Race: Ghost Tribe (Talent: Perception +2, Luck -1, Charm -2. The effect of all spells used by the Ghost Tribe is enhanced by 5%, the recovery speed of magic value is increased by 5%, the base of all dark system resistance is +5, and the base of all light system resistance is
-5, fire-type all-resistance base -2. The effect of damage from the sacred, order, and life systems is deepened)
Number of rebirths: 0
Level:69
Occupation: Level 10 first-turn wizard (d value 8-12), level 30 second-turn necromancer (d value 6-14), level 50 third-turn great necromancer (d value 5-15)
Career Academic:
Skeletal Structure (Level 6) +2 (Level 8 Skeletal Structure can strengthen the basic effect of bone magic by 8% and increase the overall strength of summoned bone creatures by 8%);
Soulology (Level 6) + 4 (Level 10 Soulology can strengthen the basic effect of soul magic by 10%, increase the overall strength of summoned creatures with souls by 10%, increase HP and MP recovery by 10 points per minute, and strengthen one's own soul)
, the probability of immune abnormality is increased);
Curse Science (Level 6) +4 (Level 10 Curse Science can strengthen the basic effect of curse magic by 10%, increase the overall strength of summoned creatures with negative energy as the main energy by 10%, and increase the resistance to curse-type abnormal conditions by 10%);
Magic (Level 6) (Level 6 Magic can increase total MP by 12%, increase all magic effects by 12%, and increase MP recovery by 12 points per minute)
Applied skills:
First level beginner (level 10 mastery)
Bone Summoning (based on the combined effect of bone structure + soul science, summoning necromancy servants for the master to drive)
Bone regeneration (the combined effect of soul science and curse science can provide healing effects for undead creatures and players, and has an erosion and destruction effect on the wounds of other living creatures, and can also appropriately delay the decay and disappearance time of corpses)
Bone and Teeth Technique (Level 7, sends out a large number of small bone fragments to scatter enemies within the range)
Bone Shield Technique (Level 7, condenses four bone shields composed of bone energy to surround oneself, which can effectively reduce damage)
Soul Fireball (Level 7, condenses a fireball composed of pure soul power to attack the enemy, which can cause the enemy to suffer continuous burns. The continuous burn effect depends on the skill level)
Cursed Mantra (Level 7, low-level curse, inflicts large dark damage to the enemy at one time, and then continues to curse the enemy to inflict a small amount of dark damage and reduce the enemy's dark resistance)
Curse of Weakness (level 7, low-level curse, reduces the enemy's strength and physical attributes for a period of time, and slows down the target's movement and attack speed)
Arcane Missiles (Level 7, shoots a wave of three missiles formed purely by magic power at the enemy, inflicting great basic arcane damage to the target. The actual effect depends on the difference between the mental attributes, magic resistance and other data of both parties)
Meditation (level 7, status magic, after casting the spell, the player's MP recovery speed is increased by 100%, the basic time is five minutes, you cannot exit the meditation state voluntarily within the base time, you can exit the meditation state at any time after five minutes, after a meditation for eight minutes, relevant data
obtain a short-term improvement effect)
First level low level (mastered at level 30)
Bone Archery (Level 4, shoots a sharp arrow condensed from bone energy, inflicting greater darkness and physical double damage to the enemy)
Plague Cloud (level 4, shoots a death cloud condensed by the plague virus, causing enemies within the range to have a high chance of being poisoned, and their lives will continue to decrease)
Curse of Weak Vision (Level 4, a low-level curse that covers the enemy with a cloud of darkness, causing the target's vision to decrease, and the hit rate of physical long-range strikes to decrease)
Light of Fear (Level 4, low-level curse, chants the spell in a terrifying tone, directly hits the target's soul, and has a certain chance of making the attacked person feel fearful and run away in panic)
Evil Curse (Level 4, low-level curse, reduces the target's intelligence and mental attributes in a short period of time, and slightly increases the magic failure rate)
Creature Detection (Level 4, combined effect of visual perception attributes + soul science academics, sensing living creatures existing within a certain range, and having a certain effect of crossing obstacles)
Magical Swamp (Level 4, uses the power of magic to create a swamp, which greatly reduces the movement speed of all ground targets entering the range. The size of the swamp and the specific slowing effect depend on the academic level of magic)
Arcane Shield (Level 4, condenses pure magical power into a shield that slowly rotates around itself. It has a good defensive effect against arcane, elemental, and divine attacks. When holding a shield, it slightly increases overall elemental resistance.
