Output: Basic output is 10 (level 3 castle). After the castle is upgraded, the expansion will increase the output by 50%.
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Name: Undead
Level: one
Attack:5
Defense:5
Kill:2-3
Life:12
Speed:5
Special skills: flying, self-healing (automatically recovers 50% of life and heals damage received before taking action each round)
Hiring cost: 125 gold coins
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Name:Ghost
Level: Two
Attack:5
Defense:5
Kill:3-4
Life:12
Speed:5
Special skills: flying, self-healing (automatically restores 60% of life and heals damage received before taking action each round)
Hiring cost: 156 gold coins
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Name:Evil Spirit
Level: three
Attack:6
Defense:6
Kill:4-4
Life:12
Speed:6
Special skills: flying, self-healing (automatically recovers 70% of life and heals damage received before taking action each round)
Hiring cost: 187 gold coins
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Name: Evil Spirit
Level: Four
Attack:7
Defense:7
Kill: 4-5
Life:15
Speed:6
Special skills: flying, self-healing (automatically recovers 80% of life and heals damage received before taking action each round)
Hiring cost: 218 gold coins
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Name: Earthbound Spirit
Level: five
Attack:7
Defense:7
Kill:5-5
Life:15
Speed:6
Special skills: flying, self-healing (automatically recovers 90% of life and heals damage received before taking action each round)
Hiring cost: 250 gold coins
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Name: Shadow (Branch 1)
Level: Six
Attack:9
Defense:8
Kill:6-8
Life:18
Speed:8
Special skills: flying, self-healing (automatically recovers all injuries before taking action in each round), magic absorption (automatically absorbs 1 magic point from the opponent's hero before taking action in each round)
Hiring cost: 281 gold coins
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Name: Soul Seducer (Branch 1)
Level: seven
Attack:10
Defense:9
Kill:7-9
Life:20
Speed:8
Special skills: flying, self-healing (automatically recovers all injuries before taking action in each round), magic absorption (automatically absorbs 2 magic points from the opponent's hero before taking action in each round)
Hiring cost: 312 gold coins
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Name: God of Death (Branch 1)
Level: Eight
Attack:10
Defense:10
Kill:8-10
Life:25
Speed:9
Special skills: flying, self-healing (automatically recovers all injuries before taking action in each round), absorbing magic (automatically absorbs 2 magic points from the opponent's hero before taking action in each round), dreaming (after attacking, there is a certain chance of making mid- and low-level targets fall into coma and unable to act)
, lasts for one round. Invalid against special creatures such as high-level, undead, alchemy, and soulless creatures)
Hiring cost: 375 gold coins
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Name: Devourer (Branch 2)
Level: six
Attack:8
Defense:8
Kill:6-7
Life:15
Speed:7
Special skills: flying, self-healing (automatically recovers all injuries before each round of action), magic absorption (automatically absorbs 1 magic point from the opponent's hero before each round of action), fear (after attacking, there is a certain chance of making mid- and low-level targets fall into a state of fear and unable to act)
, lasts for one round. Invalid against special creatures such as high-level, undead, alchemy, and soulless creatures)
Hiring cost: 281 gold coins
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Name: Soul Controller (Branch 2)
Level: seven
Attack:8
Defense:8
Kill:7-7
Life:15
Speed:7
Special skills: flying, self-healing (automatically recovers all injuries before each round of action), magic absorption (automatically absorbs 2 points of magic value from the opponent's hero before each round of action), chaos (after attacking, there is a certain chance of causing low-level and medium-level targets to fall into a state of chaos, both enemies and friends)
Regardless, it randomly attacks any surrounding unit, lasting for one round. Ineffective against high-level, soulless creatures, and invalid against creatures immune to mental magic)
Hiring cost: 312 gold coins
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Name: Soul Judge (Branch 2)
Level: Eight
Attack:8
Defense:8
Kill:7-8
Life:15
Speed:8
Special skills: flying, self-healing (automatically recovers all injuries before taking action in each round), absorbing magic (automatically absorbs 3 magic points from the opponent's hero before taking action in each round), soul-stealing (there is a certain chance of causing mid- and low-level targets to fall into a state of soullessness after attacking)
, actions are completely controlled by the soul judge, lasting one round. Invalid to high-level creatures)
Hiring cost: 375 gold coins
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Mercenary equipment: Melee type (branch 1) is unified into a three-piece set, including Death Scythe (+5 attack), Shadow Cloak (+2 defense), Dark Mist (+1 attack + 2 defense), with a total value of 125 gold coins
, after putting together the set, there will be a total of +7 attack, +2 damage, +5 defense, +1 damage reduction, and the probability of dreaming is increased by a certain percentage.
The acrobatic system and the melee system (branch two) are unified into a three-piece set, which are Soul-catching Scythe (+4 attack), Shadow Cloak (+2 defense), and Soul-stirring Mist (+1 attack + 2 defense), with a total value of 125 gold coins.
, after putting together the suit, there will be a total of +5 attack, +1 damage, +5 defense, +1 damage reduction, and the probability of launching various stunts will increase by a certain percentage.