

Follow me now and you can make money earlier and understand the key points of making games earlier.

If you don't follow us, you will waste one or two years of transformation time.

Sometimes time is money. Today your company is prosperous, but if you make a wrong decision in the next second, you will immediately be in debt. Sometimes good opportunities cannot be easily missed.

Even if this opportunity comes with some shackles.

In fact, Zhu Youxing feels that his conditions are already very loose, and it's already good enough that he didn't tie you directly to my chariot.

"Can't you give in on this point?" Ishimura Sanye asked.

"Can't give in."

Ishimura Mino originally prepared a lot of manuscripts, and he wanted to emphasize his company's advantages in this aspect.

But Zhu Yuxing vetoed their game from the very beginning, cutting off his idea from the ground up.

He also had to admit that all the games on the Famicom are very fun. To make them, it seems that you really need a unique mind and creativity, and it also takes time. Except for Zhuyouxing, there is no one at the moment.

The second person can lead the team to produce a high-quality game in a month.

Up to now, Ishimura Mino still wants to make games quickly and has no intention of slowing down. After all, he still wants to play one game a month, right?

They simply regard this as an industrial product.

But no matter whether Ishimura Sanye can make the decision or not, they don't seem to have the right to refuse this condition.

Now the Famicom has real dominance, and even if you log in to games on the Famicom for a long time, you won't lose anything.

In the end, Ishimura Sanye agreed to this condition.

They will send professional staff over to learn.

In fact, it is not difficult to make a game that meets the standards of Zhuyouxing.

One of the simplest ways is to create a new category of games ahead of Youxing Electronic Entertainment.

Things like music games, basketball games, first-person shooter games, etc., Bamboo Games has not yet made.

The performance of the Famicom is relatively rubbish, but it’s not impossible to play more types of games.

After all, Doom Slayer can run on an electronic pregnancy test stick, so what is impossible?

However, these people seem to be limited to the game categories created by Zhu Youxing. It seems that they cannot break out of this circle for the time being, and few people want to create new categories yet.

In the next month, Surui Electronics seemed to have suddenly ceased operations. The previous advertisements were gradually withdrawn, and the advertising prices returned to the average. Zhuyouxing decisively invested again to expand its influence.

At this time, the sales of the Famicom also reached a blowout period, with sales exceeding 50,000 units per week, and the sales of games were also rising.

Currently ranked first is Super Mario Bros. 3, followed by Dragon Quest, and then Contra and Tetris.

One of these two games is casual, and the other is action-oriented. They both have very enthusiastic audiences, and they are equally comparable.

This month, Yuxing Electronic Entertainment launched a Japanese shogi game, which can fill the gap in some categories of red and white consoles. The sales volume is just enough to recover the cost and make a profit.

At the same time, another third-party game was also launched, which was a role-playing game produced by another group formed during the study course.

At this time, role-playing games are very playable and very popular among children.

Their daily pocket money is very small, and the number of games they can buy and play is limited, so they must choose games with more content and more playability.

The price is only 4,000 yen, which is 1,000 yen cheaper than Dragon Quest. The content is comparable to Dragon Quest, and they have added some of their own creative gameplay, which has received additional praise.

The sales of the game reached more than 40,000 in the first week, which is very amazing. This also makes those who are hesitant to make up their minds and want to participate.

Children love pretending to be heroes and brave men. During the summer vacation, the streets and alleys are full of children with small wooden swords running around and playing brave men. It seems that playing superheroes has become a thing of the past.

This is somewhat similar to the popularity of anime in later generations where people traveled to different worlds and became heroes for a period of time.

From now on, Famicom games seem to be gradually experiencing a blowout trend.

Those who first taught game production methods gradually formed their own teams and became little gold diggers on the Famicom.

Of course, the one that benefits the most is Youxing Electronic Entertainment. They don’t have to pay anything. They only need to provide cassettes to get 30% of the game’s profits. Their cash flow is extremely healthy.

The Famicom seems to have an unstoppable momentum and is sweeping across Japan at an ever-increasing speed.

Now even the most remote areas in Japan have begun to have red and white machines.

Famicoms have gradually become a topic of conversation at people’s dinner tables.

If we want to say who is causing the most trouble right now, it should probably be the TV station.


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