nature, the defense against physical strike effects is very weak and can be applied by others)
First level intermediate (mastered at level 50)
Bone Claws (Level 2, summons the skeletal evil spirits underground, and undead bone claws stretch out from the ground. All caught targets will be restricted in place for a certain period of time if they are not strong enough to break free)
Psychedelic light (level 2, low-level curse, spiritual curse, causes the enemy to hallucinate and cause action errors, the target level, the lower the strength, the higher the success rate, the better the effect. After the skill fails or the magic effect dissipates, the target will cast the spell
(the person’s hatred level increases)
Deterring the undead (Level 2, uses the power of the soul to frighten the undead target. After success, the target can be temporarily knocked back. The lower the target's strength, the higher the success rate. After the skill fails or the magic effect dissipates, the target will hate the caster.
degree rise)
Magical activation (level 2, stimulates one's own potential, at the cost of instantly burning 20% of the total mp value of one's own, greatly increasing the casting speed and the effect power of all magic skills. When the skill is level 2, the casting speed is increased by 20%, and the effects of all magic skills are increased.
10%, 20 mp points will be lost every second during the activation period. When the remaining mp is less than 5%, the activation state will be automatically released)
racial stunts
Vampire Touch (Vampire Clan): Use magic power to condense into a terrifying ray with a blood-sucking effect to lock any target within 10 meters around the caster. The life of the locked person will be quickly transferred to the caster through this ray, and 20% of the
The blood loss will be used to restore the caster's life. It consumes 20 mp points and has a cooling time of 3 minutes.
hp:543(78+10*9+8*20+6*20+5*19)+300 (additional value of inner armor)
mp:949(54+10*9+12*20+14*20+15*19)+900(inner armor, ring added value)
Strength: 18+2 (forging correction value) +50 (added value of ring, cloak, belt, shoes)
Physique: 30-5 (penalty for necklace curse) + 45 (additional value for rings, belts, and wrist guards)
Agility: 10+40 (cloak, shoes additional value)
Intelligence: 30+92 (added value of crown, robe, necklace, ring)
Spirit: 50+115 (additional value of crown, robe, necklace, ring, wrist guard) + 1 (forging correction value)
Remaining free attribute points: 70 (7 points are given at the first level, +2 for each level, +3 for the first level 10 ghost tribe, +3 for the first level 20 sealed hero of the ghost tribe, the first captured in the game
"Spirit" level heroic creatures receive system reward +50)
Remaining free skill points: 3 (learning a new academic skill costs one point, upgrading to level 2 costs two points, upgrading to level 3 costs three points, and so on. The initial level 1 gives 3 points, and each level up +1, ghost clan
The first 10th level one turn +1, the first 20th level ghost clan title hero +1, the first one to capture a "spirit" level heroic creature in the game will receive a system reward of +5)
equipment:
King-level one-handed bone staff - Prayer of Selsos (equipment requirements level 30 intelligence 30 spirit 40): attack 7-12, texture 77, durability 115/115. All spell effects +20%, comes with 3
Level mirror skill (cost 90 mp points at a time to create 2 mirror images that are exactly the same as the staff holder. The mirror image has no attack power and will dissipate if it takes 10% of the body's health damage. It can exist for up to 3 minutes, and the skill cooldown time is 30 minutes).
+1 Bone Structure (green enhanced attribute, activated at level 30), +1 Curse Study (blue exquisite attribute, activated at level 33), +1 Bone Structure +1 Soul Study (cyan rare attribute, activated at level 36), +
1 number of undead summons (purple king-level attributes, activated at level 39)
King-level right index finger ring - Requiem of Spiritual Resentment (Equipment requirements level 60 Intelligence 40 Spirit 80): Texture 95, Durability 50/50.mp+500, Intelligence +50, Spirit +50, comes with the skill "Soul Shackles"
(Consumption of 100 MP points at a time to shoot a soul ray, completely imprisoning the target's movement, attack ability for 12 seconds, caster cannot move, cooling time 30 minutes). Comes with the effect "weak soul pressure" (facing ghost creatures of the same level
Not easy to be attacked, automatically avoid opponents when faced with ghost creatures whose level is lower than 20 levels). Each physical attack carries 40 points of black magic damage, ignoring physical defense; each magic attack carries 40 points of black magic damage, 4%
Chance to trigger "Spiritual Grudge Curse" (those who fail the saving throw will have their movement and attack speed reduced by 40% within four seconds, and their own attributes will be reduced by 4% within four minutes, and the curse effect will be superimposed up to ten times. Green enhanced attributes, activated at level 60)
.+3 Curse Science (blue exquisite attribute, activated at level 63). +3 Soul Science (cyan rare attribute, activated at level 66). Allows the holder to summon three additional necromancy creatures of the same level as the caster.
