Through observation, Renn selected a seabuckthorn forest a hundred meters southwest of the pool.
This location seems relatively safe and suitable for building a temporary residence.
In order to get out of the desert, he must stay at the waterhole to replenish food and water, try to restore his body to its best condition, and bring enough supplies.
To be on the safe side, keep the virtual map open throughout the entire process, always pay attention to hostile red dots that appear nearby, and avoid dangerous animals that may approach you.
Careful all the way, I quietly arrived at the selected location, made a few wooden picks, and started digging holes on the spot with a wooden shovel.
Although it is a sandstone terrain, there are sand cubes in it. After all, it is a desert, but most of it is sandstone, and stepped sloping excavation is feasible.
Make a wooden hatch to block the entrance, dig underground safely, and create a long and narrow basement step.
After digging to a depth that was not affected by the outside temperature, without being as hot as a furnace, and even a little cool, the basement was expanded front and back.
First it was three times three, then five times five, seven times seven, nine times nine... Finally it was dug to fifteen times fifteen, and all the wooden picks and shovels in my hands were used up, and then I stopped.
When he came back to his senses, he took a look at the rather spacious basement. He originally planned to dig a small underground room casually so that he could rest, but as soon as he started digging, he fell into his old habit. If the tools were not powerful, he could continue digging.
There are a lot of sandstone and sand blocks in the virtual backpack, which can be used for construction or as materials to make items.
Sandstone is crushed into sand, which can be fired into glass.
Of course, glass cannot be made without a furnace.
The basement has been dug and the accommodation problem has been solved. The next task is to obtain food and water.
There is sea buckthorn fruit in the food, but it is very sour and it is impossible to rely on it to solve the problem.
Renn must hunt, capture animals that come to drink water, or capture fish, frogs, turtles or even snakes in the water pool to feed himself. The problem is that there are two large crocodiles in the water, and it is impossible for him to go into the water to hunt.
There is no fishing rod either.
They can only give up prey in the water and use bows and arrows to capture land animals that come to drink water.
As for drinking water, the water pool is not clean. Except for the surface layer, the bottom layer is almost entirely mud.
With so many animals drinking water here, there must be a lot of bacteria in it and the water must be boiled.
A campfire is easy to make, and you need a container to boil water.
Renne had to first dig out a small amount of clay near the waterhole, make it into a clay container, carry it and boil it.
It should be noted that dangerous animals will patrol and hunt, so it is not safe here.
You must be fully prepared.
Since you can use block jumps to step on your feet just like in the game, you can also use this method to deal with beasts.
Renn put the sandstone cubes in the virtual backpack into the shortcut bar, so that he could switch at any time, and the weapons, tools and other props on the shortcut bar would appear in his hands whenever he wanted to use them.
In this way, when it is too late to escape back to the basement, you can jump up and place the blocks on the spot, so that you can stand high enough to avoid their attacks.
When animals refuse to leave, you can use spears or bows to attack them from above to gain the upper hand.
Counting the backpack, there are currently 27 logs, 16 pieces of wood, 30 long branches and 46 small branches.
Logs can be chopped into more wood using an ax tool, and wood is a necessary material for making most props.
Long branches can be whittled into wooden spears with a knife-like weapon, but in this case it is more helpful to cut them into small branches and make wooden arrows.
A long branch can be cut into three small branches, and one small branch can be made into a wooden arrow.
In other words, Ren can make more than a hundred wooden arrows, and he will not be afraid of not having enough arrows when encountering danger.
Anyway, there is a seabuckthorn forest nearby, and you can collect more branches at any time.
Of course, there are not many stones, and stone knives are durable and cannot be used up at once.
First, make all the existing 46 small branches into the simplest wooden arrows, which can cope with most situations. If it is not possible, then cut long branches.
Keeping the stone knife can also be used to peel skin, cut meat, and make other props.
It took some time and finally 46 wooden arrows were made.
When ready, come out of the basement, open the virtual map all the way, make sure there are no hostile red dots outside, open the hatch and head towards the waterhole.
When they arrived less than fifty meters away from the water pool, a red dot suddenly appeared nearby, about ten meters away, which startled Renn.
Look carefully at the virtual map. There are four words "Desert Viper" above the red dot.
According to the location of the red dot on the map, it is on the only way to the waterhole, under a sea buckthorn tree.
It is estimated that it came out of the nest to hunt, and was only displayed after being detected by the system.
It was impossible for Ren to retreat. In order to get water, he had to go to the waterhole to get clay.
If it's a poisonous snake, just avoid it.
So he held up his wooden spear and tried to stay as far away from the desert viper as possible, trying to make a small circle.
Unexpectedly, the Desert Viper moved straight in the direction of Renn and soon came to him.
Logically speaking, you shouldn't. Under normal circumstances, as long as you avoid them, snakes will rarely take the initiative to pursue them.
Maybe this is also a change brought about by the system? Because Renn has acquired the characteristics of the game character and will be attacked when he enters the range of hostile creatures?
Seeing the Desert Viper moving towards him, Ren took a deep breath, raised his spear and spoke softly: "If you don't come over, we won't offend the river! If you want to come over, it will be life or death!"
He is still a little afraid of venomous snakes. After all, there are not enough supplies in the desert. Once bitten by a venomous snake, he can only wait for death. There is neither antidote grass nor venomous snake serum here. It is related to his life.
If you take risks, don't take risks.
Unfortunately, the Desert Viper was not ready to let him go and came towards him anyway.
Ren knew he couldn't escape, so he could only hold on to the spear and stare at the Desert Viper.
Although he was scared, he had a strategy in mind. After all, he had a spear in his hand. As long as he held down the Desert Viper before it attacked, he would have a way to win.
"Hiss~" The desert viper is getting closer and closer, with its head erect and ready to attack.
Renn stared at the opponent and raised the spear in his hand.
When the Desert Viper suddenly launched an attack, his spear fell directly, just crushing its head.
The Desert Viper quickly wrapped its body around the spear, trying to pull out its head.
Renn used all his strength to push the spear down, even put it on the ground and stepped on it. He switched to the hard sandstone in his hand and smashed it against the suppressed snake head.
"Bang!" The sandstone cube landed exactly where the snake's head was and was directly fixed on the ground.
The Desert Viper's head was directly crushed, and its body twitched a few times before becoming motionless.
[System] You kill the Desert Viper and gain 5 experience points!
Seeing the red dots on the virtual map disappear and the system prompts ringing in his ears, Renn felt relieved.
It turns out that blocks can be used in this way!
In this case, when you are surrounded by wild beasts at a high place, you can use the falling block to kill the enemy without even using the bow and arrow?