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Ghost clan third-order soldier - undead setting

System: Revenant

Rank: third level

Output: Basic output is 10 (level 3 castle). After the castle is upgraded, the expansion will increase the output by 50%.

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Name: Undead

Level: one

Attack:5

Defense:5

Kill:2-3

Life:12

Speed:5

Special skills: flying, self-healing (automatically recovers 50% of life and heals damage received before taking action each round)

Hiring cost: 125 gold coins

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Name:Ghost

Level: Two

Attack:5

Defense:5

Kill:3-4

Life:12

Speed:5

Special skills: flying, self-healing (automatically restores 60% of life and heals damage received before taking action each round)

Hiring cost: 156 gold coins

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Name:Evil Spirit

Level: three

Attack:6

Defense:6

Kill:4-4

Life:12

Speed:6

Special skills: flying, self-healing (automatically recovers 70% of life and heals damage received before taking action each round)

Hiring cost: 187 gold coins

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Name: Evil Spirit

Level: Four

Attack:7

Defense:7

Kill: 4-5

Life:15

Speed:6

Special skills: flying, self-healing (automatically recovers 80% of life and heals damage received before taking action each round)

Hiring cost: 218 gold coins

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Name: Earthbound Spirit

Level: five

Attack:7

Defense:7

Kill:5-5

Life:15

Speed:6

Special skills: flying, self-healing (automatically recovers 90% of life and heals damage received before taking action each round)

Hiring cost: 250 gold coins

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Name: Shadow (Branch 1)

Level: Six

Attack:9

Defense:8

Kill:6-8

Life:18

Speed:8

Special skills: flying, self-healing (automatically recovers all injuries before taking action in each round), magic absorption (automatically absorbs 1 magic point from the opponent's hero before taking action in each round)

Hiring cost: 281 gold coins

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Name: Soul Seducer (Branch 1)

Level: seven

Attack:10

Defense:9

Kill:7-9

Life:20

Speed:8

Special skills: flying, self-healing (automatically recovers all injuries before taking action in each round), magic absorption (automatically absorbs 2 magic points from the opponent's hero before taking action in each round)

Hiring cost: 312 gold coins

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Name: God of Death (Branch 1)

Level: Eight

Attack:10

Defense:10

Kill:8-10

Life:25

Speed:9

Special skills: flying, self-healing (automatically recovers all injuries before taking action in each round), absorbing magic (automatically absorbs 2 magic points from the opponent's hero before taking action in each round), dreaming (after attacking, there is a certain chance of making mid- and low-level targets fall into coma and unable to act)

, lasts for one round. Invalid against special creatures such as high-level, undead, alchemy, and soulless creatures)

Hiring cost: 375 gold coins

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Name: Devourer (Branch 2)

Level: six

Attack:8

Defense:8

Kill:6-7

Life:15

Speed:7

Special skills: flying, self-healing (automatically recovers all injuries before each round of action), magic absorption (automatically absorbs 1 magic point from the opponent's hero before each round of action), fear (after attacking, there is a certain chance of making mid- and low-level targets fall into a state of fear and unable to act)

, lasts for one round. Invalid against special creatures such as high-level, undead, alchemy, and soulless creatures)

Hiring cost: 281 gold coins

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Name: Soul Controller (Branch 2)

Level: seven

Attack:8

Defense:8

Kill:7-7

Life:15

Speed:7

Special skills: flying, self-healing (automatically recovers all injuries before each round of action), magic absorption (automatically absorbs 2 points of magic value from the opponent's hero before each round of action), chaos (after attacking, there is a certain chance of causing low-level and medium-level targets to fall into a state of chaos, both enemies and friends)

Regardless, it randomly attacks any surrounding unit, lasting for one round. Ineffective against high-level, soulless creatures, and invalid against creatures immune to mental magic)

Hiring cost: 312 gold coins

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Name: Soul Judge (Branch 2)

Level: Eight

Attack:8

Defense:8

Kill:7-8

Life:15

Speed:8

Special skills: flying, self-healing (automatically recovers all injuries before taking action in each round), absorbing magic (automatically absorbs 3 magic points from the opponent's hero before taking action in each round), soul-stealing (there is a certain chance of causing mid- and low-level targets to fall into a state of soullessness after attacking)

, actions are completely controlled by the soul judge, lasting one round. Invalid to high-level creatures)

Hiring cost: 375 gold coins

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Mercenary equipment: Melee type (branch 1) is unified into a three-piece set, including Death Scythe (+5 attack), Shadow Cloak (+2 defense), Dark Mist (+1 attack + 2 defense), with a total value of 125 gold coins

, after putting together the set, there will be a total of +7 attack, +2 damage, +5 defense, +1 damage reduction, and the probability of dreaming is increased by a certain percentage.

The acrobatic system and the melee system (branch two) are unified into a three-piece set, which are Soul-catching Scythe (+4 attack), Shadow Cloak (+2 defense), and Soul-stirring Mist (+1 attack + 2 defense), with a total value of 125 gold coins.

, after putting together the suit, there will be a total of +5 attack, +1 damage, +5 defense, +1 damage reduction, and the probability of launching various stunts will increase by a certain percentage.

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