(Purple King Attribute, activated at level 69)
King-level right hand ring - Leader's command (equipment requirements: level 60, spirit 100, possessing subordinate creatures, subordinate creatures include subordinate heroes, mercenaries, pets, summoned creatures, etc.): texture 110, durability 50/50.
mp+200, hp+200, built-in skill "Scold" Level 3 (consumes 300 MP points at a time to scold all creatures within ten meters around you. If successful, the target will be knocked away and left in a "dazed" state for twenty seconds.
, failure will result in full hatred). Comes with the skill "Command Halo" level 4 (within a range of 50 meters, the attack speed and movement speed of all subordinate creatures of the equipment holder are increased by 20%, automatically covering the effects of low-level similar auras)
). The action discipline of subordinate creatures increases by 20% (green enhanced attribute, activated at level 60). The critical hit damage of subordinate creatures increases by 20% (blue refined attribute, activated at level 63). The critical hit probability of subordinate creatures
Increase by 20% (cyan rare attribute, activated at level 66). The overall strength of subordinate creatures increases by 20% (purple king attribute, activated at level 69).
King-level prop - Tribal Totem Seal (a token of the king of the Minotaur clan, a treasure that every king of the Minotaur clan carries with him from the moment he is born. Even after death, this kind of thing rarely appears on the battlefield. It is
An important prop called the racial soul! Equipment requirements level 50, lord attribute level 15): texture 50, durability 20/20. Strength +30, constitution +30. The attack effect in melee comes with an additional 10% chance of wound tearing (
Green enhanced attribute, activated at level 50). The effect of roaring skills is increased by 10% (blue exquisite attribute, activated at level 53). The power of all warrior skills is increased by 10% (cyan rare attribute, activated at level 56). Comes with the skill "Bull"
"Group Call" (can be used once every twenty-four hours. The number of minotaurs summoned is determined according to the spiritual attributes of the equipment holder. For every twenty points of spiritual attributes, one minotaur will be summoned, with a minimum of two and a maximum of ten.
Two heads, purple king attribute, activated at level 59).
Attachment: This prop is a general prop that can be used on the lord attributes in strategic mode. The specific effect is to increase the strategic attack attribute by 2 points, increase the strategic defense attribute by 3 points, and increase the morale of the troops in strategic mode by 2 points. Three times every twenty-four hours.
The opportunity summons a group of fifth-level and first-level Minotaur troops to appear on the battlefield. The specific number is determined according to the lord's magic attribute. It consumes 20 strategic mp points at one time.
When you bring this item to visit the Minotaur Creature Recruitment Building, the number of recruitments allowed is increased by 25%. This item is bound to a dungeon camp castle, and the output of Minotaur Creatures in the castle is increased by 100%.
Rare level inner armor - Shadowless Ghost's lightweight command inner armor (equipment requirements: 60 physical, 3 mental, 50): defense 40-50, texture 30, durability 35/35 (the inner armor is underwear type equipment, the outer armor does not
Under the premise that it is damaged or does not suffer puncture damage, the durability of the inner armor will not be reduced). HP + 100, mp + 200, intelligence + 5, spirit + 15, comes with level 3 light skills (passive skills, increase movement speed by 6%)
, attack speed 3%), comes with level 1 hot-blooded aura (passive skill, friendly forces within 10 meters around the body, attack speed slightly increased, HP recovery speed slightly increased, summons and pets are in a combative state), equipment requirements -20%
Rare magic crown - Bol's Soul Crown (equipment requirement level 42 intelligence 10 spirit 35): defense 43-58, texture 112, durability 70/70. Increase all spell power by 5%, increase resistance to mental spells by 15%
Sex, Intelligence +10, Spirit +10
Rare level half-cloak - the leather wings of the underground winged demon (equipment requirements level 55, constitution 30, strength 20): defense 37-46, texture 180, durability 70/70. Agility +20, strength +5, comes with level 3 "cat"
"Easiness" skill (passive skill, increase movement speed by 6%, reduce acceleration effect caused by falling from heights by 6%)
(Consumption of 60 mp at a time, instant change of position within a 50-meter radius, with dodge magic effect, limited to three times a day), skill requirements for summoning vampires, level -1 (combined with the matching necklace to create "+1 Intermediate Level"
Vampire Summoning" effect)
Rare Mithril Necklace - The Eternal Curse of the Vampire (Equipment requirements level 45 Spirit 50 Intelligence 40): Defense 28-30, Texture 35, Durability 45/45. Intelligence +13, Spirit +13, Physique -5, all within 100 meters
The blood-sucking effect of vampire creatures and your own blood-sucking skills is strengthened by 5%, and comes with a level 1 blood-sucking counter-injury effect (3% of the damage caused by the enemy's melee attack will be returned to yourself and absorbed by the owner of the necklace, and the counter-injury special effect is automatically blocked
Low-level anti-damage special effects of other effects), Soulology +1 (combined with the matching robe to produce the "+1 intermediate vampire summoning" effect)
"Shield" skill (consumes 60 mp points to summon an ice shield to provide oneself with an additional 100 points of physical defense and 20 points of magic defense. When being hit by a close physical attack, the opponent has a certain chance of being affected by a weak ice slowing effect),
Increase water element resistance by 10 points.
