The temporarily organized federal player troops arrived at the Huangri Base one after another, which is the largest federal camp base closest to the Cold Wind Base. After these players arrived here, under the guidance of a member of the Phoenix Squadron, they began to move towards the Cold Wind Base.
Go ahead.
At the same time, Empire players drawn from various battlefields also arrived near the Cold Wind Base. Under the command of an Iceberg team member, they set off from the Wild Soul Base and rushed towards the Cold Wind Base.
In the Cold Wind Base, the Imperial Rangers have successfully avoided the peripheral defense facilities and arrived inside the Cold Wind Base. There are not many players here and there are no teleportation points. In a short period of time, no one can interfere with them.
However, no matter how small it is, it is still a complete military base. There are many NPCs serving as defense forces inside this base, and since it is an urgent moment for the enemy to invade, in addition to the defense forces, all NPCs who can fight are also
Entered into battle.
According to the settings of the game, all the NPCs participating in the battle must be eliminated before the Empire's transport planes can arrive and formally take over the base. Therefore, the Empire Rangers cannot yet say that they have won this raid. They must
Speed up the attack.
Outside the Cold Wind Base, players from the Federation and the Empire finally arrived before the base fell completely, and players from the two camps broke out into battle without hesitation.
In comparison, there are more federal players. After all, they have gained advantages on many battlefields. Therefore, there are many mobile troops that can be mobilized, but the imperial players are working hard at this time. They can be mobilized here to support the imperial rangers.
It was completely obtained by other empire players using instant burst.
Federation players want to enter the base as quickly as possible and then eliminate the Imperial Rangers disrupting the rear. Only in this way can they ensure that the base is not occupied.
As for the Empire players, there is only one thing to do, and that is to delay. As long as they can delay until the Imperial Rangers completely wipe out the defenders in the base, and as soon as the Empire's transport plane arrives, they can withdraw to the Cold Wind Base and rely on the base's defense.
Federation players are disappointed.
While they are anxious to break through, they are also fighting. With this back and forth, the federal players have no numerical advantage here. Even if the current situation continues, they can defeat the imperial troops in front of them, but the time it will take will
But it's something they can't afford.
Although the Phoenix member in charge of the command had worked very hard and many of his orders were very reasonable, his opponent only had to delay for time. Under the combat policy of waiting for work, time passed by minute by minute.
The battle here is in a stalemate, and the same is true for the battles in other large battlefields. The Federation originally had the advantage, but because more rescue troops were transferred. And most of the players are still in a state of fatigue. At this time, the combat effectiveness displayed by the Federation players is very
generally.
On the other hand, the Imperial troops took the initiative on the Cold Wind Base, so they did not send many support troops. At this time, the numbers of both sides on the battlefield were very similar. In addition, the first good news so far stimulated them.
It actually almost reversed the previous disadvantage.
This stalemate is a kind of progress for all players in the imperial camp who have been passive. It shows that they have basically stabilized their position and they have begun to try to consolidate their results.
For the Federation, it was very depressing. Except for the few bases they captured, the advantages they had established before were gone. Not only that, because of the stalemate battle situation, the Cold Wind Base was already in danger.
The federal commanders were anxiously waiting for battle reports from everywhere in the arena, but the information they wanted to see never appeared. For five minutes, the Cold Wind Base rescue force had not broken through. For ten minutes, they were still fighting with the Imperial Rangers.
Supporting the troops in combat, the stalemate continued for fifteen minutes.
Twenty minutes later, a new battle report came, but it was the one they least wanted to see. All federal NPCs participating in the battle in the Cold Wind Base were killed, and an imperial transport ship landed there carrying a large number of imperial NPCs.
The Cold Wind Base was officially taken over by the Empire. The Imperial players who were resisting the federal rescue forces nearby withdrew into the Cold Wind Base. The Federation players were unable to break through the Cold Wind Base with player-assisted defenses, so they had no choice but to retreat and return to their original battlefield.
When the news came out, the empire players were greatly encouraged. After losing a large base and several small bases one after another, they finally took revenge and captured a federal base. Although it was only a small base, it was very important to them.
The significance is very important.
The players in the federal camp will certainly not be happy. Now they can only use the excuse "We have won more bases here, it doesn't matter even if we lose one." The previous arrogant attitude is gone.
Never return.
The new wave of the war has passed, and what follows is the impact of the fall of Cold Wind Base. The morale of Federation players continues to be low, but Empire players are encouraged one after another.
The battle line that was pushed to the imperial side soon returned to the midpoint.
The Empire players seemed to be in a state of carnival. They were not satisfied with just taking down one base and resetting the battle line to the middle point. They had higher requirements, which was to retake a tooth for a tooth and an eye for an eye and recapture the fallen empire bases.
Or capture the same number of federal bases and advance the battle line in the direction of the federation.
Federation players are becoming more and more tired, and more and more players are withdrawing from the war. The reputation of the players of the professional guilds who commanded the war has just increased due to the previous offensive, and now it has immediately dropped back.
More and more players are saying, "If Wang Tianping and the Frenzy Squadron were here, maybe...", "Would Wang Tianping and the Frenzy Squadron be excluded from the command level by the professional guild?" and so on.
According to the rumors, the calls for Wang Tianping and Kuangchao Squadron to come forward are getting louder and louder.
All the commanders of the two camps were having a headache at this time. The Ice and Snow Elves were afraid that the Empire players would lose their minds and launch an unorganized attack, which would lead to the Federation catching a loophole. Yun Shangfei and the others were concerned about the situation in front of them.
I'm a little helpless and don't know what to do.
At this moment, all the players learned a piece of information one after another, which made the already chaotic battlefield even more chaotic, making everyone feel incredible and at a loss at the same time.
This piece of information is that Wang Tianping has led the Kuangtide Squadron into the Black Ice Base, and the Black Ice Base is on the verge of being lost!