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Chapter 410 It's better to be free

Zhou Dongsheng looked at the pan and couldn't help but feel happy from the bottom of his heart. Good guy! This is also a change of direction and has left a name in history, right?

As long as the game "PlayerUnknown's Battlegrounds" doesn't die unexpectedly, your name will change and become famous at home and abroad, right?

This card is really full. Although it is just an insignificant Easter egg in the game at present, Zhou Dongsheng is still very satisfied.

"Oh, my old man, I like this design very much. You are really thoughtful!" Zhou Dongsheng said with praise.

When Brandon Green heard his boss's praise (translation), he was naturally happy and said repeatedly: "Compared with the boss's great contribution, this small design is really not worth mentioning..."

Just as the two were chatting and laughing, Zhou Dongsheng was distracted and couldn't help but be defeated in the hearty gun battle and was brutally killed. The laughter of the two people couldn't help but stop abruptly.

When the programmer on the opposite side was feeling smug about his superior move in winning the duel, he couldn't help but glance at the ID of the player he had killed, and the smile on his face suddenly froze.

Good guy! You agreed to play games with your boss, but you actually killed the boss on the spot?

What should I do now? Will I "graduate" tomorrow because I step into the office with my right foot?

Just when he was frightened, Zhou Dongsheng was naturally not such a stingy person. It was normal to lose and win in the game, not to mention that he had already won ten heads and fully experienced the joy of a long-lost steel gun.

.

How could he take this little thing to heart? Instead, he focused on the game itself.

Although the current version 0 of "PlayerUnknown's Battlegrounds" is not as complete as the future version in my impression, purely from the perspective of the game framework, it has been basically restored by more than 90%.

Judging from the performance in some details, it has even far exceeded Zhou Dongsheng's expectations!

After all, Pig Factory is one of the top game companies in the world, and its accumulation of game research and development technology is really not something to be overshadowed by!

No wonder, in the future, there will be an innovative and popular chicken-eating game like "Eternal Calamity"...

This unexpected gain made Zhou Dongsheng sigh with emotion. The shares are not a loss at all. Being able to embrace Pig Factory's thighs and having Pig Factory's technology at your side will undoubtedly create more possibilities for "PlayerUnknown's Battlegrounds"

.

In particular, you can also use Pig Factory's connections to be the first to win the domestic game version number!

Being able to seize the domestic market first with "h1z1" will undoubtedly help "PlayerUnknown's Battlegrounds" seize the opportunity and gain a considerable advantage.

By then, having established a firm foothold in the domestic market, it will not be too late to explore overseas markets...

Zhou Dongsheng then thought about it, huh? Why does this scene feel so familiar?

Isn’t this just taking a short video script from the future headline series?

However, unlike the Toutiao series that went against the trend and acquired the original content to get rid of the label of plagiarism, with Brendan Greene, the father of the battle royale, in charge, "PlayerUnknown's Battlegrounds" will naturally not be at risk of being accused of plagiarism.

I just don’t know if “h1z1” in this life will reproduce various classic operations, provide divine assistance to “PlayerUnknown’s Battlegrounds”, and personally cede the market to others?

Regarding this, the "butterfly" Zhou Dongsheng is unknown, we can only wait and see.

At least, the "PlayerUnknown's Battlegrounds" currently presented to me already has the potential to set off a chicken-eating craze in the domestic game market.

Compared with overseas games such as "h1z1", which requires the accelerator to be turned on to barely play, "PlayerUnknown's Battlegrounds" launched from China undoubtedly has an innate geographical advantage.

However, this foreign monk is good at chanting sutras, and "h1z1" can have a hearty duel with foreigners, and at the same time shout the slogan "1", which will undoubtedly give players the pleasure of "winning glory for the country"...



There is no doubt that this kind of pleasure is also part of the game feedback. In this regard, "PlayerUnknown's Battlegrounds", as a latecomer, is naturally at a disadvantage.

But... what if "PlayerUnknown's Battlegrounds" is positioned as a free-to-play game?

This bold idea flashed through Zhou Dongsheng's mind.

Zhou Dongsheng turned around and started chatting with Brandon Green on the side.

"Hey, my old man, this battle royale game is really fun beyond my expectation. I can already imagine how popular this game will be after it goes online!"

"By then, countless players will definitely be impressed by our battle royale game. To be honest, I can't wait to see this scene."

Zhou Dongsheng said with praise.

After Li Jiana's translation, Brandon Green knew that the boss did not take this episode to heart. He breathed a sigh of relief and at the same time, the smile on his face gradually brightened.

Who doesn’t like to hear their work praised by others?

"As a game producer, I also have full confidence in my work. However, no one can predict the market response before a game is launched."

"But as a game producer, I have completed my mission. As for what kind of evaluation the players will give, I also look forward to it!"

Brandon Green said slightly conservatively.

"I think our completion of "PlayerUnknown's Battlegrounds" has greatly exceeded expectations. We should be able to release a trial version to warm up, right?" Zhou Dongsheng asked with a smile.

Brandon Green pondered for a moment, "We still need to do the final finishing work and fix some bugs found, and then we can release the trial version for warm-up!"

The so-called bugs naturally refer to bugs. Zhou Dongsheng also mentioned several suggestions in his memory, such as moving the kill information from the lower left corner to the upper right corner.

Brandon Green naturally accepted this with an open mind and wrote down Zhou Dongsheng's opinions.

Brandon Green has always attached great importance to Zhou Dongsheng's suggestions. In addition to the fact that Zhou Dongsheng is the boss, during the five-month research and development cycle, Zhou Dongsheng has fully demonstrated his insights as a senior player.

Coupled with the amazing performance of today's first experience, Brandon Green is even more convinced.

Zhou Dongsheng is also the first real closed beta player!

"Also, do you have any ideas about game distribution?" Zhou Dongsheng asked casually in sheep's clothing.

Regarding this issue, Brendan Greene, as a professional game producer, has naturally considered this issue for a long time, and naturally said it without thinking.

"I think the buyout system is still the first choice for the game "PlayerUnknown's Battlegrounds". At the same time, it can also use this to withdraw some funds and continue to invest in the subsequent optimization and development of the game..."

Brandon Green said of course that for overseas markets, the buyout system is an extremely common method.

In the 50-year history of game development overseas, thanks to the economic conditions in Europe and the United States, both game players and platforms have already reached a consensus on paying for games.

In this regard, the domestic online game industry itself started slowly. It gradually began to develop after 2000. After a short period of card charging, it fell into the biggest trap of the Internet: "free."

The "free + in-app purchase" game distribution method has become very popular, creating completely different situations in the domestic and overseas game markets!

"Oh, my old man, I don't agree this time. I think there is a better choice!"

"How about free of charge?" Zhou Dongsheng said without any surprise.


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