Rare leather armor belt - Strength Guard Belt (Equipment requirement level 50, Strength 30, Constitution 25): Defense 22-24, Texture 150, Durability 40/40. Strength +10, Constitution +5, comes with twenty compartments for backpack storage
space, the upper limit of its own load capacity is increased by 20kg.
Rare grade cloth armor trousers - Penance of the Dark Priest (equipment requirements level 50, constitution 30, spirit 30): defense 79-91, texture 75, durability 60/60. Constitution +15, spirit +15, intelligence +5, gain
The effect of type auxiliary skills is increased by 5%, and the MP recovery speed is increased by 5%.
Rare leather boots - boots of the Shadow Thief (equipment requirements: level 55, constitution, 20 strength, 10 agility, 30): defense 76-86, texture 180, durability 80/80. Strength +5, agility +20, movement speed increased by 10%
, comes with the third-level "Speed" skill (increased movement speed by an additional 30% at the cost of burning 30 MP points per second)
Lord Specialty: Spiritualism (Spiritualism Specialty can increase the player's basic spiritualism effect by 1% for every lord level, and increase the basic promotion summoning rate by 1% for every tenth lord level)
Lord level: 27 (the combat troop quota is 2700, the reserve troop quota is 1350)
Military rank and honor: Three-star Legion Commander (the number of troops accommodated in the attack lineup is expanded to twelve teams, the reserve force column can accommodate teams increased to ten teams, 12 biological captains can be set, the number of troops in combat is increased by 90%, and the total attack damage of the headquarters' biological creatures is increased collectively
The effect is 9%, the number of heroes that can be hired is increased to 9, and a three-man army can be formed. Except for the headquarters, the collective increase in the total killing effect of all attacking creatures is 5%)
Lord skills:
Spiritualism (advanced): After the lord battle ends, 30% of the enemy's dead troops in the round of battle can be converted into own ghost troops.
Undead Specialization (Intermediate): Increases the overall strength of all undead units led by the player lord by 4%, and increases the basic promotion summoning rate by an additional 2% when summoning undead soldiers on the battlefield.
Tactics (Advanced): After entering the battle space, you have 12 seconds to set up the formation. The battlefield area can be freely adjusted by 30%. Derived special skills are "split" and can be used only three times in each battle.
Logistics (Intermediate): It can increase the effectiveness of two types of war machines, supply vehicles and medical tents, by 20%. The hero's physical strength can be increased by 20% when operating on the strategic map. The hero's overall movement speed can be increased by 10% when marching on the world map.
Magic Mirror (Elementary): Increases the spell resistance probability of all troops led by the player lord by 6%. Once the magic resistance is successful, there is a 15% chance of reflecting the magic to any enemy unit. Allows the player lord to release it in the battle space
There is a 3% chance of producing a magical twin effect when the lord uses magic.
Fire Specialization (Intermediate): Increases the power of fire lord magic cast by the player lord by 20%. If it is a fire-based offensive magic, there is a 4% chance of a critical hit, doubling the killing effect, and reducing the amount of fire lord magic cast.
It requires 2 lord MP points, and reduces the damage taken by the unit from the fire lord's magic by 10%.
Physical strength: 444 (100+10*27 plus 20% of the increase in intermediate logistics skills)
mp:60+22
Attack:10
Defense:5
Magic power: 10 (Determines the power of the lord's magic. The higher the magic attribute, the greater the power of the lord's magic. Determines the duration of the lord's magic. The higher the magic attribute, the longer the duration of the lord's magic. The maximum duration of the first-level magic is 5 rounds, and the maximum duration of the second-level magic.
It lasts for 6 rounds, and the third-level magic lasts up to 7 rounds, and so on, but it needs to comply with the principle of level correspondence; for example, the first-level magic "slowness", 5 points of magic power can last for five rounds on a first-level creature, and on a second-level creature
It can only last for three rounds, and it can only last for two rounds on third-level creatures. The calculation method is: magic level
It is possible to make strategic magic scrolls of orders of magnitude. It takes 2 points of magic power to make a level 1 strategic magic scroll. After completing one, you will have to accept a temporary -2 penalty on the magic attribute for the next day. 6 points of magic power can make a level 3 strategic magic scroll.
