After killing the desert viper, Ren took out the stone knife and went forward to skin it.
[System] You get snake skin!
[System] You get snake meat!
[System] You get poison glands!
Snake skin is a good material and can be used to make some props.
Snake meat is food and can be grilled or cooked. Because of the game settings played by Renn, food will not rot in the backpack, which is equivalent to being kept fresh forever. If you want fertilizer, you need to build a fertilizer box and put the unnecessary food
and plant fibers are thrown in and automatically generated. So you don’t have to worry if you are in the desert, everything will be fresh in your backpack.
Although there is little snake meat, it is still a rare food for Ren.
Poison glands are dangerous props for making poison arrows and applying poison to weapons. They can be used to deal with large animals or dangerous enemies.
Under normal circumstances, it is impossible to kill an elephant with a bow and arrow. Before you shoot it, you may be killed by it first. But using poison arrows can poison the elephant to death.
Of course, Lane had no intention of provoking an elephant.
Those elephants all appear in groups, and one alone is very scary. A large group can easily kill itself, so there is no need to seek death.
Just save it for dealing with hostile creatures!
If you enter the red dot area, you will be attacked. You may be attacked by crocodiles when taking clay or water. They are no less dangerous than elephants. Poison arrows should be used here.
If you can kill the crocodile, you can not only get a lot of food, but you can also get water with confidence.
One poison gland can produce five poison arrows, which is enough.
Apply poison to the wooden arrows on the spot and put them in your virtual backpack so you don’t have to worry about the poison getting to you.
The only worry is whether the meat of animals shot to death by poisonous arrows can be eaten?
Continue to move towards the waterhole, this time more carefully, always pay attention to the virtual map to avoid red dots suddenly popping up somewhere.
Fortunately, we didn't encounter another venomous snake until we reached the waterhole.
Wren made a wooden shovel and, as carefully as possible, began to dig into the small amount of clay nearby.
It was okay at first, I dug some clay smoothly.
As I kept getting closer to the waterhole, I was still spotted by a crocodile on patrol.
One of the big crocodiles closest to Ren immediately swam over and locked the target.
Renn noticed the big crocodile approaching him through the virtual map, quickly backed away, quickly took out the sandstone cube and jumped to place it.
There are four blocks in total. Each block has a standard length, width and height of one meter, which is exactly four meters high.
From a high position, I could clearly see the big crocodile rushing out of the pool and coming under the makeshift sandstone pillar. It raised its head and roared at itself, and kept circling around the stone pillar.
There is no other way, you have to fight in this situation.
Renn took out a sandstone block, observed the movement route of the big crocodile below, and calculated the time to drop the block in front of it.
The falling sandstone block hit the crocodile's mouth and flattened it directly.
The crocodile, whose long beak was crushed, rolled and struggled and quickly stopped.
[System] You kill the big crocodile and get 50 experience points!
Is the block judgment of this system too strong? It automatically connects to the ground after falling, and the animals that are pinned down are almost instantly killed! With these blocks, what kind of weapons do you need?
Ren's eyes lit up, and the power of the falling cubes made him find a new way to fight.
The roar of the big crocodile here attracted the attention of another crocodile in the pool. It quickly swam this way and headed towards the area where its companion was.
Ren took out another sandstone cube and prepared to repeat the same trick.
Unexpectedly, when the big crocodile came near the stone pillar and saw the miserable condition of its companion, it did not step forward immediately. Instead, it stopped and circled around the perimeter cautiously.
Renn raised the sandstone cube and shouted to it condescendingly: "Come on! Come here!"
Although the crocodile didn't understand what he said, it didn't come close. It just raised its head and let out an intrusive roar.
Seeing that the crocodile was unwilling to come close and was unwilling to leave, so it chose to stand there and confront him. Ren thought to himself that this was not the way to go. This crocodile seemed to be quite smart. Or maybe the death of its companion made it wary.
So he aimed at the opponent and threw the sandstone cube in his hand hard.
The crocodile ran quickly and even avoided the sandstone block, causing it to fall to the ground.
After throwing several sandstone blocks in a row and being avoided by the crocodile, Ren realized that this method was useless to it.
So he switched to a wooden bow and took a poisonous arrow.
Throwing blocks with your hands is not very fast, and it is normal for them to be avoided by crocodiles. It is different with a bow and arrow. The arrow is shot out fast enough, and the distance is so close, only a few meters. Even if you use random arrows, the chance of hitting it is very high, almost
Even if it sticks to the face, the target is still this body type.
A beast is a beast after all. It was afraid of the sandstone cubes, but it was the first time it saw a bow and arrow, and when it found Ren drawing the bow and aiming on it, it not only refused to run away, but even opened its mouth to roar.
Ren pulled the bow hard and aimed directly at its open mouth. After all, crocodile skin was too hard and this was the softest target.
"Whoosh!" The poisonous arrow was shot. Although it was deviated from the position that Ren was aiming at, due to the close distance, it still successfully hit the inside of the crocodile's mouth, directly penetrating the flesh and blood.
The crocodile shook its head in pain, and quickly broke the wooden arrow in its mouth and took it out, but the poisoned arrowhead remained inside, and the viper's poison quickly spread in its body.
The poisoned crocodile began to roll over and over violently.
Ren didn't dare to go down rashly, so he sat on top of the stone pillar and waited patiently, watching the crocodile struggle for five or six minutes, waiting for it to completely stop moving.
[System] You kill the big crocodile and get 50 experience points!
[System] You have upgraded!
[System] You have obtained 5 attribute points!
[System] You can open the personal interface to assign attributes!
Not much experience is required for the initial upgrade, and the experience provided by the two giant crocodiles is sufficient, allowing Renn to upgrade to level 1 directly.
Each time you upgrade, you can get 5 attribute points, which can bring different effects when allocated to different attributes.
Silently turn on personal attributes, and a virtual interface appears in front of you, with a full-length portrait of Ren's current character, and various attributes next to it.
The most important attributes that can be changed are [Strength], [Agility], [Physical Strength], [Intelligence] and [Luck].
Renn's current attributes are 5 points in strength, 7 points in agility, 6 points in physical strength, 7 points in intelligence, and 4 points in luck.
The strength value affects the basic attack power and load, which is the damage caused to the enemy in melee combat, and the upper limit of materials that the backpack can store;
Agility affects long-range weapon damage, character movement speed, and the chance of avoiding enemy attacks;
Physical strength affects the HP upper limit, the character's endurance value of various actions, and defense;
Intelligence affects magic attack power and the upper limit of mana mp. It is also the basis for unlocking later manufacturing and construction recipes.
Luck affects the character's chance of critical hits on enemies when attacking, as well as the chance of obtaining supplies when searching for corpses.
For now, Renn's primary goal is to escape the desert. Strength, intelligence and luck are not as important as agility and physical strength.
Agility allows him to move faster, shorten the distance out of the desert, and escape from wild beasts;
Physical strength allows him to go further and persist longer.