After finishing one, you will have to accept the temporary penalty of -6 magic attribute in the next three days, and so on)
Knowledge: 5 (Determines the lord's magic amount, 1 point corresponds to 10 mp points. Determines the possibility of learning magic of the same level. For example, level 5 magic requires at least 5 points of knowledge to be allowed to learn. Determines the possibility of making strategic magic scrolls of 1/2 order of magnitude.
, for example, after the lord skills are combined to allow players to make strategic magic scrolls, only 2 points of knowledge can make a level 1 strategic magic scroll, and after completing one, they will be subject to a temporary -2 penalty on the knowledge attribute for the next day. 6 points of knowledge can make 3
Level strategic magic scroll, after completing one, you will be subject to a temporary -6 penalty on the knowledge attribute for the next three days, and so on)
March speed: 7
Remaining free lord attribute points: 2 (when the adventure level reaches level 20 and obtains the title of hero, each player will be given 4 points, and one point will be added for each level. Liu Yifei is the first hero player to receive an extra point)
Lord equipment:
Right hand - black stone magic pattern sword (level 5, attack +9)
Left hand - broken gold shield (level 5, defense +6, magic +2)
Body - Alchemy Demon Pattern War Armor (Level 5, Defense +11 Magic +4)
Legs - Black Knight's Boots (Level 5, as if +2 magic power + 2 leader strength + 50), small and lightweight boots (speed of all small units in combat +1)
Back - Dark Omniscient Cloak (Level 3, Knowledge +2 Magic +2)
Ring - Big magic ring (right hand, magic value +20), magic ring (left hand, magic value +5)
Mount - Demon Flame Red Soul Horse (Level 5, basic marching speed 6 points, an additional 2 points of marching speed will be added when walking in areas with dense fire elements such as the flame river bed; when ridden by the demon lord, the physical energy consumption of the action will be reduced by 10
%, when riding a foreign lord, the action physical strength consumption increases by an additional 10%; it can walk directly on the magma. When the rider is a demon lord, walking on the magma requires 300% of the normal lord's physical strength. When riding
When the rider is a foreign lord, walking on magma will consume 500% of the lord's physical strength under normal conditions; when ridden by a demon lord, when the physical strength of the demonic lord is cleared in the magma zone, he can stay in place and slowly recover the lord's physical strength.
The speed is 50% of the normal state; when riding a foreign lord, when the physical strength of the magma zone is cleared, he cannot stay in place. The lord will be teleported back to the nearest castle in a dead state, and his troops will randomly lose 20%.
; All hell creatures have an extra +2 speed attribute, attack +5, defense +1, and damage +1-2. The killing effect of fire creatures is increased by 20%. The killing effect of fire lord magic is increased by 20%. The killing effect of horse creatures is increased by 20%.
The attack effect is accompanied by 20% fire damage. When a horse creature is attacked, there is a 5% chance of naturally generating a "Fire Shield" counter-injury effect, with a counter-injury rate of 10% and a duration of one round)
Lord props:
Small magic sculpture (level one prop, magic value +5), exquisite and powerful magic sculpture (level three prop, magic value +12), rough continent map (level five prop, depicting the terrain of the connected continents that have been visited, waiting for
Perfect), multiple magic scrolls, a complete set of fifth-level lord war machinery, a God-given body (place this prop in a city, it can increase the city's fourth-level biological production by 50% next week, and is one of the components of a legendary magical item.
.....), "Full*Crazy" scroll (number of uses: one)
Magic skills:
Level 1 - Bone regeneration, magic arrows, slow magic, attack acceleration, protective stone skin, protective aegis, curse possession, bloodthirsty thaumaturgy, firebending thaumaturgy, see through the earth, see into the atmosphere
Level 2 – Blindness
Level 3——Spirit Gathering Magic
Level 4 - Heartbroken and Crazy
prestige:
The whole territory of the ghost clan——275
The entire underground city——11
Demon Realm - 100
Creature favorability:
All units of the ghost clan - 64
All low-level ghost clan series——40
All middle-level ghost clan series——15
All fourth-level vampires of the ghost clan——50
All fifth-level corpse witches of the ghost clan - 20
All seventh-level bone dragon series of the ghost clan - 5
All Medusa series in the fourth level of the dungeon——10
All series of level 5 minotaurs in the dungeon——20